Men of War: Assault Squad is the new title in the Men of War series. Assault Squad takes place across the globe during the height of World War II and features a completely new cooperative skirmish game mode with access to five different nations (Russia, Germany, USA, Commonwealth and – for the first time ever in the Men of War series – Japan) as well as increased realism and accessibility. The expansion pack will deliver fans and newcomers an intense new WW2 spectacle with almost limitless replayability.

Like previous games in the series, Men of War: Assault Squad includes the unique “direct control” feature which enables players to maneuver units using the directional keys, rather than pointing and clicking. PC Generals can get behind the controls of a tank to smash through obstacles, crush soldiers under its tracks and fire armor-piercing shells at enemy emplacements, or take control of individual soldiers as they fight.

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Hi guys, I wanted to present you the big updates we have made from the last pre-alpha build; many new content has been introduced and much more is being, while I'm writing this.

I will try to update you with new informations on our progress as much as I can.


But first let me present you various ways you can help us with this awsome project:

  • Are you skilled in texturing? We are looking for some people with experience that can re-texture skins/vehicles/props or make textures from scratch for our custom made models.
  • Ever messed around with audio files? The Star Wars universe is filled with sounds we need help to re-create or assign, our primary sources are: Star Wars Republic Commando, Battlefront 2 & 1.
  • We are also looking for coders that can help us by reducing the time we take to create breeds/script weapons/props or other codes.
  • Did you get the time to watch the tutorials for 3d exporting? Did you get your first projects in the game? If yes then don't hesitate and contact us, I'm still alone on the 3d modelling/exporting part, and it's vital for the mod!

Please, for any of the categories listed above, if you are interested, p.m. me or CT-65/91-6210.



Ok, let's start with the news, from the simple ones first: every non-working prop you have met in our pre-alpha has been fixed or re-exported and coded, I have also started using the SWBF .msh viewer tool to make the exporting of Battlefront's models more easier.

1 2

The original props+the new ones I'm working on can make up for cool scenarios, like these WiP ones:

2 2

Imperial sandtroopers check a Tatooine home looking for Rebel insurgents and are about to proceed to the next location, leaving behind death and destruction.

3 1

Imperial stormtroopers are guarding a hangar on a Star Destroyer, these parts of the ship are filled with crates that contain ammo, grenades and more goodies that just wait to be taken by pirates and scum, apart from flying vehicles they contain walkers and tanks too.


The weapon fx, like you may have seen in our previous screenshots are being adapted to reflect the Star Wars atmosphere created by movies and games; I'm working each day on new fx for weapons as well as lights, explosions and such, I will show you more in the following weeks.


A part of skins that you tested in the pre-alpha has been redone and a part has been transformed into breeds, I'm sure you'll be happy to know that the majority of units is part of the Clone Army, here you have two examples of breeds (one that uses old skins, another that uses new ones that I have exported):

Untitled 6 1

You can see that I added the DC-15A too.

Untitled 5 2

New skins for the droids (thanks to Corra_Ashu aka Jedi_CloneX2 for the models), a normal one for battle droids and a camo one for snipers.

Untitled 7 1

Delta Squad following the river's course.

Clone troopers now have voices from Battlefront 2, it will be the same for the other factions and I'll also try to add creatures from the game.


Don't worry about factions that I didn't talk about, they are still in my mind and I'm thinking about various ways of implementing them, here you can see the Death Watch APC that only needs textures, scaled correctly and be exported as an actual vehicle, credit for everything to my father that made it all from 0, great!

Untitled 1 7

Death Watch APC with Jango Fett next to it for scale comparisons.


Testing:

Probably in the future, I'll need one or two texters because testing everything alone is very difficoult and time-consuming, I'll make sure to tell you guys when the time will come.

This is the end for this update, stay tuned for more updates on our progress and see you on the battlefield rookies!

I know that some props' models shown in the images may be like the ones pressent in GAW's version for the public so here is a clear message: I rip from BF2, they do too in some cases, so some models will look the same, so please don't full up the comments section and, if you have problems, send me a message.

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guys i finally got red rising on men of war AS1. Please follow steps carefully cause this can get very hard and complex, it does not need to code just...

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We break character for a moment to bring you a state of the union for Winter Contingency!

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Demo for "Another Culling Game". Note: Only testing map and introduction.

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Acá les traigo el segundo demo... contiene 2 misiones - INCOMPLETAS - ( Aeropuerto de Stanley & Combate del rio Murrell ), ademas trae algunos skins...

War In The Levant 0.1

War In The Levant 0.1

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Early version of the mod. Contains 3 new maps(Road to Beirut, Kissoué and Castle Raid), New Factions(Vichy France, Free France, Australians, and others...

