In a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. You are a Runner called Faith — and this innovative first-person action-adventure is your story.

Mirror's Edge delivers you straight into the shoes of this unique heroine as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases. With a never before seen sense of movement and perspective, you will be drawn into Faith's world. A world that is visceral, immediate, and very dangerous.

Live or die? Soar or plummet? One thing is certain, in this city you will learn how to run.

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I've been here for quite a while, thanks for all the answers you've given me over the months, without that and all the tutorials and info this wouldn't have been possible. I started this level back in august, the last couple of weeks I speed things up and worked on it more so now it's finally finished.

Background: In the tutorial level of Mirror's Edge, Merc talks about your fall that took you out of commission for a while. My level is a prologue to Mirror's Edge and explains why she got injured. The level starts off after a long day of work, but it's not over yet because Faith gets a call to do some overtime. You must retrieve a bag inside a building that Celeste hid there because she dropped out, so you need to finish her assignment instead.

Overtime Screenshots Overtime Screenshots

V1.1 changes:
- Fixed certain fallzones teleportations. Now dieing from fallheight in between buildings should be rare.
- Fixed damage ending sequence

What are you waiting for? Download!

Mirrors Edge Level Editor

Mirrors Edge Level Editor

News 30 comments

Some crafty users have figured out how to make their own Mirrors Edge levels.

The Best Mods That Remove Enemies From Games

The Best Mods That Remove Enemies From Games

Feature 22 comments

Sometimes you want to take part in a little virtual tourism - so here are the best mods that remove enemies from a wide variety of games and allow you...

Pickups tutorial

Pickups tutorial

Mapping/Technical Tutorial

This is a tutorial on how to place pickups into your level. Such as weapons or items.

Packages and Legal Maps

Packages and Legal Maps

Level Design/Theory Tutorial

This is a really simple tutorial about using custom packages in Mirror's Edge. It also will cover how to make sure that your maps do not include official...

Add file RSS Related Files
Mirror's Edge cut ending recreation mod v1.2

Mirror's Edge cut ending recreation mod v1.2

Mirror's Edge cut ending recreation mod Full Version 1 comment

This mod is a recreation of how the cut ending may have been, including fixed draw distance on top of the Shard. This version fixes a few issues. Changes...

invisible weapon incorrect faces FIX

invisible weapon incorrect faces FIX

Mirrored Edge Patch 1 comment

A fix for those who want to play Mirrors edge with mods, but for some reason weapons are not visible and the faces of the cops are very black, this fix...

MirroredEdge

MirroredEdge

Mirrored Edge Full Version 2 comments

Contains the ReShade shader and a TdInput mod. Read the README if you're not sure what to do!

Next on the night

Next on the night

Next, On The Night Full Version 1 comment

I'm so sorry you guys haven't been able to download this for years because the link got removed, but here it is. I found it again and have reuploaded it.

White City Full Release (Reupload)

White City Full Release (Reupload)

The White City Full Version 1 comment

Apologies you guys were unable to download this for goodness knows how long because On Mirrors Edge was taken down....this link will work.

Mirror's Edge: Catalyst Animations Pack

Mirror's Edge: Catalyst Animations Pack

Other 12 comments

Animations from MEC.

Post comment Comments  (0 - 10 of 40)
FCH823
FCH823 - - 13 comments

I see there are still people interested in modding this game but not sure you're aware that there are actually new modding tools for it, in active development:

Nexusmods.com

There are a lot of things you can edit with it, including fbx export/import for meshes, edit materials, extract/inject textures etc...
You can also edit almost all of the object properties.

Not sure what your current tools cover but hopefully that can be of help.

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Daedalus3924
Daedalus3924 - - 20 comments

Ok guys the White City Mod and the Next on the Night mods have been re-uploaded and work.

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snapshot_
snapshot_ - - 546 comments

Mirror's Edge Discord server: Discord.gg

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Valezen
Valezen - - 371 comments

(buried)

this game doesnt use Unreal engine 3. it uses frostbite

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theungreatdestroyer
theungreatdestroyer - - 1 comments

There are two Mirror's Edge games. This is the first Mirror's Edge, released in 2008, which does use UE3. The Mirror's Edge they announced at E3 will use Frostbite.

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ABNielsen
ABNielsen - - 6 comments

Anyone interested in making an Fan-Based sequel? It seems to be the only way we're going to get one.

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feni100
feni100 - - 27 comments

Moddb.com

I now Working on an (Mirror's Edge 2)
with the Unity Engine

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Guest
Guest - - 688,627 comments

You're ahead of me then.
On a happier note, the official ME2 might be the next release from DICE after Battlefield 4.

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ABNielsen
ABNielsen - - 6 comments

Oops! Sorry, that was me.

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Benox50
Benox50 - - 30 comments

I would love to make something big with the editor, but it needs some cheat ways like external light baker to make it professionnal. Making a fan-Based sequel witthout the same game assets and with new ideas.
Inspiration not copying.

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ABNielsen
ABNielsen - - 6 comments

I'm not sure if using the editor is a good idea. From what I've read, it overrides the original game data if you do that. I'd rather make something from the ground up using UDK or Unity3D (I'm researching and practicing with some Unity scripts right now) so that additional functionality can be added in; ie Faith escaping a building via parachute in a homage to the crane jump.

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Helmerdrake
Helmerdrake - - 36 comments

If you are doing UDK sign me up!
Also i know abit of unity, and i can allways test. SIGN ME UP!

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Benox50
Benox50 - - 30 comments

True, I'm more in making props, maps and test them in the ME editor, but they can be used elsewhere like in UDK.

Not the good place to talk about that, if you want a guy in your team you can send me a PM.

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ABNielsen
ABNielsen - - 6 comments

I've been working on game docs for something a la Star Trek: Phoenix aka the Ascension Project. I'll let you know if I get enough done to start such a project.

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ABNielsen
ABNielsen - - 6 comments

If anyone is still wondering, I posted my first concept doc here Moddb.com, to see what kind of feedback I can get.

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