Miscreated is a brutal, post-apocalyptic, survival-based MMORPG unlike anything you've played before. It was originally inspired by the popular mod for Arma II, DayZ. The year is 2089. The Earth is in ruins from two major nuclear wars. Civilization has collapsed and the majority of mankind has been wiped out. Each day is a struggle to find food and water to live, weapons for defense, and gear to withstand the harsh unforgiving wasteland that was once earth. The city centers and areas once called home and work are now populated by grotesque mutated humans, minds rotten from radiation and sickness. Bandits fight for control of what’s left, executing everyone they come across or using them for slave labor and food. This is the world as it exists today, there is no law. Kill or be killed. Survive or Die. Read More...

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Patch #2 10/28/2014

1 year ago News 1 comment

We updated Miscreated to use the most recent version of the CRYENGINE SDK, so the patch is larger than would be typical. We put in some new goodies, and fixed a lot of issues that were brought up before. Here's the rundown!


  • [ Fixed ] Fixed crash when closing inventory while dragging an item.
  • [ Fixed ] Antialiasing "Disabled" mode is not used now (blue screen flicker issue). You can put the aspirin down now.
  • [ Fixed ] AI corpses will now disappear after time. We are looking at you Spikers that are stuck in the ground...
  • [ Fixed ] Adjusted all doors - rotation amount and speed. Some WD-40 goes a long ways!
  • [ Fixed ] Reduced strength of water current. Life-vest still recommended.
  • [ Removed ] Removed user.cfg file - add your own now, if wanted. Check the CryEngine doc to learn how.
  • [ Fixed ] Fixed crash from entering G as part of your player name. You can now let everyone know how MLG-SWAG you are, though we will still believe you if you don't put it in front of your name...
  • [ Fixed ] Turned off first person smoothing by default. Should help with some of that mouse jittery-ness.
  • [ Fixed ] Pressing the jump key should be more responsive now. Work those calf muscles, 1-and-2!
  • [ Fixed ] Fixed potential server crash while harvesting materials. No longer fear the trees.
  • [ Fixed ] When killing a player you could "float" and not be able to move. Sorry all you Chris Angel fans.


  • [ Added ] Added melee attack to the pistol (Press T). It still works better with bullets... just saying.
  • [ Added ] Added two new melee weapons. These are super secret... have fun!
  • [ Fixed ] Added straps to backpack. Begone magic backpack!
  • [ Fixed ] Bandages now work. These temporarily increase your health regeneration when used.


  • [ Fixed ] Fixed trash piles so items don't disappear under them. Oscar was being extremely grouchy.
  • [ Fixed ] Fixed several walking through wall issues. We know it's Halloween, but ghosts don't fit in here.
  • [ Fixed ] Adjusted many of the flickering decals, floors. You can look at them and see their beauty now!


  • [ Adjusted ] Waterfall sounds, but still odd for this patch. Water sounds are a trickle thing to get right... I mean fickle!


  • [ Fixed ] Removed the utility pole in the middle of the road in Sultan. No idea what city engineer thought that was a good idea.
  • [ Added ] Added more houses with interiors. We are really upping our housing budget!
  • [ Fixed ] Added the ability for some houses to spawn items we missed. This still means you have to look really good to find things!
  • [ Removed ] Removed the ladder from the grocery store (ladders will be added in an update). Ladders are dangerous anyways, it is for your own good!
  • [ Added ] Added more houses to the peninsula along the beach. Prospective home owners will love these magnificent housing locations!
  • [ Removed ] Duplicate house interior in Woodhaven. We got a few more home designers to mix things up!


  • [ Fixed ] Fixed sitting idle animation.
  • [ Fixed ] Several general improvements.


  • [ Balance ] Lowered number of deer spawns, increased Spiker spawns. Spiker has poked you.
  • [ Balance ] Adjusted spawns in gas station. Keep your eyes open.
Development Stream 10/25/2014

Development Stream 10/25/2014

1 year ago News 1 comment

We had a development stream on 10/25/2014, here is the recap on YouTube.

Patch #1 10/24/2014

Patch #1 10/24/2014

1 year ago News 0 comments

Miscreated's first patch for our alpha test. Patch #1

Miscreated - Alpha Live!

Miscreated - Alpha Live!

1 year ago News 0 comments

We have just started our Alpha testing, and begun handing out keys!

Miscreated Development Update 09-29-2014

Miscreated Development Update 09-29-2014

1 year ago News 2 comments

Development update for Miscreated, 9-29-2014.

Post comment Comments  (30 - 40 of 145)
Roughbeak Nov 16 2013 says:

Looks interesting!

Can you guys make a huge city, I mean huge. Like Gotham City (Batman), would love to see some snipers up on top of skyscrapers. ;)

+2 votes     reply to comment
tevans Creator
tevans Dec 3 2013 replied:

The initial map we are working on will have a city in it with taller buildings, but we're not sure how high we'll make them yet. Several stories (10+) more than likely though at least.

+3 votes   reply to comment
AudioGhostX Dec 3 2013 replied:

Lol, was Gotham City really the best example you could have come up with? xD How about New York? Los Angeles? Seattle? San Francisco? lol.

+2 votes     reply to comment
KEEP_IT_UP! Nov 16 2013 says:

looks and and sounds great! tracking... :)

+2 votes     reply to comment
iEuropa Nov 15 2013 says:

Mmmmh... I don't like PVP... Looks great but not interested.

+2 votes     reply to comment
joneau Nov 15 2013 says:

damn looks great, take my money!

+2 votes     reply to comment
Guest Nov 7 2013 says:

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CrazyOMG Sep 17 2013 says:

OMG!, Just what I was looking for, I'll be waiting ...

+2 votes     reply to comment
xsnowblindx Sep 14 2013 says:

Any chance in hell that I can play this game with a single core processor and 2 Gbs of RAM?

+1 vote     reply to comment
AudioGhostX Nov 27 2013 replied:

You really need to upgrade.

+1 vote     reply to comment
AnthonyAT33 Nov 15 2013 replied:

Seeing as the game will be running on CryEngine 3 and as CryEngine's minimal CPU requirements are at least two cores,

+2 votes     reply to comment
teknogeek1300 Sep 13 2013 says:

Ahhhhhhhh dis looks so gooood!

+2 votes     reply to comment
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