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a mod for you guys that will make you guys love it

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Changed a lot of things, just check it by Editor. The mission will be created in the next patch. ENJOY!

Winter Town43 Mod

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Mission for winter town. MAP BY: Cr04TIAN?KN|GH7? ONLY the mission (playable in editor) is my work!

Post comment Comments  (260 - 270 of 544)
tranbaolong
tranbaolong

Hello guys.
Im having trouble with the cold war mod:
The M2 Bradley has wrong fuel-using. It uses too much fuel,=10 bmp1.
Is there any modder can fix it? Thanks
Long
Sorry for my english

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han_doi_it_doi
han_doi_it_doi

1.go to mods\Cold War\resource\entity\ -vehicle\-modern\btr_modern\USA\ open file bredly.def in bredly.pak (use notepad.... )
2. - find Range and increase it.
example: Range(480) ---> Range(4800)
or - find and add more fule: Fuelvolume(662) ---> Fuelvolume(6620)
Hope this can help you.
Sorry for may english.

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tranbaolong
tranbaolong

Hey Han.
Thanks for your instruction.
But how can I open bredly.def file?

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han_doi_it_doi
han_doi_it_doi

Chắc người việt cả, nói thế này cho nhanh: mở file bredly.pak bằng winrar, sau đó tìm file bredly.def trong đó, kích đúp là xong. Cái file pak đó chả khác gì file zip cả đâu :D
Ko thì giải nén nó hẳn nó ra, xóa file pak đi.
MOW nén cái file dữ liệu thành file pak để bỏ qua việc quét dữ liệu lúc vào game.

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tranbaolong
tranbaolong

Ớ cụ là người Việt à.
Thanks nhiều nhé. Sửa được cái lỗi hao xăng đấy mừng quá.
Thanks

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han_doi_it_doi
han_doi_it_doi

bạn có thể search google: men of war assault squad vietnam mod gamevn, sẽ ra 1 thớt của mình. Nói chung nếu bạn thích mod game này, mình sẽ hướng dẫn tận tình cho, truyền đạt hết 3 năm mày mò.
Tái bút: cái nick thế mà ko dịch được sao @@ han_doi_it_doi ---> hận đời ít đối, còn bạn chắc tên Trần Bảo Long phải ko?

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tranbaolong
tranbaolong

Vâng đúng rồi bác ạ. Em ở ngoài Hà Nội, năm nay 14t ạ.

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Guest
Guest

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Herr_Commandant
Herr_Commandant

What happened to the mods? The mods page here doesn't work anymore saying there was no mods that has been published. Can anyone help?

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Guest
Guest

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Herr_Commandant
Herr_Commandant

Why it won't let me look at mods unless I sign out,Can anyone help?

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Private_Scoop
Private_Scoop

You have activated a filter (like Home, Xbox, PS3 etc) klick on Home to fix it.

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Auddey
Auddey

man this is just horror all the good mods are dead or on a update and the some of the mods people start they don't even finish man modding these days is getting terrible

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Fightrt1
Fightrt1

My friend told me that it was possible to change the size of the helmet (much like in the editor by selecting an item and enlarging by using the "S" key by dragging) by changing/adding values into the .SET file. Since I know about jack **** with this stuff besides changing the sound, model, and FX files, I was hoping someone could help me.

SG5

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JG54_cule
JG54_cule

Add {scale x} in the helmet .def

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Fightrt1
Fightrt1

What is the normal size?

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Men of War: Assault Squad
Platforms
Windows
Developer
Digitalmindsoft
Publisher
1C Company
Engine
GEM 2
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Homepage
Menofwargame.com
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Highest Rated (20 agree) 8/10

Assault Squad is essentially the shinier more visually appealing version of Men of War, I dont find that it adds a lot other than the skirmish mode, some new maps. some new units, and some new models replacing pre-existing ones. It's not exactly groundbreaking however, seeing as it pretty much builds off of the success of it's predecessor, I'm really not even sure why Assault squad was even made, my guess was targetting a streamlined Multiplayer platform, but the game is equally popular as a singleplayer…

Aug 8 2011 by Kastrenzo

Lowest Rated (16 agree) 3/10

Men of War is successful because each game naturally generates its own narrative. It is brilliant because it has character. It is great because (in campaign missions at least) you feel attached to your troops. Assault Squad is Men of War minus all of this, and is horrid. Its lone addition is the new Skirmish mode: a depressing, soulless grind against entrenched AI. Instead of wire-tight combat against a fellow human comes wave after wave of artificially buffed but simple-minded robots; in place…

May 9 2011 by Varsity

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Men of War
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Men of War: Red Tide Real Time Tactics
Men of War: Assault Squad
Men of War: Assault Squad Real Time Tactics
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