Somebody has been communicating with the Moon. Somebody that doesn't understand what ancient forces they're dealing with. Somebody that doesn't realise how seriously they've upset the studies of the very eminent scientist and astronomer, Dr Dog. For Dog this means it's time for some investigation, and probably a bit of a walk.

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1 comment by arbonox on Jul 2nd, 2014

Creating Better Levels

They might be fun but the test levels have got to go

An Amazing Place

The recent release of Moon alpha 1.5 has brought me to a rather amazing place. About 95% of the code I expect to need is written, most of the biggest bugs are gone and feedback indicates that (at least some) people are having fun. This means almost all that remains is the creation of the actual content I want in the final game. So, the exciting place I find myself is in front of my level editor with a head full of ideas and nothing to stop me letting them out.

How Amazing?

If you've played Moon at all then you may have wondered about a few odd design choices. Why is the key to the caves stored in an inaccessible location in the generator room? Why is the first puzzle so hard? Why did I have to pick up the weird blue thing at the start?

Well, the simple answer to all this is that the levels present in the alpha builds have been there to test specific mechanics and ideas. There was a hint of some progression (mainly so the alpha releases didn't feel totally flat) but it's muddled. There's almost no real room for a new player to learn how the world works and no clarity in the development of any plot elements.  
However, it seems that despite these flaws, the game is still fun.

So, This brings me back to the amazing place I'm now at; With at least a little confidence that I'm making something that people will actually play and enjoy I can get on with converting all my sketches, paper notes and plans into the game world as it will be in the final game.

This has some important implications for any future releases before the game is complete. Most important (and perhaps obvious) of these is that there will need to be more videos and images but less playable demos. This is mostly to avoid giving away things that might spoil the enjoyment and discoveries within the finished game.

So, expect more cropped images (like those of the new world used in this post) , short videos  and animations, more news and more general promotional noise but only very occasionally something new to try out.

Until the next release, feel free to get the current version from the link below and tell me what you think. 

Moon - Alpha 1.5

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Moon - Alpha 1.5

Moon - Alpha 1.5

Jun 24, 2014 Demo 0 comments

New puzzles, new mechanics, cloud save support and even some music.

Moon Alpha 1.3

Moon Alpha 1.3

Feb 12, 2014 Demo 0 comments

Moon Alpha 1.3, the mystery update. A few level and puzzle fixes, some more dead bugs, a new faster and simpler installer and some extra bits to make...

Moon Alpha 1.2

Moon Alpha 1.2

Dec 28, 2013 Demo 2 comments

After what might seem like an age, The first Alpha release of Moon is now available. For best results you should delete the files in your \AppData\Local\Moon...

Moon Pre-Alpha 1.23

Moon Pre-Alpha 1.23

Aug 15, 2013 Demo 2 comments

After many weeks of bug fixing and audio coding I've finally completed a new version of Moon for you all to enjoy. All new audio system, More puzzles...

Pre-Alpha Demo

Pre-Alpha Demo

May 22, 2013 Demo 0 comments

Here's a little playable demo of the current development state of Moon (Pre-Alpha). It's a little rough around the edges but you can have a little explore...

Post comment Comments
Lemoncreme Jul 3 2014, 5:31pm says:

The game broke when I went back in to one of the first rooms, the one with first floaty stone thing.

I went through the do the lever, then came back and the screen went black.

I reloaded that game and it let me continue though. Love this game so far!

+1 vote     reply to comment
Zammalad Sep 17 2013, 8:28am says:

Looking good dude.. get working on an OSX port :D

+1 vote     reply to comment
Johnyliltoe Aug 19 2013, 8:39pm says:

GREAT game! Just started a runthrough of the current 1.23 version demo on my YouTube Channel here:

+1 vote     reply to comment
muchoo Jul 31 2013, 1:48am says:

I track U.
You have a good game under the fingers. Don't let it down !!

+1 vote     reply to comment
EvilizedProductions May 28 2013, 2:41am says:

Tweeded your project :) Good luck with this one!

+1 vote     reply to comment
arbonox May 28 2013, 4:41am replied:

thanks :-)

+1 vote     reply to comment
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