Men of War: Assault Squad is the new title in the Men of War series. Assault Squad takes place across the globe during the height of World War II and features a completely new cooperative skirmish game mode with access to five different nations (Russia, Germany, USA, Commonwealth and – for the first time ever in the Men of War series – Japan) as well as increased realism and accessibility. The expansion pack will deliver fans and newcomers an intense new WW2 spectacle with almost limitless replayability.

Like previous games in the series, Men of War: Assault Squad includes the unique “direct control” feature which enables players to maneuver units using the directional keys, rather than pointing and clicking. PC Generals can get behind the controls of a tank to smash through obstacles, crush soldiers under its tracks and fire armor-piercing shells at enemy emplacements, or take control of individual soldiers as they fight.

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Blog RSS Feed Post news Report abuse Latest News: Winter Contingency - FAQ

About WINTER CONTINGENCY with 1 comment by offensivebias728 on Jun 26th, 2015

Winter Contingency - FAQ (6/26/2015)

"Attention Troopers! ONI Section 3 is authorizing us to answer some basic

questions about the Winter Contingency".

What follows will be an FAQ on our mod and its current development.

Some information will be subject to change as we update the mod!

If you have another question, ask in the comments bellow.

READ THE FAQ BEFORE ASKING- in case we've already answered.

Frequently Asked Questions:

Q: "When will there be a demo?"

A: When we have a demo ready.

While we've certainly made a lot of recent progress, we still need to make maps, script and test missions. We're still creating content and assets for the basic game. Fortunately, there are two of us, (Offensive Bias 728 and Apone) so whenever one of us is busy, the other can keep working.

Q: "Will there be Spartans / MC / Noble Team?"

A: Not right away- but they may appear in later updates.

The focus of Winter Contingency will be on the battles fought by the UNSC Army and UNSC Marine Corps. Army Troopers, Marine forces, and ODST's will be the Main Forces you will play as. Spartans have 5 games worth of story and gameplay. The regular soldiers will be the stars of this game.

That said there will be Spartans in our mod. But perhaps in a later update... or a secret, bonus level...

Q: "Will this mod be available for Assault Squad 2?"

A: There are no plans yet to port to AS2.

We may create a version for Call to Arms when it comes out.

Call to Arms has some of the latest graphics and engine improvements over AS2. If those improvements prove helpful to us- then a Call to Arms port is assured.

Q: "Can you port vehicles?"

A: There are plans to include vehicles, but expect delays.

While there are a great many developers who can export fantastic vehicles, neither OffensiveBias or Apone have had much practice in vehicle porting. Making a vehicle is a very complex and different process than making humanskins and weapons. We desperately want to add vehicles, but we will need either time to learn that process, or another developer with those skills. Turrets aren't the same as vehicles, so we've managed to create atleast those.

Q: "What Halo games will the mod be based off?"

A: Winter Contingency will be inspired exclusively on Halo Reach.

So you probably won't see any Spartan 4's or Halo 4 weapons

(but maybe in bonus addons)

Winter Contingency is themed around Halo Reach, and the Halo universe as it was during the years around the Battle of Reach. We are following the updated cannon of the Halo universe, so anything we put in game has been established as existing during the years leading up to the events of Halo 1. Trust us. We know our halo lore.

Don't be too disappointed if you were hoping for Halo 4 stuff... you might see some bonus content from the newer games in the form of an addon. No promises...

Q: "What Factions/Organizations will we see?"

A: Covenant, UNSC Army, UNSC Marine Corps, ODST's, Colonial Militia, Spartan teams, and various Insurrectionist Groups.

But we may extend the mod in the future to include the events of Halo 1, and the factions that implies...

Q: "Will the mod support Multiplayer?"

A: Very likely. But even more likely if Call to Arms works out.

Q: "Why do the Covenant look so much bigger than humans in the mod?"

A: The Covenant and Humans are at the same scale as they are in Halo Reach. The Covenant are all as big or larger than humans.

When you are playing the halo games, you're almost always playing as a Spartan- who are much larger than average humans. Because of this, the covenant look smaller than they really are. To regular humans, elites are massive! We ported our halo models (humans and covie) from modding resources used by halo fan-artists and modlers, and without changing their original sizes. The proportions you see are close to the exact same as they are in the Halo games.

Q: "I want to use content from your mod in one of mine. What should I do?"

A: If you want to use content from our mod (after its release), you MUST GIVE US (both Apone AND Offensivebias728) CREDIT for content you use.

