Somebody has been communicating with the Moon. Somebody that doesn't understand what ancient forces they're dealing with. Somebody that doesn't realise how seriously they've upset the studies of the very eminent scientist and astronomer, Dr Dog. For Dog this means it's time for some investigation, and probably a bit of a walk.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

The cycle of the Sun

News 1 comment

The cycle fo the Sun

Solving problems of time and light

Shot150_TownMorning

Inconsistencies

If you've played any of the Alpha releases of Moon you may have noticed the moon in the sky in the outdoor areas around the Observatory. The more observant of you may also have noticed that the phase of the moon matches the current phase of the moon. This is all great stuff. Except it raises an annoying inconsistency that's been bothering me for a few months now.

The changes of moon phase imply the passage of time, but the lighting of the world never changes. One one hand you experience the passage of days but never the passage of hours, so It's always night.

Shot150_TownDay

The Solution

For a long time I've been resisting the temptation to implement a full day/night cycle, aware that if I ever want to actually finish Moon I have to be a ruthless as possible with my ideas. If it not absolutely needed, time shouldn't be spent on developing it.

However, the mixed messages about the passage of time were too much of a problem to leave alone. So now, in the outdoor areas, the daylight light matches the light in the real world and the passage of time is made clear.

Shot150_TownEvening

Concessions

Things are still not totally perfect. I've kept the moon itself in the sky at all times of day. I could have made sure it was up at times that were appropriate but it's an important indicator in the game. I decided it was too important to be missing for about half the day.

I'll just mark that one as artistic license.

Shot150_TownNight

Moon - Alpha 1.5

Creating Better Levels

Creating Better Levels

News 1 comment

With Alpha 1.5 out in the wild it's time to move onto development of the world that will actually be in the final release.

Moon - Alpha 1.5

Moon - Alpha 1.5

News 2 comments

A little bit of development news to celebrate the release of Moon Alpha 1.5.

Progress Report

Progress Report

News 1 comment

Just incase you were starting to think that Moon had stalled. Here's a quick update on progress.

Moon - Alpha 1.5

Moon - Alpha 1.5

Demo 1 comment

New puzzles, new mechanics, cloud save support and even some music.

Moon Alpha 1.3

Moon Alpha 1.3

Demo 0 comments

Moon Alpha 1.3, the mystery update. A few level and puzzle fixes, some more dead bugs, a new faster and simpler installer and some extra bits to make...

Moon Alpha 1.2

Moon Alpha 1.2

Demo 2 comments

After what might seem like an age, The first Alpha release of Moon is now available. For best results you should delete the files in your \AppData\Local\Moon...

Moon Pre-Alpha 1.23

Moon Pre-Alpha 1.23

Demo 2 comments

After many weeks of bug fixing and audio coding I've finally completed a new version of Moon for you all to enjoy. All new audio system, More puzzles...

Pre-Alpha Demo

Pre-Alpha Demo

Demo 0 comments

Here's a little playable demo of the current development state of Moon (Pre-Alpha). It's a little rough around the edges but you can have a little explore...

Comments
RequiemLux
RequiemLux

looks nice and fluid

Reply Good karma Bad karma+1 vote
Lemoncreme
Lemoncreme

The game broke when I went back in to one of the first rooms, the one with first floaty stone thing.

I went through the do the lever, then came back and the screen went black.

I reloaded that game and it let me continue though. Love this game so far!

Reply Good karma Bad karma+1 vote
arbonox Creator
arbonox

wierd. I've not seen that so I'll be on the lookout for it.

Reply Good karma+1 vote
Zammalad
Zammalad

Looking good dude.. get working on an OSX port :D

Reply Good karma Bad karma+1 vote
Johnyliltoe
Johnyliltoe

GREAT game! Just started a runthrough of the current 1.23 version demo on my YouTube Channel here:

Youtube.com

Reply Good karma Bad karma+1 vote
muchoo
muchoo

I track U.
You have a good game under the fingers. Don't let it down !!

Reply Good karma Bad karma+1 vote
EvilizedProductions
EvilizedProductions

Tweeded your project :) Good luck with this one!

Reply Good karma Bad karma+1 vote
arbonox Creator
arbonox

thanks :-)

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Moon
Platforms
Windows
Developer & Publisher
Arbonox
Engine
Dust
Contact
Send Message
Homepage
Arbonox.com
Release date
Game watch
Start tracking
Share
Style
Genre
Platformer
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @arbonox

A migraine is a great way to ruin a weekend.. Thanks brain :-(

May 1 2016

Me - Yeah my engine's stable and awesome. This Level - Nope, throws 16000 DX API calls. Yey! #indiedev. Fixed now T.co

Mar 18 2016

I liked my #indiedev #pixelart ash particle effect so much I accidentally made this GIF. T.co

Mar 9 2016

Must stop animating tiny #pixelart machines. Must make other levels of #indiedev #puzzle project. Oh, Just one more. T.co

Feb 16 2016

Now I've made them, I can't stop watching my tiny #pixelart machine animations. #gamedev productivity now at 0%. T.co

Feb 5 2016

A bottle of wine seems to have made #TheWitness easier. 2 hours ago I only had 2 laser towers running. Now I have 5.

Jan 29 2016

Embed Buttons
Link to Moon by selecting a button and using the embed code provided more...
Moon
Statistics
Last Update
Watchers
47 members
Downloads
5
Articles
4