Men of War: Assault Squad is the new title in the Men of War series. Assault Squad takes place across the globe during the height of World War II and features a completely new cooperative skirmish game mode with access to five different nations (Russia, Germany, USA, Commonwealth and – for the first time ever in the Men of War series – Japan) as well as increased realism and accessibility. The expansion pack will deliver fans and newcomers an intense new WW2 spectacle with almost limitless replayability.

Like previous games in the series, Men of War: Assault Squad includes the unique “direct control” feature which enables players to maneuver units using the directional keys, rather than pointing and clicking. PC Generals can get behind the controls of a tank to smash through obstacles, crush soldiers under its tracks and fire armor-piercing shells at enemy emplacements, or take control of individual soldiers as they fight.

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Hello Moddb and assorted watchers of Winter Contingency,

We’re briefly breaking character to talk to you all about how development is going- and hopefully both excite and put you at ease regarding our direction.

Your patience with our development cycle has been much appreciated. As gamers, we’re all aware of the importance of developers taking their time with game making-
and to prove that point, we’re pleased to say that we’ve used that time well.

Thanks to your patience, we have been able to make some tangible improvements to Winter Contingency- which you will all get to enjoy once we hit release.

Perhaps the most notable development, is that we have entered into a collaboration with the team behind the Halo: Custom Edition- SPV3 Mod.

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What is Halo CE: SPV3?

It is a complete overhaul to Halo Combat Evolved, the likes of which has never been done before.

halo ce mod cmt spv3 oxcgn 10

SPV3 vastly extends the levels, the enemy rosters, weapons, and game mechanics of the original halo, well beyond anything seen in a Halo game.


Having played the SPV3 beta myself, I cannot stress enough how original and engaging the gameplay has become over the original halos. While it is still recognizable as the classic Halo 1 we all loved, it has been greatly enhanced by the new selections of lore-friendly weaponry, brand new locations, and original enemies.

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As aficionados of the extended Halo lore, we also enjoy how very well SPV3 represents the halo universe described in the novels.

cmt spv3 odst

If you consider yourself a fan of the Halo games, we insist you support the SPV3 mod and its team, who continue to grow and maintain the halo universe with their talent and vision.

You can find out more about the Halo: Custom Edition- SPV3 Mod here:

Like our colleagues at SPV3, we also are doing our best to represent the halo universe in our own development of Winter Contingency.

It’s important to know that our development doesn’t only involve mission making, map creating, or the exporting of objects,

but also the invention of new game mechanics that don’t exist in Men of War.

This involves discovering new code commands, experimenting with the game engine, and writing new programs. All of which takes time.
Thanks to everyone’s patience and our diligence, we have some things to show for that.

Needler Supercombine-Explosions

In the halo games, the needler is defined by its ability to explode enemies in a shower of pink glass.
Because we took the time- we were able to re-create needler explosions for our needlers in Men of War

wc2016 2

Each successful needle hit has a 1/7 chance of detonating in a deadly blast that can kill its target, and knockdown nearby soldiers.

one in seven may not seem like much, but when there are dozens of needles, it presents a serious risk. Think your soldiers have a position on lock? It only takes one needle blast to turn the tables against you.

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A single Covie soldier with a needler now is more of a threat. A whole horde of needler wielding enemies is extremely dangerous. You will have to keep your soldiers in cover and prioritize taking our needler armed enemies.

Active Camouflage

Just like in halo, we have made it possible for soldiers in Men of War to use active camo, which conceals them against enemies, until they attack. Should the camouflaged unit escape line of sight, it will become hidden again.

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Units that are active camouflaged will not be noticed or targeted by enemies. In order for you to fight camouflaged units, you will have to order your units to fire upon them, or wait for the camo units to attack first.

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I recommend the first option, as camo units will move into close quarters before engaging, where they will have the advantage.

Target Locator/Artillery Strikes

Some of the most epic moments of Halo Reach involved using the laser-designator to call down artillery on covie heads.

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With the time we’ve spent, we were able to re-create that weapon for Winter Contingency

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Functional Recharging Energy Shields

Perhaps the greatest of the new innovations, using complex scripting, Offensivebias was able to create energy shields for covenant elites.

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These shields will absorb 60% - 100%* of bullet damage against an elite- leaving its health undamaged. You will be able to tell because bullets will spark off and ricochet on an active shield.

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If the shield absorbs enough damage, it overloads and is removed for ~10 seconds. While the shield is overloaded the elite will take the normal 100% of incoming bullet damage to their health bar.

Once the shield recharges, the elite will take reduced/no damage to its health.

As in Halo, plasma weaponry will overload shields faster, and we are working on adding overcharged plasma pistol shots as a mechanic

Ammunition Types

Although the current prototype isn’t meant for Winter Contingency
, Offensivebias was able to make it possible for a weapon to use multiple types of ammunition, each with a unique effect.

