Miscreated is a brutal, post-apocalyptic, survival-based MMORPG unlike anything you've played before. It was originally inspired by the popular mod for Arma II, DayZ. The year is 2089. The Earth is in ruins from two major nuclear wars. Civilization has collapsed and the majority of mankind has been wiped out. Each day is a struggle to find food and water to live, weapons for defense, and gear to withstand the harsh unforgiving wasteland that was once earth. The city centers and areas once called home and work are now populated by grotesque mutated humans, minds rotten from radiation and sickness. Bandits fight for control of what’s left, executing everyone they come across or using them for slave labor and food. This is the world as it exists today, there is no law. Kill or be killed. Survive or Die.

Post news Report content RSS feed Development Update (07/06/2013)

Development Update (07/06/2013) - In this Development Update we have uploaded 16 minutes Miscellaneous Pre-Alpha Gameplay Footage.

Posted by NickJonathan on Jul 8th, 2013

This week we are showing off our new Miscellaneous Pre-Alpha Gameplay footage.

We have several new people who have joined the team lately, so we had an internal play testing session in order for them to see the current state of the game. Another reason was to test some of the latest things we've been working on as well.

The video is about 16 minutes in length and does not contain any audio (The audio was removed as most of it was just technical discussions about the game - troubleshooting issues, etc).

Please note that a lot of what you'll see in the video is still considered to be a placeholder and will be improved before we have external people to test it.

Some highlights

0:00 - Login window
0:52 - Crafting window
1:04 - Constructing temporary campfire
1:25 - Adding wood to campfire and lighting it
2:03 - Constructing and placing a wall
2:30 - Placing a tent
3:01 - Throwing a smoke grenade
3:26 - Bending and throwing a red chemlight
3:48 - Using the recurve bow
4:00 - My death, because I can't shoot a bow very well.
4:30 - Using M4A1 rifle
4:57 - Magical floating rifle
5:18 - Red smoke grenades and chemlights
5:45 - Changed to night time
7:25 - White chemlight
9:10 - Someone damaging a vehicle
9:25 - Going for the chopper (chopper is a stock SDK asset, not ours)
11:45 - Made night time a little darker still
12:35 - Back to day light
13:50 - Dragging items out of inventory to drop into world
14:10 - Messing around with the recurve bow some more

Post comment Comments
DevJosie Jul 8 2013 says:

Love it soooo much. Can't wait

+3 votes     reply to comment
NickJonathan Author
NickJonathan Jul 8 2013 replied:

We are glad that you like it!

+2 votes   reply to comment
Guest Jul 8 2013 says:

Just the fact that you have added footprints in such an early stage of development makes me happy :)

+2 votes     reply to comment
NickJonathan Author
NickJonathan Jul 9 2013 replied:

We are looking forward to add even more to the game. If you have a good idea, don't hesitate to join our forums and let the community know about it!

Join our forums: Miscreatedgame.com

+2 votes   reply to comment
silverfang22 Jul 10 2013 says:

Seems like discussions about the technical issues and support would make for a good commentary over the video, I assume that the game audio was removed with that which is a bummer.

+2 votes     reply to comment
NickJonathan Author
NickJonathan Jul 11 2013 replied:

The removal of audio due to team's discussion was a must because there would be a chance of information leak which will ruin its presentation in the future as well as maybe someone will not understand correctly a part of the conversation and think that we will actually do "something" when we are just discussing the idea of it.

I hope this explains the reason we didn't use audio at all.

+2 votes   reply to comment
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