• Large Persistent World - Explore a massive world with a playable space of over 64km².
  • Open World PvP - No safe zones or game rules exist allowing you to kill anyone at any time for any reason.
  • Random World Encounters - Dynamic events occur throughout the world creating unique and constantly changing gameplay opportunities.
  • Weapon Customization - Customize every aspect of your weapon. Change the scope or add a silencer plus many more options.
  • Vehicle Customization - Add armor to your vehicles or increase storage capacity. Make your vehicles faster and stronger.
  • Dynamic Weather System - Experience a more immersive and naturally changing environment.
  • Comprehensive Inventory System - Gather items during your adventures and store it in vehicles, tents and underground caches to guard it from other players.

The year is 2089. The Earth is in ruins from two major nuclear wars. Civilization has collapsed and the majority of mankind has been wiped out. Each day is a struggle to find food and water to live, weapons for defense, and gear to withstand the harsh unforgiving wasteland that was once earth. The city centers and areas once called home and work are now populated by grotesque mutated humans, minds rotten from radiation and sickness. Bandits fight for control of what’s left, executing everyone they come across or using them for slave labor and food. This is the world as it exists today, there is no law. Kill or be killed. Survive or Die.











© Entrada Interactive 2013 | CryEngine 3
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Patch #2 10/28/2014

News 1 comment

We updated Miscreated to use the most recent version of the CRYENGINE SDK, so the patch is larger than would be typical. We put in some new goodies, and fixed a lot of issues that were brought up before. Here's the rundown!


Game:

  • [ Fixed ] Fixed crash when closing inventory while dragging an item.
  • [ Fixed ] Antialiasing "Disabled" mode is not used now (blue screen flicker issue). You can put the aspirin down now.
  • [ Fixed ] AI corpses will now disappear after time. We are looking at you Spikers that are stuck in the ground...
  • [ Fixed ] Adjusted all doors - rotation amount and speed. Some WD-40 goes a long ways!
  • [ Fixed ] Reduced strength of water current. Life-vest still recommended.
  • [ Removed ] Removed user.cfg file - add your own now, if wanted. Check the CryEngine doc to learn how.
  • [ Fixed ] Fixed crash from entering G as part of your player name. You can now let everyone know how MLG-SWAG you are, though we will still believe you if you don't put it in front of your name...
  • [ Fixed ] Turned off first person smoothing by default. Should help with some of that mouse jittery-ness.
  • [ Fixed ] Pressing the jump key should be more responsive now. Work those calf muscles, 1-and-2!
  • [ Fixed ] Fixed potential server crash while harvesting materials. No longer fear the trees.
  • [ Fixed ] When killing a player you could "float" and not be able to move. Sorry all you Chris Angel fans.


Items:

  • [ Added ] Added melee attack to the pistol (Press T). It still works better with bullets... just saying.
  • [ Added ] Added two new melee weapons. These are super secret... have fun!
  • [ Fixed ] Added straps to backpack. Begone magic backpack!
  • [ Fixed ] Bandages now work. These temporarily increase your health regeneration when used.


Materials/Models:

  • [ Fixed ] Fixed trash piles so items don't disappear under them. Oscar was being extremely grouchy.
  • [ Fixed ] Fixed several walking through wall issues. We know it's Halloween, but ghosts don't fit in here.
  • [ Fixed ] Adjusted many of the flickering decals, floors. You can look at them and see their beauty now!


Sounds:

  • [ Adjusted ] Waterfall sounds, but still odd for this patch. Water sounds are a trickle thing to get right... I mean fickle!


World:

  • [ Fixed ] Removed the utility pole in the middle of the road in Sultan. No idea what city engineer thought that was a good idea.
  • [ Added ] Added more houses with interiors. We are really upping our housing budget!
  • [ Fixed ] Added the ability for some houses to spawn items we missed. This still means you have to look really good to find things!
  • [ Removed ] Removed the ladder from the grocery store (ladders will be added in an update). Ladders are dangerous anyways, it is for your own good!
  • [ Added ] Added more houses to the peninsula along the beach. Prospective home owners will love these magnificent housing locations!
  • [ Removed ] Duplicate house interior in Woodhaven. We got a few more home designers to mix things up!


Animations:

  • [ Fixed ] Fixed sitting idle animation.
  • [ Fixed ] Several general improvements.


Spawns:

  • [ Balance ] Lowered number of deer spawns, increased Spiker spawns. Spiker has poked you.
  • [ Balance ] Adjusted spawns in gas station. Keep your eyes open.
Development Stream 10/25/2014

Development Stream 10/25/2014

News 1 comment

We had a development stream on 10/25/2014, here is the recap on YouTube.

Patch #1 10/24/2014

Patch #1 10/24/2014

News 0 comments

Miscreated's first patch for our alpha test. Patch #1

Miscreated - Alpha Live!

Miscreated - Alpha Live!

News 0 comments

We have just started our Alpha testing, and begun handing out keys!

Miscreated Development Update 09-29-2014

Miscreated Development Update 09-29-2014

News 2 comments

Development update for Miscreated, 9-29-2014.

Post comment Comments  (50 - 60 of 145)
TerranAmbassador
TerranAmbassador

So I have a question that I've been meaning to ask:

Why did you choose to use such a hardware-intensive engine? Surely you could have gotten the same results with UDK, or even Unity?

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tevans Creator
tevans

It really depends on what video quality setting you want to run the game at. If you run it on Ultra it's very intensive, but you get stunning visuals. If you lower the quality down, it still looks great, but will run a pretty low-end hardware. You can see the system requirements on this page:
Crydev.net

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TerranAmbassador
TerranAmbassador

That...doesn't answer my question.

You could have gotten the same results as what I've been seeing in your videos with UDK or Unity. Both of which are nowhere near as hardware intensive as CryEngine.

Why did you choose an engine that requires, at minimum, a 400-dollar dedicated gaming computer to run, as opposed to engines that could give you the same graphical fidelity as you have already showcased AND run on less powerful computers?

Don't talk about graphics settings. Don't give me public relations buzzwords. Tell me why you chose it.

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tevans Creator
tevans

The simple answer is because I wanted to use it.

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TerranAmbassador
TerranAmbassador

Thank you.

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XENGaming101
XENGaming101

Can't Wait

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Rj117
Rj117

will it be free?

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NickJonathan
NickJonathan

No, the game will have a pricetag. Currently we don't have any official pricetag to announce.

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Derpinstein123
Derpinstein123

I know this may come off as err alittle off but, as you said ANY aspect of a weapon can be changed... so could I add a scope to my fire ax? Just asking.

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tevans Creator
tevans

Each weapon will have a list of attachments that can be applied to it, so they will make sense. So, in your example, no, you can't add a scope to an axe.

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NickJonathan
NickJonathan

Yes, You will be able to add a scope to your weapon.

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