• Large Persistent World - Explore a massive world with a playable space of over 64km².
  • Open World PvP - No safe zones or game rules exist allowing you to kill anyone at any time for any reason.
  • Random World Encounters - Dynamic events occur throughout the world creating unique and constantly changing gameplay opportunities.
  • Weapon Customization - Customize every aspect of your weapon. Change the scope or add a silencer plus many more options.
  • Vehicle Customization - Add armor to your vehicles or increase storage capacity. Make your vehicles faster and stronger.
  • Dynamic Weather System - Experience a more immersive and naturally changing environment.
  • Comprehensive Inventory System - Gather items during your adventures and store it in vehicles, tents and underground caches to guard it from other players.
  • The year is 2089. The Earth is in ruins from two major nuclear wars. Civilization has collapsed and the majority of mankind has been wiped out. Each day is a struggle to find food and water to live, weapons for defense, and gear to withstand the harsh unforgiving wasteland that was once earth. The city centers and areas once called home and work are now populated by grotesque mutated humans, minds rotten from radiation and sickness. Bandits fight for control of what’s left, executing everyone they come across or using them for slave labor and food. This is the world as it exists today, there is no law. Kill or be killed. Survive or Die.











    © Entrada Interactive 2013 | CryEngine 3
    Image RSS Feed Latest Screens
    Development Update - 04/12/2014 Development Update - 04/12/2014 Development Update - 04/12/2014
    Blog RSS Feed Report abuse Latest News: Development Update 04/12/2014

    1 comment by NickJonathan on Apr 13th, 2014

    Right now the entire team is focused on getting the game and assets ready for an updated trailer for the game. We have the game currently queued up for official submission into the Steam Early Access program, but we want to make sure everything looks as good as it can before we submit, and part of that is a video trailer.

    Overall, assets and models for the game are coming along nicely, and the main player character is almost completed - we are still making minor texture adjustments to him and fixing small skinning issues as we find them. He also is slowly gaining more clothing options to wear as time goes on. In the images below I've included a pair of shoes for him, for example.

    Animations are still our biggest concern at this point because of the new system being used in the 3.5 version of CryEngine. We are making progress with animations each day, and learning more about the system as we go, but there is still a lot of work for us to do in this area.

    The M4A1 you've seen in the past has been almost completely reworked as well and is now made up of a lot of individual parts. So, in the game, you'll be able to find several attachments to modify the look and performance of the weapon. It's currently being re-textured, so we'll release new images of it once those are finished.

    I've included four new images below from some of the artists on the team below for you enjoyment:

    Graffiti

    Shoes (wearable item)

    Curtains

     
    Garbage Dumpster

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    Post comment Comments  (120 - 125 of 125)
    gr4ystripe18
    gr4ystripe18 Jan 23 2013, 8:41pm says:

    will it be for mac :)

    +2 votes     reply to comment
    tevans
    tevans Jan 24 2013, 12:08am replied:

    It is using the CryENGINE3 engine, which I don't believe has a native port for the Mac yet. Perhaps someday.

    +2 votes     reply to comment
    chris.sprance
    chris.sprance Jan 22 2013, 7:06pm says:

    Thanks for the comments! We'll be updating as much as possible and we have new stuff being worked on every day.

    +2 votes     reply to comment
    gkmn
    gkmn Jan 21 2013, 3:45pm says:

    it's like survarium ,i love it. Good luck

    tracking.

    +6 votes     reply to comment
    Allfather
    Allfather Jan 21 2013, 2:11pm says:

    Looking forward to this game. An utterly cliche concept, but from your design planning I have high hopes for it. Good luck.
    Tracking.

    +6 votes     reply to comment
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