In Mirage, the calm of a strange fantasy world is shattered by ruthless civil war. Warriors armed with steel and magic bring violence and death as they do battle across a fantastical Arabian and Persian-inspired setting of desert sands, market bazaars and grand palaces.

Mirage is a skill-based multiplayer FPS that lets you tear your enemies limb from limb with destructive magic and melee combat. Experiment and find your perfect playstyle between six diverse classes including stealthy assassins, hulking brutes, powerful mages and more. With an unparalleled focus on truly feeling in control of your magic and sword, Mirage demands combat creativity and will challenge you like never before.

From the creators of Chivalry: Medieval Warfare comes a new competitive multiplayer FPS about steel and spells. Exchange-based combat expands from close quarters melee to ranged magic attacks, providing an endless variety of tactical choices, yet instant fun and familiarity for FPS fans.


A NEW COMBAT SYSTEM TO MASTER

Mirage captures the true, destructive power of magic and melee combat with the tight control of a first-person shooter. The intuitive combat system demands time and patience to master with skill-based, competitive gameplay that feels like a sword fight from 20 feet away.


PHYSICS-BASED RAGDOLLS AND GORE

Mirage’s gameplay crosses the intersection between close quarters and ranged combat. Block any attack – ranged or melee – in bloody combat where you can feel the shock of every blow. Experience the thrill of fantastic battles with an ultra-satisfying, dynamic gore system as limbs fly, blood gushes and heads are dismembered in cathartic, joyful destruction.


NEW FANTASY SETTING WITH MULTI-STAGED MAPS

Steal ancient magic artifacts and assault opulent palaces in multiplayer modes that carry the immersion of a singleplayer game through an interconnected world of stunning locales.


PLAY AS BRAWNY HULKS, CARPET RIDING MAGES AND MORE

Player choice is everything. With options for every playstyle, battle in a variety of team-based multiplayer modes and harness six diverse character classes with a selection of combat loadouts.


12 UNIQUE CHARACTER VOICES - CONTROLLED BY YOU

Express yourself with hundreds of voice commands and explore the unique personalities of a colourful cast of characters.


PLAY IT YOUR WAY

Find the battlefield of your choice with a new matchmaking system or classic server browser, then make an entrance with customization options to help your warrior stand out.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Foreword

Welcome to the next character in our Development Profile series.

For our fourth profile, we’ll look at the character art development of the Tinker!

Tinker01 - scaled



Early Design Goals

The original concept for the Tinker class began as a Scout: a light, swift warrior intended to have an unusual animal companion, though her concept quickly evolved into a Trapper. With her role defined in lore as a mechanical master of Jinn-tech, Tinkers create and maintain the infrastructure of city of Bashrahn. Recruited from the city’s orphans, our two Tinkers are teenage girls from opposing factions and forego armour entirely.

To help identify her as the Trapper class from a distance, the Tinker’s core silhouette was made into a triangle.

tr


We initially envisioned her as a nerdy, yet streetwise rogue so it seemed natural that she have drapey, loose fitting clothes. This helped guide our decision to give her a low profile, and to pull in some references from modern clothing styles like Demobaza, giving her a more youthful appearance. She’s the smallest character, and because her role within the world is as an engineer, we decided to develop a design language for the creations both on her character, and within the world. We dubbed these items (such as the pushable object containing jinn) “Tinker-Tech”.

Dylan Brady, Torn Banner Studios Character Artist

Her clothing is also inspired by traditional garb, focusing on a combination of loose and tight articles made from flowing cloth.

Tinker - Inspiration images


Her fighting style is more of a calculated fencer, with devious traps and precisely-timed movement abilities that can get her into and out of a fight. She likes to taunt her enemy into a rage and fight them on her terms.

Richard Yang, Torn Banner Studios Concept Artist/Animator

While the concept artwork was finalized, the personalities of the Bashrahni and Azar trapper were solidified.

The Bashrahni Tinker would be a peppy, upbeat girl-scout, while her Azar counterpart would be a jaded, moody teenager, hardened from life on the streets.
Once a silhouette was chosen, concept art began to be generated. We started through lots of thumbnails and sketches.

Tinker early concepts


Her design progressed from simple sketches to more detailed concepts, adding layered cloth to define to her unique, triangular shape.

Some character inspirations for this class:

Demobaza clothing styles, idealized pirates, Jinx from league of legends, April Ludgate from Parks and Recreation

Dylan Brady, TB Character Artist

scoutold


scoutrev


Scout’s Companion

An early idea for the scout was to give her a companion creature to assist with scouting and deploying traps. While the companion creature never made it past conceptual stage, there was plenty of artwork for potential creatures!

trapper companions


We wanted to give her a cool, intelligent-looking, yet cute creature that could fly or glide, but could also bite your face off if you let it!

Richard Yang, Torn Banner Studios Concept artist/Animator

Her concept was finalized. The textures and shape of her clothing were chosen to give her a mobile, swashbuckler look.

tinker_v2 - scaled


tinker_v8 - scaled



Final Concept

Once a concept was finalized, colour schemes and customization options were drawn up.

Loadout Concepts


Arm-launcherv2-scaled


T2


scoutsweapons-scaled


Customization concept options


TinkerCustomization1-scaled



Modeling

Once the concept art was finalized, the character was modeled. The model and animation stances were tweaked to improve and display her silhouette more clearly, both for artistic purposes and to help identify class type in-game; the small and unarmoured Tinker is easy to identify on the battlefield!

tinkWippeh0000000


tinkWippeh03



In-Game

In gameplay, the Tinker controls the battlefield by disrupting or hindering enemy movement, helping her control how an enemy can approach. Her abilities focus on area denial and temporary incapacitation, with abilities like Proximity Mines and Stasis. If you enjoy foiling the enemy with traps, you’ll probably enjoy playing the Tinker!

Tinker 01


Tinker 05



Outro

Add Mirage to your Steam Wishlist to be notified when our game is available for pre-order for instant access to the Tinker in our our Beta! Check out our news blog for more information about the Mirage Beta, coming March 27!

Stay tuned for future Development Profiles, where we’ll showcase our environments and other characters.

 Mirage: Arcane Warfare – PAX East 2017 Gameplay

Mirage: Arcane Warfare – PAX East 2017 Gameplay

News

Watch new Mirage: Arcane Warfare gameplay footage in celebration of PAX East.

Mirage: Arcane Warfare Map – Sunken City

Mirage: Arcane Warfare Map – Sunken City

News

Explore Sunken City, a map with Team Deathmatch / Capture Point variations in the Mirage: Arcane Warfare Beta.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X