We've both put in real time in our lives to port and or create this stuff. We'd be flattered to see people use and love our stuff. But we absolutely want to be CREDITED for our work. It's not just courtesy, its also ModDB policy. So please observe this rule.

"That covers today's briefing, Troopers! If you have any more burning questions for the ONI reps, please ask them in the comments bellow!"

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Post comment Comments  (260 - 270 of 506)
superwasweissichdenn Dec 12 2012, 11:02am says:

Hello people,
could anybody teach me how to export tanks and especially planes with autodesk 3ds max 2009 and the GEM2 export plugins? I really need some help to get my mod ready for the release.

+2 votes     reply to comment
λpone Dec 12 2012, 2:11pm replied:

You should post this on the GEM2 fan group page. The plugins are here

+2 votes     reply to comment
superwasweissichdenn Dec 13 2012, 8:12am replied:

I alredy got the plugins and posted the comment on the GEM2 page too. But thanks very much!

+3 votes     reply to comment
λpone Nov 16 2012, 2:46pm says:

Report the Stolen mod

+2 votes     reply to comment
D1G1TALM1ND Dec 11 2012, 10:25am replied:

Report a stolen mod - of a mod with stolen content - from a studio that even stole lots of content from hl2 for their full price game... sounds fun :D

+1 vote     reply to comment
Freespring Oct 26 2012, 4:21pm says:

howdy all, hey DJ or Sir Hinkel do you know if the cold war mod works? tied to un zipp the folder but it had a sht load of errors in it.??

+2 votes     reply to comment
Freespring Oct 3 2012, 7:22pm says:

hey guys I have some ??? here is what I have mow 1.175//mow asslt sq 1.96 updated to 1.97 those are the two I mess with because 90% of the mods i have found run on those. so much i dont get yet basics when you play the game multi lan or sngl player is what i do, started playing with gem editor :) IF YOU PUT A MOD IN THE GAME AND APPLY IT DO YOU HAVE TO KEEP IT IN THE GAME TO GET ITS AFFECT SAY WITH HD MOD or once you apply a mod to the game like skins or stuff im so confused lol had a miss hap in the editor had a mod on i guess when i went in to the editor then mod got taken out went back into editors and one certain unit was script screwed :) he was blue seen it before in other situations too. any tips from all of you would be cool nuttin like feeling like dummy at 46 :)

+2 votes     reply to comment
lolfr Sep 23 2012, 12:53pm says:

i cant play thiss every time i try to start it up it goes to splash screen and stays there after awhile it then takes me back to desktop
what the hell is going on???

i can play regular men of war just fine too

i really wana play :(

+2 votes     reply to comment
Auddey Sep 20 2012, 2:41am says:

I'm making two addons they won't be the best but they are something and some guns

+1 vote     reply to comment
Auddey Sep 19 2012, 6:46am says:

in three days the site admin will check my mod and should be out in 4 to 5 days is called Men of war Stalker mod (beta)

+1 vote     reply to comment
Freespring Sep 14 2012, 3:26pm says:

??? if I didn't but my men of mow assault squad game is do I not have access to the gem editor ??? anyone

+2 votes     reply to comment
DUBONTIME™ Sep 17 2012, 12:26am replied:

you can find it in the mow:as main folder
C:\Program Files (x86)\Steam\steamapps\common\men of war assault squad

+2 votes     reply to comment
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Men of War: Assault Squad
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Released Feb 2011
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360 votes submitted.

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Ratings closed.

Highest Rated (18 agree) 8/10

Assault Squad is essentially the shinier more visually appealing version of Men of War, I dont find that it adds a lot other than the skirmish mode, some new maps. some new units, and some new models replacing pre-existing ones. It's not exactly groundbreaking however, seeing as it pretty much builds off of the success of it's predecessor, I'm really not even sure why Assault squad was even made, my guess was targetting a streamlined Multiplayer platform, but the game is equally popular as a singleplayer…

Aug 8 2011, 7:32pm by Kastrenzo

Lowest Rated (16 agree) 3/10

Men of War is successful because each game naturally generates its own narrative. It is brilliant because it has character. It is great because (in campaign missions at least) you feel attached to your troops. Assault Squad is Men of War minus all of this, and is horrid. Its lone addition is the new Skirmish mode: a depressing, soulless grind against entrenched AI. Instead of wire-tight combat against a fellow human comes wave after wave of artificially buffed but simple-minded robots; in place…

May 9 2011, 5:36pm by Varsity

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