Micron is a game with a unique blend of puzzle and rhythm gameplay. Place pieces on the board to deflect bullets of energy that fire to the beat. Guide the bullets to the exit through 51 challenging levels featuring a variety of distinctive soundscapes. Your solutions create the music.

Micron began as a game created for Kongregate's 'Project Eden: Experience the Music' game contest, in which it won 2nd place. The judges included Tetsuya Mizuguchi, creator of REZ and LUMINES, and representatives from Ubisoft, Gamespot, and Kongregate.

"Classic visual like the Famicon but experiencing the process of sound effects evolving into the music felt really good. The harder the game, the more exciting the music gets--this was blended perfectly." - Tetsuya Mizuguchi

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Blog RSS Feed Report abuse Latest News: Micron now available on Linux! (33% off for a limited time)

1 comment by tomvoros on Dec 18th, 2012

Micron, the puzzle / rhythm game from Apparition Games, is now available on Linux! Challenge yourself to solve 51 reflection based puzzles (plus 12 bonus puzzles) in which you create music just by playing the game.

To commemorate this release, Micron is 33% off for a limited time!


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Post comment Comments  (20 - 30 of 62)
lucifer_the_dark Jan 6 2013, 11:44am says:

I bought this a while ago & I have made it to level 44 so far, this game was designed by an evil genius, all you need now is the white cat. ;)

+3 votes     reply to comment
Pilot_Pirx Jan 2 2013, 5:45pm says:

I could solve bonus level 4 with one piece left over?!

This was the first time in the whole game, is it intentional?

+2 votes     reply to comment
Pilot_Pirx Jan 3 2013, 6:11pm replied:

Another one is bonus level 10...
Still one piece left!

+3 votes     reply to comment
tomvoros Creator
tomvoros Jan 3 2013, 9:12pm replied:

Nope, not intentional! I must have screwed up. :) Can you PM me screenshots?

+1 vote   reply to comment
ssokolow Dec 14 2012, 5:22pm says:

Demo isn't playable on dual-monitor Ubuntu 12.04 with nVidia binary drivers systems because it fullscreens by default and its TwinView fullscreening is broken.

It fills one monitor, draws as if it's filling both, and doesn't register clicks on the visible half of the options button.

Furthermore, it refuses to un-fullscreen. If I manually edit ~/.config/unity3d/Apparition Games/Micron/prefs, then it is briefly windowed before resetting to its broken fullscreen view. (And that was harder to find than it should've been because it was in ~/.config/unity3d rather than something like ~/.config/micron or ~/.config/Apparition Games/Micron.)

That may be because the default behaviour of nVidia TwinView is to report 2560x1024 (the combined native resolution of both monitors) as the only available resolution and many games are written with the broken assumption that the list of available fullscreen resolutions will always include things like 640x480, 800x600, 1024x768, and so on like it does on Windows.

(And, while I COULD enable resolution changing, that breaks a lot of other things on my desktop like sticky note placement so, if I have to choose between my comfy desktop and Micron, I'll pass on Micron.)

Any chance you could get this problem fixed before the sale is over so I can decide whether I want it?

+2 votes     reply to comment
tomvoros Creator
tomvoros Dec 16 2012, 2:22am replied:

I found the problem and will be fixing it as soon as possible. In the meantime, putting this in the prefs file should work:


Thank you both for the help! And I apologize for the issues.

+1 vote   reply to comment
ssokolow Dec 16 2012, 3:01am replied:

That works perfectly and thanks. I just bought the full version.

As for the apology, don't worry. Bugs happen to everyone and your fast response has already been thanks enough.

+1 vote     reply to comment
tomvoros Creator
tomvoros Dec 14 2012, 7:18pm replied:

Try setting the <FullScreen>, <ScreenWidth>, and <ScreenHeight> elements in the prefs file to something like:

This will override the values of the "Screenmanager" prefs and should force the game to start in windowed mode. Even if this works, I realize this isn't an ideal solution and I'm going to try to fix it properly. Thanks for the detailed description of the issue!

+2 votes   reply to comment
mbrigdan Dec 14 2012, 7:59pm replied:

I'm actually affected by this too! Glad to know there's a workaround, and that you're fixing it!

+1 vote     reply to comment
mbrigdan Dec 14 2012, 8:20pm replied:

Your workaround doesn't seem to work, unfortunately. The first time I tried it, the prefs file just went back to exactly how it was before (completely removing my changes). I then tried to edit the "Screenmanager" prefs, same thing. Then I edited the file, made it read-only and tried. The file isn't changed, but Micron still has the same problem (opens fullscreen, sized to fit both monitors, but only on the left one, doesn't respond to any input).

+2 votes     reply to comment
tomvoros Creator
tomvoros Dec 14 2012, 8:45pm replied:

Hmm... Thanks for giving it a try.

I built a new version of the demo that might work. I'll PM you the link.

+1 vote   reply to comment
tomvoros Creator
tomvoros Dec 14 2012, 11:22pm replied:

I'm going to need some more time to investigate this. I'll keep you posted.

+1 vote   reply to comment
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Released Jul 2012
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