Men of War takes place in Europe and North Africa during the height of World War II. The story takes place over three different campaigns and players take on the role of Soviet, Allied and German soldiers. Each campaign has its own scenario and structured timeline, which brings different elements of the war to life.

The game features hundreds of accurately modelled historical tanks and vehicles — including new designs of tanks, APCs and heavy guns — all of which are ready for your command. Dynamic in-game cutscenes enhance the single-player by telling the plot, without pulling the player out of the game experience. What's more, the sounds of war have been given a new lease of life, with more than 1,000 sounds effects of weapons and combat gear; all recorded under real operating conditions.

The single-player campaign also features a customisable user-interface, so players can have the command controls laid out in their own style. One of the biggest changes for Men of War is the inclusion of a comprehensive multiplayer, featuring new maps and modes, including Capture the Flag, High-Value Cargo and more. Also, there's a refined rating system to ensure a fair fight in online multiplayer battles.

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Blog RSS Feed Report abuse Latest News: 1.6 Battle of Rethymno and 1.7 Recapture Maleme

About Men of War: Greece at War 1940-1945 with 2 comments by xristos10 on Apr 22nd, 2013

Battle of Rethymno


German paratroopers, the Fallschirmjäger, landed in three areas on 20 May: Maleme, Rethymno and Iraklion. The German operation was a three-pronged strike. The central assault, codenamed Aris, focused on Rethymno. Maleme, on the west of the island, quickly fell.The German 2nd Parachute Rifle Regiment, numbering two battalions and with detachments from divisional support troops, were to land and attack Rethymno. The paratroopers had expected to take the airfield easily, but were surprised when they found it heavily defended.Preceded by heavy aerial bombing, the initial German landing was disorganised, with seven transport Junkers Ju 52s shot down and the paratroopers receiving heavy casualties. However, the paratroopers did manage to capture the hill that 2/1st Battalion was positioned on. German forces were also able to block the roads east and west of Rethymno. On 22 May, after two failed counterattacks, a third counterattack organised in four columns by the Australians drove the Germans off the hill, who took up positions in an old olive oil factory at Stavromenos. While the German paratroopers had no heavy equipment or armour, the Australian troops had the use of two Matilda tanks as well as artillery. However, the two tanks were not used effectively, as both tank crews were originally captured after the tanks were trapped in ditches. Control of one was later regained, and it was used to support the infantry with a further attack by the Australians, which drove the Germans out of the factory on 26 May, who later retreated to Heraklion.Another group of German paratroopers made a landing to the west of the airfield. However, their landings were scattered, and some landed on top of the 2/11th Battalion with others dropping in the nearby plain. Those that were not intercepted or captured moved towards the town of Rethymno itself. Finding Rethymno defended by Cretan police, the Germans took up defensive positions in a ridge that ran from the mountains to the sea.


Recapture Maleme


Realising that Maleme was the key to holding the entire island, the defending force organised for a night counter-attack by two New Zealand battalions, the 20th Battalion of the 4th Brigade and the 28th Maori Battalion of the 5th Brigade. A New Zealand officer present in the battle claims a long delay ordering the planned counterattack turned a night attack into a day attack, which led to its failure. Fears of a sea landing meant that a number of units that could have taken part in the attack were left in place, although this possibility was removed by a strong Royal Navy presence which arrived too late for the plans to be changed.The delayed counter-attack on the airfield did eventually come, but in daylight on 22 May, when the troops were at the mercy of the German Stuka dive bombers, dug-in paratroops, and the newly arrived mountain troops. The attack slowly petered out and failed to retake the airfield. From this point on, the defenders were involved in a series of withdrawals to the eastern end of the island, in an attempt to avoid being out-flanked by the advancing German forces.

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Polish Army 1939-1945 v2.1(PT & Gustav) OPEN BETA
Men of War

Polish Army 1939-1945 v2.1(PT & Gustav) OPEN BETA

May 5, 2013 Polish Army 1939-1945 Full Version 9 comments

Polish Army 1939-1945 v2.1(PT & Gustav) by VillageRaper, PastTime and Gustav/ Includes: "First to Fight" "Condemned Soldiers" "The Unseen and Silent...

3000 Miles to Tokyo
Men of War

3000 Miles to Tokyo

Apr 26, 2013 3000 Miles to Tokyo Full Version 55 comments

3000 Miles To Tokyo is a Pacific War mission project on Men of War.You will control some elite infantries of USMC to defeat Japanese.This mod include...

Operation: Romanian Heroes v1.0
Men of War: Red Tide

Operation: Romanian Heroes v1.0

Apr 17, 2013 Little Factions mod Full Version 5 comments

v1.0 no vehicles, no maps, only soldiers and weapons

Hotfix #2 for DCG v3.5 for Assault Squad ONLY
Men of War

Hotfix #2 for DCG v3.5 for Assault Squad ONLY

Apr 12, 2013 Dynamic Campaign Generator (DCG) Patch 19 comments

This [updated, cumulative] patch is for DCG v3.5 for Men of War: Assault Squad ONLY. Extract this over the full mod and overwrite files, if prompted...

