InMomentum is a minimalistic / sci-fi platform racing game that challenges the players to think in both horizontal and vertical perspectives while racing each other or against the clock in a puzzle-like environment.

Report RSS Interview with the Lead Designer and Co-Producer of InMomentum

We sit down with Miodrag Kovačević from Delta Gamer and discuss InMomentum in detail. Have a look inside to find out more about InMomentum.

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InMomentum, the minimalistic sci-fi racing game by Digital Arrow is due to release on Steam. The game is very unique and is sure to evoke memories of Mirror’s Edge and the bunny hopping of Quake III. As release day is nearing, we thought it might be a good idea to talk with the developers about what to expect from the game. Speaking is Norbert Varga, co-founder and lead designer of InMomentum.


Here are a couple of meaningful segments from the interview. If you wish to read the full interview, head over to Delta Gamer and read the article here.

DeltaGamer.com: Development has been going on for a while and it seems you’ve taken in a lot of community suggestions during beta. How far did you go out of your way to include player feedback and what’s it like working with your community?

Norbert: I personally think that a service provider (in this case the developer) should always aim to find the best way to satisfy a customer (in this case the players). Obviously, there are set margins that we cannot cross, but a good service provider will always make sure that these margins are not too narrow when devising a plan. I wanted to start the beta as early as possible to improve the game. I played the game for months, yet I did not notice some small things that were so obvious and improve the game a whole lot. I’m very happy that we were fortunate enough to receive such great feedback. It’s a great feeling to know that your game has improved by the feedback of a player. I wish more developers would be flexible.


DeltaGamer.com: What are your post-release plans? Bug fixes, balance patches, DLC, hats?

Norbert: InMomentum is definitively going to improve in the post-release period. Bug fixes, balance patches, DLC are all in plan. I cannot speak much about it as it heavily depends what the reaction will be on the game. But I can say that the additional narrative single player campaign and a set of additional multiplayer games will be released as a DLC. Additional map packs and possible feature expansions are also in plan. DLC for InMomentum will be free.

DeltaGamer.com: Will players get their grubby mitts on a level editor?

Norbert: Yes, and it will probably come as part of the first major DLC.


We hope you enjoyed this update. If you would like to follow our progress, you can Watch the project or tune in with one of our community sites. Thank you for your interest and support!

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ravaholm
ravaholm - - 24 comments

"But I can say that the additional narrative single player campaign and a set of additional multiplayer games will be released as a DLC. Additional map packs and possible feature expansions are also in plan. DLC for InMomentum will be free."

"Additional map packs and possible feature expansions are also in plan. DLC for InMomentum will be free."

"DLC for InMomentum will be free."

"free."

YEAAAAAAAAAAAAAHHHHHHHHHHH

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