• Large Persistent World - Explore a massive world with a playable space of over 64km².
  • Open World PvP - No safe zones or game rules exist allowing you to kill anyone at any time for any reason.
  • Random World Encounters - Dynamic events occur throughout the world creating unique and constantly changing gameplay opportunities.
  • Weapon Customization - Customize every aspect of your weapon. Change the scope or add a silencer plus many more options.
  • Vehicle Customization - Add armor to your vehicles or increase storage capacity. Make your vehicles faster and stronger.
  • Dynamic Weather System - Experience a more immersive and naturally changing environment.
  • Comprehensive Inventory System - Gather items during your adventures and store it in vehicles, tents and underground caches to guard it from other players.
  • The year is 2089. The Earth is in ruins from two major nuclear wars. Civilization has collapsed and the majority of mankind has been wiped out. Each day is a struggle to find food and water to live, weapons for defense, and gear to withstand the harsh unforgiving wasteland that was once earth. The city centers and areas once called home and work are now populated by grotesque mutated humans, minds rotten from radiation and sickness. Bandits fight for control of what’s left, executing everyone they come across or using them for slave labor and food. This is the world as it exists today, there is no law. Kill or be killed. Survive or Die.











    © Entrada Interactive 2013 | CryEngine 3
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    Blog RSS Feed Report abuse Latest News: Development Update (08/15/2014)

    4 comments by Jenilya on Aug 16th, 2014

    Hello, and happy weekend everyone!This update is going to be a shorter one than usual - primarily because of the issues we've been focusing on, which are documented below:

    Animations

    We're still doing a lot of work on the animations for the game, and this is currently our most critical item to get fixed and improved.  We've been doing work on blending additive animations (for the players arms), working on adjusting base movement speeds and animations to reduce foot sliding, adjusting the base skeleton so the player isn't hunched over when running as much, adjusting the base mesh to remove some of the "turtling" effect in the neck at times, making some custom transition animations (crouch to stand, stand to sit, ...), re-skinning the mesh so it conforms better to animations, continuing to work on and improving the first person weapon animations, and pretty much everything else you can imagine related to animations. We want the animations to look as good as we can for all of you, so we're really doing our best in this regard.

    Main Menu

    A lot of clean up work has been done on the main menu of the game.  It hasn't really been updated for almost a year now, so it was time to make sure it was entirely functional again.  It will now correctly use your Steam name in game, which you can change in the main menu, when you log into servers, show the correct number of players on servers, the time of day on the servers - all the typical stuff you'd expect.  Right now there are just about a dozen base video options you can set for the game. In the future (during alpha) we'll revisit the video options and break down the options a lot more so players can tweak more specific settings.  So, for now, it's functional, but is definitely far from being something final.

    Game Optimizations

    At this phase of the game we're not going to be too picky when it comes to optimizing the game, but we have been spending time adjusting some of the larger issues related to graphics performance.  Some of our original assets for the game were really poorly optimized, and even some of the more recent ones, so now a lot of them are a lot better.  There were cases where we reduced assets that had around 200 drawcalls down to 10, and others that had 80 down to 2 or 3.  With Cryengine, there are some simple mistakes that can be made with assets that have a really dramatic performance impact if they're not modeled correctly.  There are adjustments we want to make for the vegetation draw distances (right now everything is set to the default values), but we'll wait on that until we have the vegetation we want to use locked down and then do it all in one pass - that's why the render distance for the grass is short in some of the videos and screenshots.

    Updated Vegetation

    As you'll see in the screenshots at the end of this update, we've been working on some new vegetation for the game.  They make the world look much better than before, and they are also more optimized than the previous ones were, which allows us to render even more of them at once.

    General Cleanup

    In general, there has been a LOT of cleanup made to the game over the past couple of weeks - models, textures, code, materials, physics proxies, and animations. Unfortunately we can't really show any of that process off in a weekly update, but I think it's important to mention in the update because a lot of our time has been focused in that area.And now, time for some screenshots! (we will do another Twitch stream as soon as we're ready with the animations)





    And now, time for a photography exhibit titled, "Foggy Morning in Woodhaven". The photographer is still an intern, so please ignore the watermark on some of the photos and the blood he accidentally left on the lens after his fall down a cliff to capture the last photo(he really wanted that photo!) - clumsy, but dedicated.















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    Post comment Comments  (100 - 110 of 139)
    crazygamer4live
    crazygamer4live Mar 17 2013, 3:13pm says:

    is there any possible way this is coming for macs too? I love the work youve done but i dont have a pc :(

    +1 vote     reply to comment
    vol4ok
    vol4ok Mar 16 2013, 5:36pm says:

    Question: Will the game gonna be free ?

    +1 vote     reply to comment
    tevans
    tevans Mar 19 2013, 4:46am replied:

    No. I'm not a fan of the free to play business model as you have to try and then support the entire game through microtransactions.

    +2 votes     reply to comment
    McSlaughter
    McSlaughter Mar 9 2013, 3:05pm says:

    Looks excellent so far! Can't wait to play it!

    +1 vote     reply to comment
    Ashkandi
    Ashkandi Mar 9 2013, 11:02am says:

    This game will be awesome.

    +1 vote     reply to comment
    mechwarrior24
    mechwarrior24 Mar 4 2013, 2:17am says:

    Aw... another MMO? Sounds great, but tell me there will be an option for offline singleplayer? No story, or custom features or anything, just no other players. :P

    One of the reasons I've given up on DayZ itslef.

    +2 votes     reply to comment
    tevans
    tevans Mar 4 2013, 11:14pm replied:

    It is a multiplayer only game, but if someone really wanted to they could eventually have their own server and just run around in it by themselves.

    +1 vote     reply to comment
    Shad686
    Shad686 Mar 4 2013, 6:59am replied:

    People tend to beg to change the game into something it's not, then complain when developers add it. Not saying you're like that or anything, gotta think about the majority of the consumers.

    +2 votes     reply to comment
    mechwarrior24
    mechwarrior24 Mar 5 2013, 4:17pm replied:

    I understand, and I fully support the developers in whatever they choose. It's simply that I don't have... erm... modernized internet, so I can't really play online well.

    +1 vote     reply to comment
    tevans
    tevans Mar 4 2013, 11:16pm replied:

    Not necessarily. There are already a couple of MMOs that run on CryEngine, but it will all come down to how well the game and the environments are optimized.

    +2 votes     reply to comment
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