Polish Army 1939-1945 v2.0(VR) Last Call to Strike
Men of War

Polish Army 1939-1945 v2.0(VR) Last Call to Strike

Apr 11, 2013 Polish Army 1939-1945 Full Version 10 comments

Polish Army 1939-1945 v2.0(VR) Last Call to Strike by VillageRaper/ Includes: "First to Fight" "Condemned Soldiers" "The Unseen and Silent" "Desert Strike...

Realism 3
Men of War

Realism 3

Apr 6, 2013 Realism 3 Full Version 6 comments

This is an update to the popular realism mod designed for Dynamic Campaign Generator. The latest version of DCG has just been release (3.5) and now Realism...

Post comment Comments  (70 - 80 of 1,106)
DEathgod65
DEathgod65 Aug 24 2012, 2:47pm says:

Anyone knows how to stop helmets from flying off soldiers?

+2 votes     reply to comment
L4zzi
L4zzi Aug 24 2012, 1:47am says:

How do I make a new nation for men of war?

+4 votes     reply to comment
DEathgod65
DEathgod65 Aug 27 2012, 12:33pm replied:

Go to talk.set, then in the section 'define "phrases"', add in your nation, e.g
("phrase_voice" args %0 usa 1 %1)
("phrase_voice" args %0 usa 2 %1)

For making breeds with your new nation, just make the breeds using .set files and add in : {nationality _____}, if that's what you're trying to do.

+2 votes     reply to comment
Foxboro
Foxboro Aug 16 2012, 5:38am says:

Here is something that may interst all of you modders, coming from Sturm's blog (the creator of 'Men of Totaler Krieg 39-45' ) :

Offering my GEM engine knowledge & modelling expertise

After succesfully completed a batch of Resident Evil models for the up & coming 'Resident Evil Chronicles Mod' by modder 'Foxboro', I believe I can also help many others with similar needs and requests.

Obviously given the numbers of hours required to do such tasks as animating human models (to which I have gained much expertise of the years), texture mapping and tweaking for use in the GEM engine I do require some form of payment for such services. I have no fixed rate, so its up to those who I do the work for to judge quality wise how much they wish to pay me, but such things as rigging and animating humans can take sometimes in excess of 10 man-hours to perfect given the rudementary nature of the Men of War animation system.

I can also part GEM engine specific information via steam for a reduced fee for 30 minutes or less, ranging from anything GEM engine based. I will do my best to provide the most accurate information possible, although, we are all amateur modders, we all still have much to learn from this engine which has so much potential.

Well, thanks again for all the support, for me and for my modifcation over the years.

+4 votes     reply to comment
Thompson.pl
Thompson.pl Aug 13 2012, 12:33pm says:

Yea 200 people downloaded my Vietnam Multi Moddb.com

+2 votes     reply to comment
GIGNTeam
GIGNTeam Aug 6 2012, 1:13am says:

L4zzi
go to your game directory \505games\1C\Men of War\Mods\new mod\set\breed\mp\gign\gign.set <<< your skin name.set

example write
{breed
{skin "gign"} <<<< your skin used name
{portrait "usa_rifle"} <<< portrait used single/mp
{nationality usa}
{icon "riflemans"}
{icon_priority 0}
{armors
{head " "}
{Armor " "}
}
{perks
{"health" "150%"
}
{"power" "100%"
}
{"vision" "mp_soldier"
}
{"pistol" "basic"
}
{"smg" "none"
}
{"mgun" "none"
}
{"rifle" "expert"
}
{"rocketlauncher" none}
{"speed" 0.9}
{"melee" basic}
}
{inventory
}
}

+2 votes     reply to comment
L4zzi
L4zzi Aug 6 2012, 3:21am replied:

thanks man

+2 votes     reply to comment
L4zzi
L4zzi Aug 5 2012, 10:27am says:

How to make new unit breed

+2 votes     reply to comment
GIGNTeam
GIGNTeam Aug 5 2012, 2:31am says:

hi all i need help skinning export i rigged/envelope model and export make mod place,breed write or player skin don't place look and place not look,look this blue soldier,i forgot something skin export :S.Help pls

+2 votes     reply to comment
hunter370
hunter370 Aug 2 2012, 2:10am says:

Anyone know where i can get a T-44 model? saw one on brothers of war.

+2 votes     reply to comment
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Men of War
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Windows
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Best Way
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1C Company
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GEM 2
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Released May 5, 2009
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Highest Rated (29 agree) 10/10

Best WW2 RTS.

Nov 13 2010, 7:06am by DiplexHeated

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Real Time Tactics
Theme
War
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Single & Multiplayer
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Sequels
Men of War: Condemned Heroes, Released Apr 11, 2012
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Men of War: Assault Squad, Released Feb 23, 2011
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Men of War: Red Tide, Released Nov 1, 2009
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Men of War, Released May 5, 2009
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Expansions
Men of War: Vietnam, Released Sep 8, 2011
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