• Large Persistent World - Explore a massive world with a playable space of over 64km².
  • Open World PvP - No safe zones or game rules exist allowing you to kill anyone at any time for any reason.
  • Random World Encounters - Dynamic events occur throughout the world creating unique and constantly changing gameplay opportunities.
  • Weapon Customization - Customize every aspect of your weapon. Change the scope or add a silencer plus many more options.
  • Vehicle Customization - Add armor to your vehicles or increase storage capacity. Make your vehicles faster and stronger.
  • Dynamic Weather System - Experience a more immersive and naturally changing environment.
  • Comprehensive Inventory System - Gather items during your adventures and store it in vehicles, tents and underground caches to guard it from other players.
  • The year is 2089. The Earth is in ruins from two major nuclear wars. Civilization has collapsed and the majority of mankind has been wiped out. Each day is a struggle to find food and water to live, weapons for defense, and gear to withstand the harsh unforgiving wasteland that was once earth. The city centers and areas once called home and work are now populated by grotesque mutated humans, minds rotten from radiation and sickness. Bandits fight for control of what’s left, executing everyone they come across or using them for slave labor and food. This is the world as it exists today, there is no law. Kill or be killed. Survive or Die.











    © Entrada Interactive 2013 | CryEngine 3
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    Wildlife: Deer More Images for Miscreated! More Images for Miscreated!
    Blog RSS Feed Report abuse Latest News: Patch #2 10/28/2014

    1 comment by Jenilya on Oct 28th, 2014

    We updated Miscreated to use the most recent version of the CRYENGINE SDK, so the patch is larger than would be typical. We put in some new goodies, and fixed a lot of issues that were brought up before. Here's the rundown!


    Game:

    • [ Fixed ] Fixed crash when closing inventory while dragging an item.
    • [ Fixed ] Antialiasing "Disabled" mode is not used now (blue screen flicker issue). You can put the aspirin down now.
    • [ Fixed ] AI corpses will now disappear after time. We are looking at you Spikers that are stuck in the ground...
    • [ Fixed ] Adjusted all doors - rotation amount and speed. Some WD-40 goes a long ways!
    • [ Fixed ] Reduced strength of water current. Life-vest still recommended.
    • [ Removed ] Removed user.cfg file - add your own now, if wanted. Check the CryEngine doc to learn how.
    • [ Fixed ] Fixed crash from entering G as part of your player name. You can now let everyone know how MLG-SWAG you are, though we will still believe you if you don't put it in front of your name...
    • [ Fixed ] Turned off first person smoothing by default. Should help with some of that mouse jittery-ness.
    • [ Fixed ] Pressing the jump key should be more responsive now. Work those calf muscles, 1-and-2!
    • [ Fixed ] Fixed potential server crash while harvesting materials. No longer fear the trees.
    • [ Fixed ] When killing a player you could "float" and not be able to move. Sorry all you Chris Angel fans.


    Items:

    • [ Added ] Added melee attack to the pistol (Press T). It still works better with bullets... just saying.
    • [ Added ] Added two new melee weapons. These are super secret... have fun!
    • [ Fixed ] Added straps to backpack. Begone magic backpack!
    • [ Fixed ] Bandages now work. These temporarily increase your health regeneration when used.


    Materials/Models:

    • [ Fixed ] Fixed trash piles so items don't disappear under them. Oscar was being extremely grouchy.
    • [ Fixed ] Fixed several walking through wall issues. We know it's Halloween, but ghosts don't fit in here.
    • [ Fixed ] Adjusted many of the flickering decals, floors. You can look at them and see their beauty now!


    Sounds:

    • [ Adjusted ] Waterfall sounds, but still odd for this patch. Water sounds are a trickle thing to get right... I mean fickle!


    World:

    • [ Fixed ] Removed the utility pole in the middle of the road in Sultan. No idea what city engineer thought that was a good idea.
    • [ Added ] Added more houses with interiors. We are really upping our housing budget!
    • [ Fixed ] Added the ability for some houses to spawn items we missed. This still means you have to look really good to find things!
    • [ Removed ] Removed the ladder from the grocery store (ladders will be added in an update). Ladders are dangerous anyways, it is for your own good!
    • [ Added ] Added more houses to the peninsula along the beach. Prospective home owners will love these magnificent housing locations!
    • [ Removed ] Duplicate house interior in Woodhaven. We got a few more home designers to mix things up!


    Animations:

    • [ Fixed ] Fixed sitting idle animation.
    • [ Fixed ] Several general improvements.


    Spawns:

    • [ Balance ] Lowered number of deer spawns, increased Spiker spawns. Spiker has poked you.
    • [ Balance ] Adjusted spawns in gas station. Keep your eyes open.
    Media RSS Feed Latest Video
    Post comment Comments  (70 - 80 of 143)
    LiveMChief
    LiveMChief Jul 9 2013, 12:37am says:

    I signed up on the forums, but I never got a activation email, how can I re send it?

    +1 vote     reply to comment
    tevans Creator
    tevans Jul 9 2013, 1:24am replied:

    We've activated your account. Live.com and hotmail.com (and a few others) all block our emails for some reason.

    +1 vote   reply to comment
    Storander
    Storander Jul 8 2013, 10:18pm says:

    Looks really promising, looks great so far!

    +1 vote     reply to comment
    RyanA
    RyanA Jul 8 2013, 4:17pm says:

    Looks very cool! You're video didn't have music though, do you have someone to make it? @_@

    +2 votes     reply to comment
    NickJonathan
    NickJonathan Jul 8 2013, 4:31am says:

    Hello survivors! We have uploaded 16 minutes Miscellaneous Pre-Alpha Gameplay footage.
    You can check it out by clicking the link below.
    Video: Youtube.com

    +1 vote     reply to comment
    McSlaughter
    McSlaughter Jun 26 2013, 8:05pm says:

    I'm so excited for this game.

    +1 vote     reply to comment
    GalaxyC
    GalaxyC Jun 26 2013, 5:21am says:

    I see the improvement this is looking better everytime!

    +1 vote     reply to comment
    Giamme
    Giamme Jun 24 2013, 9:02am says:

    When you will release a new dev vlog? ^^

    +1 vote     reply to comment
    Guest
    Guest Jun 23 2013, 10:48am says:

    This comment is currently awaiting admin approval, join now to view.

    jedipeludo
    jedipeludo Jun 21 2013, 4:41am says:

    seems like a promising game.

    +3 votes     reply to comment
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