Minetest-c55 is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction. It also serves as a learning project for me, celeron55, the author of the game. I am making it as a hobby, so progress isn't particularly fast. If you need a reminder of this project, the blog has an RSS feed. The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware. It runs playably on a laptop with Intel 945GM graphics. It is released under the GPL, with the intention that that way it is a lot easier to use by Linux users and people can report and help fix bugs more effecively. This game is under development, and as of now, the game does not really differ from Minecraft except for having a lot less features. Still, playing is quite fun already, especially for people who have not been able to experie
Minetest 5.5.0 was released on January 30, 2022, which switched Irrlicht to its own fork and fixed many Irrlicht-derived bugs.
minetest 5.5.0 has been released!
Okay 0.4.3 stable is out! lots of new changes vessels, animated torches, wool, dyes whatever :D
minetest 0.4.3 stable out!
A new development snapshot build Aand some notes to the early modders: The global node/tool/item names in the default mod have been modified to follow...
0.4.dev-20111204-1
I hereby release Minetest 0.3.1. Special modifications in this package: - Once again, bundled with Cisoun’s textures. - Default video backend is direct3d9...
minetest 0.3.1
Hmm, thought I’d post something today.Regarding to the development of Minetest there are many kinds of stuff going on all the time, altough it might...
current state of development
Changelist isn’t long: - Many small fixes - Code reorganizing to aid further development - Renewed map generator
0.2.20110704_0
The main reason I tried this out is that this allows the player to better choose where to go without huge data transfers, huge memory consumption and...
more about the long range terrain approximation test
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