• Large Persistent World - Explore a massive world with a playable space of over 64km².
  • Open World PvP - No safe zones or game rules exist allowing you to kill anyone at any time for any reason.
  • Random World Encounters - Dynamic events occur throughout the world creating unique and constantly changing gameplay opportunities.
  • Weapon Customization - Customize every aspect of your weapon. Change the scope or add a silencer plus many more options.
  • Vehicle Customization - Add armor to your vehicles or increase storage capacity. Make your vehicles faster and stronger.
  • Dynamic Weather System - Experience a more immersive and naturally changing environment.
  • Comprehensive Inventory System - Gather items during your adventures and store it in vehicles, tents and underground caches to guard it from other players.

The year is 2089. The Earth is in ruins from two major nuclear wars. Civilization has collapsed and the majority of mankind has been wiped out. Each day is a struggle to find food and water to live, weapons for defense, and gear to withstand the harsh unforgiving wasteland that was once earth. The city centers and areas once called home and work are now populated by grotesque mutated humans, minds rotten from radiation and sickness. Bandits fight for control of what’s left, executing everyone they come across or using them for slave labor and food. This is the world as it exists today, there is no law. Kill or be killed. Survive or Die.











© Entrada Interactive 2013 | CryEngine 3
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Patch #2 10/28/2014

News 1 comment

We updated Miscreated to use the most recent version of the CRYENGINE SDK, so the patch is larger than would be typical. We put in some new goodies, and fixed a lot of issues that were brought up before. Here's the rundown!


Game:

  • [ Fixed ] Fixed crash when closing inventory while dragging an item.
  • [ Fixed ] Antialiasing "Disabled" mode is not used now (blue screen flicker issue). You can put the aspirin down now.
  • [ Fixed ] AI corpses will now disappear after time. We are looking at you Spikers that are stuck in the ground...
  • [ Fixed ] Adjusted all doors - rotation amount and speed. Some WD-40 goes a long ways!
  • [ Fixed ] Reduced strength of water current. Life-vest still recommended.
  • [ Removed ] Removed user.cfg file - add your own now, if wanted. Check the CryEngine doc to learn how.
  • [ Fixed ] Fixed crash from entering G as part of your player name. You can now let everyone know how MLG-SWAG you are, though we will still believe you if you don't put it in front of your name...
  • [ Fixed ] Turned off first person smoothing by default. Should help with some of that mouse jittery-ness.
  • [ Fixed ] Pressing the jump key should be more responsive now. Work those calf muscles, 1-and-2!
  • [ Fixed ] Fixed potential server crash while harvesting materials. No longer fear the trees.
  • [ Fixed ] When killing a player you could "float" and not be able to move. Sorry all you Chris Angel fans.


Items:

  • [ Added ] Added melee attack to the pistol (Press T). It still works better with bullets... just saying.
  • [ Added ] Added two new melee weapons. These are super secret... have fun!
  • [ Fixed ] Added straps to backpack. Begone magic backpack!
  • [ Fixed ] Bandages now work. These temporarily increase your health regeneration when used.


Materials/Models:

  • [ Fixed ] Fixed trash piles so items don't disappear under them. Oscar was being extremely grouchy.
  • [ Fixed ] Fixed several walking through wall issues. We know it's Halloween, but ghosts don't fit in here.
  • [ Fixed ] Adjusted many of the flickering decals, floors. You can look at them and see their beauty now!


Sounds:

  • [ Adjusted ] Waterfall sounds, but still odd for this patch. Water sounds are a trickle thing to get right... I mean fickle!


World:

  • [ Fixed ] Removed the utility pole in the middle of the road in Sultan. No idea what city engineer thought that was a good idea.
  • [ Added ] Added more houses with interiors. We are really upping our housing budget!
  • [ Fixed ] Added the ability for some houses to spawn items we missed. This still means you have to look really good to find things!
  • [ Removed ] Removed the ladder from the grocery store (ladders will be added in an update). Ladders are dangerous anyways, it is for your own good!
  • [ Added ] Added more houses to the peninsula along the beach. Prospective home owners will love these magnificent housing locations!
  • [ Removed ] Duplicate house interior in Woodhaven. We got a few more home designers to mix things up!


Animations:

  • [ Fixed ] Fixed sitting idle animation.
  • [ Fixed ] Several general improvements.


Spawns:

  • [ Balance ] Lowered number of deer spawns, increased Spiker spawns. Spiker has poked you.
  • [ Balance ] Adjusted spawns in gas station. Keep your eyes open.
Development Stream 10/25/2014

Development Stream 10/25/2014

News 1 comment

We had a development stream on 10/25/2014, here is the recap on YouTube.

