Miscreated is a brutal, post-apocalyptic, survival-based MMORPG unlike anything you've played before. It was originally inspired by the popular mod for Arma II, DayZ. The year is 2089. The Earth is in ruins from two major nuclear wars. Civilization has collapsed and the majority of mankind has been wiped out. Each day is a struggle to find food and water to live, weapons for defense, and gear to withstand the harsh unforgiving wasteland that was once earth. The city centers and areas once called home and work are now populated by grotesque mutated humans, minds rotten from radiation and sickness. Bandits fight for control of what’s left, executing everyone they come across or using them for slave labor and food. This is the world as it exists today, there is no law. Kill or be killed. Survive or Die.

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RSS feed Report content Testing Caves and Tunnels

That's some pretty awesome looking map making and game mechanics! I thought most of your thoughts about what still needs to be fixed or tweaked were very astute, but I did notice a couple of other things I thought I'd mention. One was that parts of the caves, especially the first one, could use more... well cover for lack of a better term. It could be used for cover or concealment for players or items. Maybe some rubble or stalagmites. The other main thing I noticed was the engine noise for the buggy. I don't know if those were custom for the buggy or just taken as a placeholder, but they made the engine sound like it was a well muffled V8 that you'd find in a mid-full size SUV. Of course, work in progress, but I thought I'd mention them. Very nice progress on the whole!

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Spent a little time testing some new caves and tunnels.
This was originally recorded during a live playtesting session on twitch.tv.

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