• Large Persistent World - Explore a massive world with a playable space of over 64km².
  • Open World PvP - No safe zones or game rules exist allowing you to kill anyone at any time for any reason.
  • Random World Encounters - Dynamic events occur throughout the world creating unique and constantly changing gameplay opportunities.
  • Weapon Customization - Customize every aspect of your weapon. Change the scope or add a silencer plus many more options.
  • Vehicle Customization - Add armor to your vehicles or increase storage capacity. Make your vehicles faster and stronger.
  • Dynamic Weather System - Experience a more immersive and naturally changing environment.
  • Comprehensive Inventory System - Gather items during your adventures and store it in vehicles, tents and underground caches to guard it from other players.
  • The year is 2089. The Earth is in ruins from two major nuclear wars. Civilization has collapsed and the majority of mankind has been wiped out. Each day is a struggle to find food and water to live, weapons for defense, and gear to withstand the harsh unforgiving wasteland that was once earth. The city centers and areas once called home and work are now populated by grotesque mutated humans, minds rotten from radiation and sickness. Bandits fight for control of what’s left, executing everyone they come across or using them for slave labor and food. This is the world as it exists today, there is no law. Kill or be killed. Survive or Die.











    © Entrada Interactive 2013 | CryEngine 3
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    Blog RSS Feed Report abuse Latest News: Patch #2 10/28/2014

    1 comment by Jenilya on Oct 28th, 2014

    We updated Miscreated to use the most recent version of the CRYENGINE SDK, so the patch is larger than would be typical. We put in some new goodies, and fixed a lot of issues that were brought up before. Here's the rundown!


    Game:

    • [ Fixed ] Fixed crash when closing inventory while dragging an item.
    • [ Fixed ] Antialiasing "Disabled" mode is not used now (blue screen flicker issue). You can put the aspirin down now.
    • [ Fixed ] AI corpses will now disappear after time. We are looking at you Spikers that are stuck in the ground...
    • [ Fixed ] Adjusted all doors - rotation amount and speed. Some WD-40 goes a long ways!
    • [ Fixed ] Reduced strength of water current. Life-vest still recommended.
    • [ Removed ] Removed user.cfg file - add your own now, if wanted. Check the CryEngine doc to learn how.
    • [ Fixed ] Fixed crash from entering G as part of your player name. You can now let everyone know how MLG-SWAG you are, though we will still believe you if you don't put it in front of your name...
    • [ Fixed ] Turned off first person smoothing by default. Should help with some of that mouse jittery-ness.
    • [ Fixed ] Pressing the jump key should be more responsive now. Work those calf muscles, 1-and-2!
    • [ Fixed ] Fixed potential server crash while harvesting materials. No longer fear the trees.
    • [ Fixed ] When killing a player you could "float" and not be able to move. Sorry all you Chris Angel fans.


    Items:

    • [ Added ] Added melee attack to the pistol (Press T). It still works better with bullets... just saying.
    • [ Added ] Added two new melee weapons. These are super secret... have fun!
    • [ Fixed ] Added straps to backpack. Begone magic backpack!
    • [ Fixed ] Bandages now work. These temporarily increase your health regeneration when used.


    Materials/Models:

    • [ Fixed ] Fixed trash piles so items don't disappear under them. Oscar was being extremely grouchy.
    • [ Fixed ] Fixed several walking through wall issues. We know it's Halloween, but ghosts don't fit in here.
    • [ Fixed ] Adjusted many of the flickering decals, floors. You can look at them and see their beauty now!


    Sounds:

    • [ Adjusted ] Waterfall sounds, but still odd for this patch. Water sounds are a trickle thing to get right... I mean fickle!


    World:

    • [ Fixed ] Removed the utility pole in the middle of the road in Sultan. No idea what city engineer thought that was a good idea.
    • [ Added ] Added more houses with interiors. We are really upping our housing budget!
    • [ Fixed ] Added the ability for some houses to spawn items we missed. This still means you have to look really good to find things!
    • [ Removed ] Removed the ladder from the grocery store (ladders will be added in an update). Ladders are dangerous anyways, it is for your own good!
    • [ Added ] Added more houses to the peninsula along the beach. Prospective home owners will love these magnificent housing locations!
    • [ Removed ] Duplicate house interior in Woodhaven. We got a few more home designers to mix things up!


    Animations:

    • [ Fixed ] Fixed sitting idle animation.
    • [ Fixed ] Several general improvements.


    Spawns:

    • [ Balance ] Lowered number of deer spawns, increased Spiker spawns. Spiker has poked you.
    • [ Balance ] Adjusted spawns in gas station. Keep your eyes open.
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    Post comment Comments  (20 - 30 of 143)
    s0ap13rd1g
    s0ap13rd1g Jan 7 2014, 3:43pm says:

    Definitely tracking this, an efinitely going to be exited for the release of this

    +2 votes     reply to comment
    HaiImZero
    HaiImZero Jan 5 2014, 3:54am says:

    Looks like all the brutal, post-apocalyptic, survival-based MMORPGs I've seen a thousand times before.

    I wish that wasn't the truth, but it is.

    I hope to see some change so that I would be mistaken if I said it again.

    +5 votes     reply to comment
    l0p
    l0p Jan 5 2014, 10:14am replied:

    I agree, just seems exactly like DayZ but on a different engine

    +4 votes     reply to comment
    Guest
    Guest Mar 19 2014, 6:53pm replied:

    but lets be honest with ourselves. we all wish dayz was made on an engine like cryengine 3. well, here you go sir.

    +2 votes     reply to comment
    Wookienator
    Wookienator Mar 22 2014, 6:39pm replied:

    Yeah, but this seems to be another huge "PvP shoot on sight" arena. I will track this, but at the moment this is nothing I would look forward, too.

    +4 votes     reply to comment
    stephenmbanham
    stephenmbanham Dec 23 2013, 5:22pm says:

    Hey! We're doing an Indie Of The Year special series on the Top 100! And we featured your game!

    Check it out? Youtu.be

    Thank you so much in advance! and we hope you like the video!

    Alot of team effort went into it! So if you could help us out and spread the word we'd be so grateful and thanks again for your amazing game!!!

    +3 votes     reply to comment
    Roughbeak
    Roughbeak Nov 16 2013, 8:44pm says:

    Looks interesting!

    Can you guys make a huge city, I mean huge. Like Gotham City (Batman), would love to see some snipers up on top of skyscrapers. ;)

    +2 votes     reply to comment
    tevans Creator
    tevans Dec 3 2013, 8:39pm replied:

    The initial map we are working on will have a city in it with taller buildings, but we're not sure how high we'll make them yet. Several stories (10+) more than likely though at least.

    +3 votes   reply to comment
    AudioGhostX
    AudioGhostX Dec 3 2013, 7:41pm replied:

    Lol, was Gotham City really the best example you could have come up with? xD How about New York? Los Angeles? Seattle? San Francisco? lol.

    +2 votes     reply to comment
    KEEP_IT_UP!
    KEEP_IT_UP! Nov 16 2013, 12:33pm says:

    looks and and sounds great! tracking... :)

    +2 votes     reply to comment
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