Miscreated is a brutal, post-apocalyptic, survival-based MMORPG unlike anything you've played before. It was originally inspired by the popular mod for Arma II, DayZ. The year is 2089. The Earth is in ruins from two major nuclear wars. Civilization has collapsed and the majority of mankind has been wiped out. Each day is a struggle to find food and water to live, weapons for defense, and gear to withstand the harsh unforgiving wasteland that was once earth. The city centers and areas once called home and work are now populated by grotesque mutated humans, minds rotten from radiation and sickness. Bandits fight for control of what’s left, executing everyone they come across or using them for slave labor and food. This is the world as it exists today, there is no law. Kill or be killed. Survive or Die.
Development Update (07/06/2013) - In this Development Update we have uploaded 16 minutes Miscellaneous Pre-Alpha Gameplay Footage.
Posted by NickJonathan on Jul 8th, 2013
This week we are showing off our new Miscellaneous Pre-Alpha Gameplay footage.
We have several new people who have joined the team lately, so we had an internal play testing session in order for them to see the current state of the game. Another reason was to test some of the latest things we've been working on as well.
The video is about 16 minutes in length and does not contain any audio (The audio was removed as most of it was just technical discussions about the game - troubleshooting issues, etc).
Please note that a lot of what you'll see in the video is still considered to be a placeholder and will be improved before we have external people to test it.
0:00 - Login window
0:52 - Crafting window
1:04 - Constructing temporary campfire
1:25 - Adding wood to campfire and lighting it
2:03 - Constructing and placing a wall
2:30 - Placing a tent
3:01 - Throwing a smoke grenade
3:26 - Bending and throwing a red chemlight
3:48 - Using the recurve bow
4:00 - My death, because I can't shoot a bow very well.
4:30 - Using M4A1 rifle
4:57 - Magical floating rifle
5:18 - Red smoke grenades and chemlights
5:45 - Changed to night time
7:25 - White chemlight
9:10 - Someone damaging a vehicle
9:25 - Going for the chopper (chopper is a stock SDK asset, not ours)
11:45 - Made night time a little darker still
12:35 - Back to day light
13:50 - Dragging items out of inventory to drop into world
14:10 - Messing around with the recurve bow some more