What if Counter-Strike® and StarCraft® had babies?
This game design, built in 6 days, attempts to answer that question. It features round-based RTS play, with objective systems, unit upgrades, and all of the other goodies of a RTS... and it features soldiers who can kneel, use various equipment, have real facings that matter, and cost points. Add in a traditional FPS feature- the endless respawn system... let an AI play it to teach the "nubs" how to eventually become "scrubs"... and there ya have it, Merc Squad in a nutshell.
That, and you can capture the Yakuza boss's daughter. C'mon... just how cool is *that*?
Here's Merc Squad, 0.3b. Made in six days, from start to finish.
It's an odd little game- a little 40K, some CS, some StarCraft. You can capture the Yakuza boss's daughter, blow up boxes full of dynamite, set traps, stun people, and use various high-powered weapons. Yet it's also a points-based RTS, like 40k, where you have a fixed roster at the start. We apologize if that's vague, but it's something you just have to play to understand.
Game features working multiplayer and singleplayer, an objective-based game-design, a points system that allows players to buy their troops and equipment, dynamic scoring on the fly, and many other features. The visuals are rough, and the map we've included looks pretty beta, but we like it. Give it a go, let us know what you think, and if people really want to see more, we'll get back to this after we finish P.U.R.E., which is our main project right now.