With Mine Tycoon's development starting soon, we are going to be posting features as we re-write the Game Document completely, reshaping the game into the ultimate simulator.

Some Features:

Total equipment Control
Manage your mine
Invite friends and continue your search for gold in multiplayer
Buy claims and expand your mine
Realistic Duel Joystick controlsDay/Night cycles - Weather System
Mine Tycoons Pricing will be as follows:

Demo - Free
Alpha - $10
Beta - $20
Full Version - $30
Full Version Expansions - $10 Each (Requires full Version)

If you purchase in either Alpha or Beta, you will get a Full version for free, saving money. All Expansions must be purchased separately.

Image RSS Feed Latest Screens
D6K Dozer Duel Joystick Controls - Caterpillar Excavator 330B Excavator
Blog RSS Feed Report abuse Latest News: Demo - Phase 1

2 comments by ineedcash12 on Mar 9th, 2014

Demo Phase 1 has started into production. I bet your wondering to yourself what that means, well let me tell you!The first demo of Mine Tycoon is a basic get to know the equipment and the basic game functions. As Mine Tycoon is focused around digging, we decided to start first with the Excavator.

We are including:

- 330B excavator with realistic controls
- Sounds for 330B
- Digging of voxel terrain and movement of said terrain
- skybox
- 2km by 2km area

Once we get the demo ready, in a couple weeks, we will let everyone know the controls. Our goal here is to prove we can do this with equipment, and then expand outwards into gameplay. But don't expect any gameplay until the Alpha launch, around June/July.

Phase 2 is where the actual fun begins when we add bulldozers and haul trucks. :)After the demo phase 1 launch, we are going to start taking pre-orders of Alpha for $10.00. This will help speed up development tremendously and make the game that much better.

Alpha Features:

All the equipment needed for gameplay, along with wash plants
Buildings added

Beta Features:

Multiplayer Support
Additional Equipment
Mobile Alert App Possible?

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Post comment Comments  (10 - 20 of 24)
mik3k
mik3k May 2 2014, 3:27am says:

I always wanted a great excavator game and this could be the one. Hope your game turns out fantastic and you make some serious $$. Just hope it isn't too small of a market, although games like Farming Simulator 2013, Euro Truck Sim 2, Space Engineers (sorta) are great examples of sims that have enjoyed a lot of success recently.

My only suggestion would be streamline those controls. Look at the above games and Minecraft for great controls that are so intuitive you don't even have to think about the keys you are pressing but instead thinking what do I want to do and your fingers know the keys to press. They are deceptively simple controls that allow pretty complex things to happen in the game, so very young people can play and more experienced people can still be challenged by the gameplay and not bad controls.

And looking at your joystick controls, getting a 360 controller to work with that scheme - there are probably millions of PC gamers with that controller but maybe not 2 joysticks to hook up to their computer. Perfect those controls and you have a lot of people interested.

Can't wait for preorders to open up!

+3 votes     reply to comment
dubluv7T3
dubluv7T3 Jul 15 2014, 5:09am replied:

Yes I agree, a 360 controller is more universal, its the only controller I use for gaming, and with the dual sticks it should replace the need for two joysticks surely, hope the feed back helps

+1 vote     reply to comment
Lord_Vadermort
Lord_Vadermort May 4 2014, 9:27am replied:

Real excavator controls are simple enough as is; the main source of difficulty is from performing multiple actions at the same time and the way the real controllers respond. As such I feel that deviating from a real control pattern (rather it be ISO or SAE) would be very much unfavorable.

I do agree that Xbox and maybe PS3 controllers need to be supported, look at the way the tenstar digger demo handles it Tenstar-digger-demo.software.informer.com

Bulldozer controls should be fairly simple with a gamepad, triggers for steering (Would need to support a single axis), left stick for throttle/gear changes, right stick for blade controls. If graders are added they would be a source of more complexity and would probably need a simplified control scheme for gamepads, sticks with twist functionality would work fine as proven in real equipment by Cat's M series.

+1 vote     reply to comment
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ineedcash12 Creator
ineedcash12 Apr 4 2014, 10:40pm replied:

Yes I have watched Gold Rush, it helps tremendously showing our contractors what the end goal is. :)

+3 votes   reply to comment
lango_unchained
lango_unchained Apr 1 2014, 4:16am says:

Hello there,

Just wondering how much of a mining background you have for developing this? I always wondered if a mining tycoon game existed and now from working as an exploration geologist for nearly 3 years and I know my younger self would have loved to have played something like this. during long days at work I've always imagined ideas for something like this

+2 votes     reply to comment
ineedcash12 Creator
ineedcash12 Apr 2 2014, 8:53am replied:

I've worked in an underground coal and have done a bit of research in the above ground mining. :)

+1 vote   reply to comment
lango_unchained
lango_unchained Apr 1 2014, 4:41am replied:

Emm, ignore the horrendous grammar...

+1 vote     reply to comment
ineedcash12 Creator
ineedcash12 Feb 15 2014, 10:50pm says:

New life is being added to Mine Tycoon, starting with a complete redo of the terrain engine, in the Summer of 2014, stay tuned! :)

+5 votes   reply to comment
ineedcash12 Creator
ineedcash12 Feb 16 2014, 9:03am replied:

Youtube.com

New engine link

+4 votes   reply to comment
magnificent
magnificent Feb 17 2014, 9:15am replied:

Looks very cool, I'll already see myself driving through the grass and trees.

Please continue

+2 votes     reply to comment
ineedcash12 Creator
ineedcash12 Feb 17 2014, 4:37pm replied:

Trees will fall as static assets at first and disappear, but eventually will splinter and fall.

+4 votes   reply to comment
magnificent
magnificent Feb 17 2014, 5:20pm replied:

Can you estimate how long before alpha?
1/2 years?

+3 votes     reply to comment
ineedcash12 Creator
ineedcash12 Feb 17 2014, 10:25pm replied:

Demo will be around June/July unless we hit snags. But, Mine Tycoon, once the equipment is in and working, an Alpha won't take too long. The game puts the tools in the players hands, to say, so the game itself, would be ready quiet quickly. It's just a matter of adding equipment, making sure it works as planned, and away we go. It's a huge financial risk for this on my part, but you never succeed if you never try. This demo will cost me 15k-20k out of my own pocket. So if everyone can share this, it would be splendid. :)

+5 votes   reply to comment
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Mine Tycoon
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Vortex Entertainment
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