Now Available on Google Play: Goo.gl
✮ Enjoy this fan-made dungeon crawler crossover between old-school boardgames like Heroquest, Warhammer Quests and good oldies like Diablo I and DungeonMaster.
✮ Available in English and in French
✮ Looks great on your mobile and purely awesome on your tablet
✮ Wander evil-packed dungeons and battle golems, demons and other soul-less creatures with dozen of hours of gameplay through 3 campaigns, 6 heroes, a plethora of weapons, armors, potions and magic spells at your disposal
✮ Use your headphones for pure immersion
✮ Loyal to its boardgame roots, the game engine is extensible so visit mighty-dungeons.com now to make this game your own: submit your quests, creatures and completely new game boards and enjoy the regular updates of content from your peers and the community. You can even get your own characters drawn and integrated into the game.
After 6 months of development and a successful crowdfunding campaing on Crowdonomic,
The game is finally live on the Google Play Store, check it out: goo.gl/i47or
Also check out our website for details: Mighty-dungeons.com and follow our twitter feed @layliogames for latest news and updates.
Latest tweets from @layliogames
# MightyDungeons update for iOS is finally out!! Have fun guys, enjoy the new quests :)
Sep 20 2014, 2:27am
Finally, #MightyDungeons for iOS has been submitted for review! Expect it live in the coming days :) Yay!
Sep 11 2014, 1:27pm
New #MightyDungeons released: new campaign, no cost to redo quests, faster achievements & bunch of bug fixes! iOS update coming soon! Enjoy
Sep 2 2014, 11:54am
Sep 1 2014, 1:16pm
@PaulHamilton8 I actually thought about it. But I don't have enough time for it atm.
May 6 2014, 11:40am
May 6 2014, 11:39am
May 6 2014, 12:01am
Oct 30 2013, 7:11am
#MightyDungeons hotfix: the game was way too hard & heroes would permanently lose AT/DE. Email me for cheats to recover your lost points!
Oct 22 2013, 7:41pm
@johnrigdon50 I've been wanting to put this into the game for a while :) I'm afraid only have enough spare time for bug fixes at the moment.
Oct 13 2013, 9:21am