The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind. Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set (bundled with the game). This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the...
Playing this mod is as simple as installation (as by installing the folders in the correct location, the Azura statue and creature will be replaced by my versions). Why did I make these replacers? Well the answer is simple; with all of the updates of heads and bodies for player characters, it stood to reason that the deities of Morrowind should have facelifts as well (to keep up with the updated player characters). Also, this was created out of personal taste, as I wanted a new look for Azura (who looked more like a dowager grandmother rather than a Goddess [again, this is just my personal take on the matter])
If the mod proves not to be to your liking, then installation is as simple as removing the files that this mod adds to the game's Meshes folder. The files for the statue are located in the "x" folder and is named Ex_DAE_Azura. So to remove the altered statue from the game, simply delete this .nif from the "x" folder. The Azura creature is located in the "r" folder. To remove it from your game you must delete the following files from the "r" folder: Azura and the two xAzura files.
Once these are removed, the game will then read the original files from the Morrowind BSA file. The textures I have included in this mod do not need to be removed for the game to revert to the original Azuras, as these textures will not conflict with the original textures.
Refer to the README for installation and other information.
(Monday, April 14, 2008): Added alternate "Chimer Azura" textures which I use in my own game (just thought that I would share for those that would like to use them in their own games as well). The Textures, of course, require the main download on this page (same README applies as well).