Somebody has been communicating with the Moon. Somebody that doesn't understand what ancient forces they're dealing with. Somebody that doesn't realise how seriously they've upset the studies of the very eminent scientist and astronomer, Dr Dog. For Dog this means it's time for some investigation, and probably a bit of a walk.

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The cycle of the Sun

News 1 comment

The cycle fo the Sun

Solving problems of time and light

Shot150_TownMorning

Inconsistencies

If you've played any of the Alpha releases of Moon you may have noticed the moon in the sky in the outdoor areas around the Observatory. The more observant of you may also have noticed that the phase of the moon matches the current phase of the moon. This is all great stuff. Except it raises an annoying inconsistency that's been bothering me for a few months now.

The changes of moon phase imply the passage of time, but the lighting of the world never changes. One one hand you experience the passage of days but never the passage of hours, so It's always night.

Shot150_TownDay

The Solution

For a long time I've been resisting the temptation to implement a full day/night cycle, aware that if I ever want to actually finish Moon I have to be a ruthless as possible with my ideas. If it not absolutely needed, time shouldn't be spent on developing it.

However, the mixed messages about the passage of time were too much of a problem to leave alone. So now, in the outdoor areas, the daylight light matches the light in the real world and the passage of time is made clear.

Shot150_TownEvening

Concessions

Things are still not totally perfect. I've kept the moon itself in the sky at all times of day. I could have made sure it was up at times that were appropriate but it's an important indicator in the game. I decided it was too important to be missing for about half the day.

I'll just mark that one as artistic license.

Shot150_TownNight

Moon - Alpha 1.5

Creating Better Levels

Creating Better Levels

News 1 comment

With Alpha 1.5 out in the wild it's time to move onto development of the world that will actually be in the final release.

Moon - Alpha 1.5

Moon - Alpha 1.5

News 2 comments

A little bit of development news to celebrate the release of Moon Alpha 1.5.

Progress Report

Progress Report

News 1 comment

Just incase you were starting to think that Moon had stalled. Here's a quick update on progress.

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Moon - Alpha 1.5

Moon - Alpha 1.5

Demo 1 comment

New puzzles, new mechanics, cloud save support and even some music.

Moon Alpha 1.3

Moon Alpha 1.3

Demo

Moon Alpha 1.3, the mystery update. A few level and puzzle fixes, some more dead bugs, a new faster and simpler installer and some extra bits to make...

Moon Alpha 1.2

Moon Alpha 1.2

Demo 2 comments

After what might seem like an age, The first Alpha release of Moon is now available. For best results you should delete the files in your \AppData\Local\Moon...

Moon Pre-Alpha 1.23

Moon Pre-Alpha 1.23

Demo 2 comments

After many weeks of bug fixing and audio coding I've finally completed a new version of Moon for you all to enjoy. All new audio system, More puzzles...

Pre-Alpha Demo

Pre-Alpha Demo

Demo

Here's a little playable demo of the current development state of Moon (Pre-Alpha). It's a little rough around the edges but you can have a little explore...

Comments
Guest
Guest

this dead? also if not dead can you tell me if you can do ANYTHING after you get the key to the dead end mines.

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arbonox Creator
arbonox

It's not dead .. I've been busy for the last 3 years getting it to a state where I can take it to steam greenlight.

It's also got it's final name now. The Moonstone Equation.

Reply Good karma+1 vote
RequiemLux
RequiemLux

looks nice and fluid

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_bm
_bm

The game broke when I went back in to one of the first rooms, the one with first floaty stone thing.

I went through the do the lever, then came back and the screen went black.

I reloaded that game and it let me continue though. Love this game so far!

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arbonox Creator
arbonox

wierd. I've not seen that so I'll be on the lookout for it.

Reply Good karma+1 vote
Zammalad
Zammalad

Looking good dude.. get working on an OSX port :D

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Johnyliltoe
Johnyliltoe

GREAT game! Just started a runthrough of the current 1.23 version demo on my YouTube Channel here:

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muchoo
muchoo

I track U.
You have a good game under the fingers. Don't let it down !!

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EvilizedProductions
EvilizedProductions

Tweeded your project :) Good luck with this one!

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arbonox Creator
arbonox

thanks :-)

Reply Good karma+1 vote
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Moon
Platforms
Windows
Developer & Publisher
Arbonox
Engine
Dust
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Arbonox.com
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Latest tweets from @arbonox

Seems I just got through the #greenlight gates before the service gets replaced with a big pay wall! #indiedev Venturebeat.com

Feb 10 2017

So, this happened. Now I can't stop excitedly jumping around and drinking wine. Steamcommunity.com Back to… T.co

Jan 24 2017

Thanks @Jed05. Now I just need to get the greenlight gods to smile on it. T.co

Jan 23 2017

This weekends #indiedev lesson: #SteamGreenlight will give you about 10 days of organic 'vote' traffic. Then zero. Steamcommunity.com

Jan 23 2017

I think I might refresh my GL page too often. In other news my #Indiegame #MoonstoneEquation just passed 3000 votes… T.co

Jan 21 2017

4am, #EarlyBreakfast or late #MidnightSnack? I know it's not the best time to email press about #MoonstoneEquationT.co

Jan 17 2017

Seems I got 2000 votes before finishing my #indiegame tech article for #MoonstoneEquation Steamcommunity.com N… T.co

Jan 16 2017

Here's the next in my series of #indiedev gameplay teasers for the #MoonstoneEquation. Youtu.be Please share and vote.

Jan 13 2017

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