Patch #1 10/24/2014

Patch #1 10/24/2014

News 0 comments

Miscreated's first patch for our alpha test. Patch #1

Miscreated - Alpha Live!

Miscreated - Alpha Live!

News 0 comments

We have just started our Alpha testing, and begun handing out keys!

Miscreated Development Update 09-29-2014

Miscreated Development Update 09-29-2014

News 2 comments

Development update for Miscreated, 9-29-2014.

Post comment Comments  (130 - 140 of 145)
Guest
Guest

Ya I was wondering when you coded your cars did you make it so they run on gas? and if you did can you tell me how because i am looking to add that into my game of a huge zombie game with alot of emotes in it and unlimited freedom.

Reply Good karma Bad karma+1 vote
tevans Creator
tevans

That all just depends on the engine you're using and how you want it implemented. It will vary greatly between games.

Reply Good karma+2 votes
Yobung
Yobung

Very well done Tevans, you have kickass members right there. Well, many zombie games were in development these days inspired by DayZ and i hope you won't stop this game development because it sounds really interesting.
As always, good luck! =)

Reply Good karma Bad karma+2 votes
tevans Creator
tevans

Thank you! Yes, the team that's working on the game is very good - and very fun to work with. We have no plans of stopping work on the game. We want to play it as much as everyone else, so we're very motivated.

Reply Good karma+2 votes
shadowflar3
shadowflar3

So this is like multiplayer Fallout 3? Is there a story?

What is the point of leveling up, do you plan on some kind of high-level end game with dungeons like in popular mmorpgs?

When character dies, do you have to make a new one and start from level 1?

I think the ruleset sounds ridiculously ruthless. All the items are lost. If you die in a high-end dungeon/area there is no way to make your way back there without any of the weapons and armor you were carrying even with the same level character to retrieve your items.

Even if you are on relatively safe zone, couple of lower level players could team up on you and get your items just like that. What's the point of SPENDING TIME on leveling up, exploring and gathering items if they could be lost and gained in an instant in PVP battles? It is not very motivating, and it's a number 1 factor in mmorpgs. No players, no massively multiplayer.

Reply Good karma Bad karma+2 votes
chris.sprance
chris.sprance

Character stats and skills will be mostly the same across all characters, so there won't be much in the way you'll have to worry about much as far as leveling your character goes. The rule set is pretty ruthless but that's how it goes. We plan to have plenty of areas and means of equipping yourself so even if you do die and all your gear is lost there will be many more things to do and see instead of just worrying about finding the best gear.

Reply Good karma Bad karma+2 votes
Omegakill
Omegakill

This is similar to how DayZ works though, you could spend weeks or even months finding amazing gear, an AS50, loads of ammo, a ghillie suite, GPS, nightvision and it can all be taken away in a split second by a sniper sitting 800M away, it gives the game an intensity that most games these days are lacking, it constantly forces you to think about your every move and that makes the game fun.

Reply Good karma Bad karma+2 votes
chris.sprance
chris.sprance

I agree. We will also have ways of storing equipment so even if you do spend weeks gathering equipment and get killed if you remember where it's stored you can just go visit that underground cache full of weapons and ammo you buried to regear.

Reply Good karma Bad karma+2 votes
shadowflar3
shadowflar3

The more I think about it the more I dislike it. Free-to-kill PVP just brings forth the greed and ruthlessness in players and does not in fact encourage to team up with others at all. When you are low on HP the team member could just kill you and get all your items. I don't think the game is for me.

Reply Good karma Bad karma+3 votes
chris.sprance
chris.sprance

Welcome to the apocalypse. If you're looking for nice people and friendly faces you won't find them in the wasteland. You will find awesome adventure, amazing places to discover and interesting people to meet and kill.

Reply Good karma Bad karma+2 votes
Guest
Guest

Looks sweet! I hope this game reaches to the release stage unlike the other indie FPS zombie games. Hope a good luck to you guys.

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Miscreated
Platforms
Windows
Engine
CryENGINE 3
Contact
Send Message
Release date
Game watch
Start tracking
Share
Community Rating

Average

6

1 vote submitted.

You Say

-

Ratings closed.

Style
Theme
Realism
Players
Multiplayer
Project
Indie
Boxart
Boxart
Twitter

Tweets will appear soon from

Embed Buttons
Link to Miscreated by selecting a button and using the embed code provided more...
Miscreated
Statistics
Last Update
Watchers
843 members
Articles
36