Men of War takes place in Europe and North Africa during the height of World War II. The story takes place over three different campaigns and players take on the role of Soviet, Allied and German soldiers. Each campaign has its own scenario and structured timeline, which brings different elements of the war to life.

Post news Report RSS GEM 2 Engine - Exporting human models (video tutorial)

Just thought of sharing a video tutorial made by SullenMan1 but reposted on Youtube by Man Gemer from the Vk community.

Posted by on

Just thought of sharing a video tutorial made by SullenMan1 but reposted on Youtube by Man Gemer from the Vk community. It will show you how to export human models (soldiers) from 3ds Max to Men of War/AS 1/AS 2/whatever MOW game.

What you'll need:

  • A version of 3ds Max, from 2009 to 2014 works.
  • Installed the plugins for the corresponding 3ds Max version you have installed: you can get them from your MOW AS 2 folder or, if you don't have AS 2, get them here (they are in Russian) Vk.com , or get them from one of your friends that has AS 2.
  • A ready MOW model (link below).
  • A model (create one or download one from the web), usually I keep models around 10k polys, the higher you go the worse the game performance can get (check the ready model polycount to get an idea, that's a Best Way's model so yeah, you know it's fps-friendly).

Links:

Video tutorial: Youtube.com (again, recorded by SullenMan1)

Vk MOW - 3ds Max community: Vk.com (russian)

Ready MOW model: Mediafire.com

Other samples (for ambient objects/animals/etc..): Moddb.com

Other tutorials: Moddb.com

Moddb.com

Credits:

SullenMan1 - video tutorial

Youtube.com - posting the tutorial.

Best Way - MOW games, human sample and the plugins.

Have fun modding! If you have questions leave them in the comments and I'll try to answer them.


Post comment Comments
ITABenitoMussolini
ITABenitoMussolini - - 57 comments

Hello, I'm having one simple problem that I haven't had before, when ever I have two textures needed on a model, I end up having the single texture cover the entire model, and overlapping the other texture, I'm using 3ds Max 2014, and I haven't had this problem before. I attached two different parts of the model that coincided with the respected textures, such as the body texture, then attached the vest and head parts to add the armor texture. Then after adding the textures, I attached both parts together, I chose to condense the materials, and everything looked fine when I rendered the model, but in game only 1 texture showed. Do you know how to fix this problem?

Reply Good karma Bad karma+1 vote
Beta99 Author
Beta99 - - 1,012 comments

Not really, sorry.

Reply Good karma+1 vote
ALberto703
ALberto703 - - 18 comments

Hello, i did all correct, but when i attach the model to the skin the model doesnt move, and i tried to move the skin before i attach to the model and it moves with no problem, anyone hel please??

Reply Good karma Bad karma+1 vote
Beta99 Author
Beta99 - - 1,012 comments

After you attached it you need to deselect it, then it will work.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: