Miscreated is a brutal, post-apocalyptic, survival-based MMORPG unlike anything you've played before. It was originally inspired by the popular mod for Arma II, DayZ. The year is 2089. The Earth is in ruins from two major nuclear wars. Civilization has collapsed and the majority of mankind has been wiped out. Each day is a struggle to find food and water to live, weapons for defense, and gear to withstand the harsh unforgiving wasteland that was once earth. The city centers and areas once called home and work are now populated by grotesque mutated humans, minds rotten from radiation and sickness. Bandits fight for control of what’s left, executing everyone they come across or using them for slave labor and food. This is the world as it exists today, there is no law. Kill or be killed. Survive or Die. Read More...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Every vote counts and may win you a game on Steam!

Patch #2 10/28/2014

1 year ago News 1 comment

We updated Miscreated to use the most recent version of the CRYENGINE SDK, so the patch is larger than would be typical. We put in some new goodies, and fixed a lot of issues that were brought up before. Here's the rundown!


  • [ Fixed ] Fixed crash when closing inventory while dragging an item.
  • [ Fixed ] Antialiasing "Disabled" mode is not used now (blue screen flicker issue). You can put the aspirin down now.
  • [ Fixed ] AI corpses will now disappear after time. We are looking at you Spikers that are stuck in the ground...
  • [ Fixed ] Adjusted all doors - rotation amount and speed. Some WD-40 goes a long ways!
  • [ Fixed ] Reduced strength of water current. Life-vest still recommended.
  • [ Removed ] Removed user.cfg file - add your own now, if wanted. Check the CryEngine doc to learn how.
  • [ Fixed ] Fixed crash from entering G as part of your player name. You can now let everyone know how MLG-SWAG you are, though we will still believe you if you don't put it in front of your name...
  • [ Fixed ] Turned off first person smoothing by default. Should help with some of that mouse jittery-ness.
  • [ Fixed ] Pressing the jump key should be more responsive now. Work those calf muscles, 1-and-2!
  • [ Fixed ] Fixed potential server crash while harvesting materials. No longer fear the trees.
  • [ Fixed ] When killing a player you could "float" and not be able to move. Sorry all you Chris Angel fans.


  • [ Added ] Added melee attack to the pistol (Press T). It still works better with bullets... just saying.
  • [ Added ] Added two new melee weapons. These are super secret... have fun!
  • [ Fixed ] Added straps to backpack. Begone magic backpack!
  • [ Fixed ] Bandages now work. These temporarily increase your health regeneration when used.


  • [ Fixed ] Fixed trash piles so items don't disappear under them. Oscar was being extremely grouchy.
  • [ Fixed ] Fixed several walking through wall issues. We know it's Halloween, but ghosts don't fit in here.
  • [ Fixed ] Adjusted many of the flickering decals, floors. You can look at them and see their beauty now!


  • [ Adjusted ] Waterfall sounds, but still odd for this patch. Water sounds are a trickle thing to get right... I mean fickle!


  • [ Fixed ] Removed the utility pole in the middle of the road in Sultan. No idea what city engineer thought that was a good idea.
  • [ Added ] Added more houses with interiors. We are really upping our housing budget!
  • [ Fixed ] Added the ability for some houses to spawn items we missed. This still means you have to look really good to find things!
  • [ Removed ] Removed the ladder from the grocery store (ladders will be added in an update). Ladders are dangerous anyways, it is for your own good!
  • [ Added ] Added more houses to the peninsula along the beach. Prospective home owners will love these magnificent housing locations!
  • [ Removed ] Duplicate house interior in Woodhaven. We got a few more home designers to mix things up!


  • [ Fixed ] Fixed sitting idle animation.
  • [ Fixed ] Several general improvements.


  • [ Balance ] Lowered number of deer spawns, increased Spiker spawns. Spiker has poked you.
  • [ Balance ] Adjusted spawns in gas station. Keep your eyes open.
Development Stream 10/25/2014

Development Stream 10/25/2014

1 year ago News 1 comment

We had a development stream on 10/25/2014, here is the recap on YouTube.

Patch #1 10/24/2014

Patch #1 10/24/2014

1 year ago News 0 comments

Miscreated's first patch for our alpha test. Patch #1

Miscreated - Alpha Live!

Miscreated - Alpha Live!

1 year ago News 0 comments

We have just started our Alpha testing, and begun handing out keys!

Miscreated Development Update 09-29-2014

Miscreated Development Update 09-29-2014

1 year ago News 2 comments

Development update for Miscreated, 9-29-2014.

Post comment Comments  (120 - 130 of 145)
Omegakill Mar 2 2013 says:

Forgive me if this has been asked before but will you/are you accepting beta testers? If it helps at all I've beta tested Star Wars: KOTR before and helped find several bugs and gave input for balancing the game. If you are then please send me a private message and I'll provide you with my email address. Best of luck wit this regardless.

0 votes     reply to comment
Shad686 Mar 2 2013 replied:

I think there's a thread on their forums for applying dude. I remember they got "enough people for now".

+2 votes     reply to comment
Omegakill Mar 18 2013 replied:

Ok cheers for the info.

+1 vote     reply to comment
saladfingers Feb 15 2013 says:


+1 vote     reply to comment
chris.sprance Feb 15 2013 replied:

No Mutants are AI.

+2 votes     reply to comment
kai229 Feb 10 2013 says:

Can i ask for 1 thing?, To have 2 chances, By that, i mean, by when you die, you turn into a zombie, and when you die as a zombie, You permadeath and return to Human, That would be an very interesting and dynamic thing.

+2 votes     reply to comment
chris.sprance Feb 12 2013 replied:

That is a cool idea but we don't have any kind of zombies in our game. We have mutants and bandits as AI only.

Zombies are getting old and we wanted a more advanced AI that uses tactics and thinks during combat rather then the generic slow shuffle/running melee zombie that's currently in every game ever right now.

We'll break the AI down for you more in the future development updates because we have a lot of interesting features planned/in development for the AI that populates our world.

+2 votes     reply to comment
kai229 Feb 28 2013 replied:

Oh, so, what about some..I Dunno, Radiation mutation, like an big arm or something, i know im kinda forcing things here, but i would love to have an mutant survivor, :3, and get some good work on the A.I, make sure it dont shoot randomly or get stuck :D

+1 vote     reply to comment
saladfingers Feb 2 2013 says:

like fallout,but better,can't wait for this game ::)

+3 votes     reply to comment
RedOctober2131 Feb 2 2013 says:

this story seems awesome!!! if i find spare time after my exams ill try to help you

+2 votes     reply to comment
AudioGhostX Jan 30 2013 says:

Let's just hope this isn't as big of a letdown as WarZ was. I'm already liking what i'm seeing, keep up the great work.

+8 votes     reply to comment
Guest Jan 29 2013 says:

Ya I was wondering when you coded your cars did you make it so they run on gas? and if you did can you tell me how because i am looking to add that into my game of a huge zombie game with alot of emotes in it and unlimited freedom.

+1 vote     reply to comment
tevans Creator
tevans Jan 29 2013 replied:

That all just depends on the engine you're using and how you want it implemented. It will vary greatly between games.

+2 votes   reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Send Message
Release date
Game watch
Start tracking

Tweets will appear soon from

Embed Buttons
Link to Miscreated by selecting a button and using the embed code provided more...
Last Update
2 weeks ago
846 members