Mine Blocks 2 is a 2D block-based adventure game. While it can be compared to games such as Terraria and Minecraft, it has it's own premise and gameplay. In this game, you are in a vast (infinite) world, forced to conquer nature in order to live. Gather the resources hidden within the planet to create and do anything out of the unlimited possibilities. The game modes will include survival, creative, story mode, and multiplayer.

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It is finally time... for the biggest Mine Blocks 2 update ever!! (It's free, in your browser!)

Play the latest version!

After 2 years of development, Mine Blocks 2 0.7 has finally been released! Since the last update, the game changed so much that it looks almost completely different! Here's what's new (the complete changelog is below):

Infinite Worlds!
Walk on forever without ever hitting a border in this brand new world generator! There are dozens of new blocks, and a total of 11 biomes to explore. The world is also really deep, so there is plenty caves to mine in. You can find bonus chests in caves filled with loot!

Realistic dynamic lighting!
No longer can you see all the blocks at once - Mine Blocks 2 now has an awesome lighting engine! It supports sunlight, moonlight, and differently colored light sources (lava, torches, glowing flowers, etc). In the settings you can choose what pixelation style you like the best. It looks so nice!

Inventory - crafting, cooking, chest...ing!
You can now open your inventory and move things around! The crafting interface is unique, but very simple - combine different items to create new things! The campfire was added to introduce cooking and smelting. Chests were also added to help when your inventory gets full of blocks and items.

Many new blocks and items!
With the introduction of infinite worlds and an inventory/crafting system, there MUST be a lot of new blocks and items! Well there is! The full list is in the changelog below. Are you up for the challenge to make the biggest, most expensive survival house ever!?

So much more!!
Definitely read the list below with all the features!
(The texture pack here is a concept by Gapbrick)

Play the latest version!

Mine Blocks 2 0.7 changelog:

New features:
- Infinite world generation
- Dynamic lighting
- Day/night cycle
- Clouds, sun, moons, and sky
- Save and load games
- Inventory view (press E)
- Crafting
- Redesigned menu
- Settings
- Language options
- German (many thanks to Gapbrick!)
- Support for right clicking or context based interaction
- Particle settings
- Texture packs save when you exit the game
- Pause menu (press ESC)
- 7 new biomes:
- Orange tree forest
- Birch tree forest
- Red flower plains
- Mushroom plains
- Cotton field
- Hills and mountains
- Ability to edit background layer
- Updated main character animation
- Hide GUI button (press F1)
- Screenshot button (press F2)
- Debug screen (press F3)
- Changed button sound effects
- Hold shift when double jumping for no-clip flying in creative

New blocks and items:
- Chests and battered chests to store items
- Campfire for cooking and smelting
- Tools (wood, stone, iron, and diamond tiers for pickaxes, axes, shovels, and swords)
- Ladder (does laddery things)
- Sticks (from wooden planks)
- Torch (haz flamez)
- Small rock (used in crafting recipes)
- Coal drop and charcoal (for torches and fuel)
- Copper ore
- Diamond, iron ingot, gold ingot, copper ingot
- Iron block, gold block
- Copper and gold coins (useless)
- Cotton plants (to make wool)
- Cob webs and string (also to make wool)
- Spikes (deal damage)
- Bulb flower (emits light)
- X-stone brick
- Mossy cobblestone
- Mossy stone bricks
- Pebbled sand
- Pebbled dirt
- 3 new types of rock
- Short "wet" vines
- Wool: white, grey, green, black, cyan, blue, light green, pink, red, orange, yellow, violet, purple, brown
- Mushrooms
- Different lengths of grass, bushes and flower patches
- Tall red flower
- Tall mushroom
- A boulder, because why not!
- Birch and orange trees
- Planks and saplings for these trees

- Removed fake multiplayer option from April Fools' Day 2013
- Disabled zombies because they weren't fun yet

WHEW! Lots of stuff! I bet the next update wont take as long as this one did. ;)

Play the latest version!

I hope you have a lot of fun! And please have happy April Fools' Day!
- Zanzlanz

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Hey Zanzlanz, you should introduce a bed! Its boring to wait too many minutes to the other day. Monster too. They make the game more fun. :) Those are the things u need to add first, to gameplay be better. If u asking urself what u will add first, add those things I say'd to u.
Add those things first, and then the others :) Im waiting for that!

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Zanzlanz Creator

No worries, I have plans! I want this to be a game that I genuinely want to play too.
That said, the game engine is the most important thing to focus on right now - so AI and multiplayer will be first on the list (monsters, yes!). Beds and other blocks & items are secondary, but will be introduced near the end of each update cycle. I actually had a time limit last update, so some of the important items got left out, unfortunately. But after the engine looks all good, I want this game to have a ridiculous amount of good content.

Thank you for your input! :D

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what do the "rock" is for? (not rock block, only rock)

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Zanzlanz Creator

Recipes include the campfire, cobblestone, and stone tools.

Check out the recipes page to see when an item is used as an ingredient: MineBlocks.com

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no is inglish

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Zanzlanz Creator

That's okay! Mine Blocks 2 will have support for multiple languages. At the very beginning, I'm supporting English, Spanish, Portuguese, and German.

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please if you can add this to mine blocks 1 and 2 of the Russian language

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Zanzlanz Creator

Assuming the glyphs all work in the font, that should be no problem in this game. I'll need to find a Russian translator first, which I'll start working on probably near the end of alpha or during beta.

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I was wondering where you are with this. Are you still working on it?

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Zanzlanz Creator

Hi! Yep I'm still working on it. There are only a dozen things left on the to-do list before the next alpha update is ready. I don't have an ETA yet, but I'll be posting updates here, on Facebook ( Facebook.com ), Twitter ( Twitter.com ), and my website ( Zanzlanz.com ) when new information is available. :)

The features of the next update so far are: infinite worlds, saving/loading, lighting, day/night/sky, crafting/cooking, a working inventory, tools, background/foreground manipulation, object entities, and an improved chunk renderer.

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