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This is based on the scripts used by vanilla Men of War vehicles, which allow them to use different shells.

Our hope is to create special ammo types that can be used against enemies, or to assist in certain situations. Shotgun slugs, anti-shield ammo, illuminating tracer rounds, explosive ammo,

the applications are limitless.

As you can see, we never stopped working on Winter Contingency, in fact, our progress is growing significantly.

Although we can’t confirm a date at this time, a limited demo will be assembled and distributed before the main release.

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The goal of our demo will be to evaluate the community’s opinion of our basic content, and also provide some more familiar Men of War gameplay before we move into the newer mechanics.

Some of you have asked why we don’t release what we have and update from there?

Understand, that many of the modifications in Winter Contingency (like those we’ve just previewed) affect the core of the Men of War engine.

There are still many changes we would like to make to the engine to enhance your experience. But if we tried to update those modified core files -after a release- there is a greater chance of bugs and errors that could render the mod inoperable, and we lack the means to staff a support center.

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As such, we still have some ways to go before we release in full measure.
There are some things we need/want to work on:

  • Vehicles: what’s a good mod without vehicles? “Us”, evidently… we are still looking for ways to make this work
  • Sticky plasma grenades: you can’t stick them… yet. But we are making progress here
  • Maps/Missions: lots of partially completed maps, and a few finished ones, but not quite enough to make a full game. We will eventually preview some that we have completed
  • Spartans?: we have the energy shields now, could this mean our big green friends will be making an entrance?
  • Alien blood/gore fx: almost have it done, working on improved textures.

Okay! Did you read all that? Good!
Then you should not need to ask us “When Release?”

You should also know by now that we don’t take credit for creating any halo-based asset or model.
We do take credit for the work involved in porting and rigging, and assembling content.
So there should not be a need to ask “Y U rip from halo??”


If you have a question, please make sure to read this update before you ask!

We will be happy to answer any of your questions regarding the new engine mechanics, etc.

That concludes our big, 2016 Winter Contingency state of the union! Stay tuned for our next Section 3 update and more news about our friends at Halo CE: SPV3!

Section 3 Update 12/15/2015

Section 3 Update 12/15/2015


Attention Troopers! We're only going to give this briefing once...

Section 3 Update 10/30/15

Section 3 Update 10/30/15


Attention Troopers! Section 3 is back with your latest intel briefing for your operations during the WINTER CONTINGENCY.

Section 3 Update 10/13/15

Section 3 Update 10/13/15


Attention, troopers! Today we bring you the first in a series of semi-regular updates, detailing the forces, technology, and locations you may encounter...

Winter Contingency - FAQ

Winter Contingency - FAQ


Heads up, Troopers- we've got answers to some of your burning questions

Green valley

Green valley

Full Version 1 comment

I made a quick test map for screenshots and i finally got screenshots to work yay

Afghanistan map ruins

Afghanistan map ruins

Full Version 3 comments

another Afghanistan map on the list homemade brand just how i like em hope you guys enjoy it

Afghanistan Map

Afghanistan Map

Full Version 3 comments

I made a quick Afghanistan map hope the map is awesome for you guys

No mans land

No mans land

Full Version 0 comments

I made my very own No mans land battle field theme and this would be maybe be my most detailed designed map but you guys can be the judge hope you like...

Red Storm The Fall Beta version!

Red Storm The Fall Beta version!

Red Storm Mod Demo 8 comments

The Red Storm Mod Beta In this mod you can try in editor our works! Sides:DDR USA Germany Soviеts!

Super's MapPack more maps!

Super's MapPack more maps!

Demo 4 comments

map includes: -[classified_island]-this map is what started all this! -4 islands -abandon island -abandoned town -canyon -forest_valley -sunset_cove -swamp...

Post comment Comments  (260 - 270 of 531)

Help me with Cold War mod

>>>>> main
>>>> mp.thread_single.exec
>>> thread.exec
>> clockThread:onExecute
> file "/set/stuff/rifle/de_lisle"

12: ("accuracy_boost"«)
13: }

Men Of War - v2.05.15 - standard

Reply Good karma Bad karma-2 votes

You don't install this like a normal mod guys....

I tried to make a friend get it to work but he flipped out and got upset... lol nubcake.

Reply Good karma Bad karma-2 votes

I have the same error, and merhabi also, it is an error with the mod.

Reply Good karma Bad karma0 votes

Your installation must have been incorrect.

Reply Good karma Bad karma-1 votes

de_lisle is not from the Cold War mod. Could be a compatibility issue with other mods you are running.

Reply Good karma Bad karma0 votes

I have the same error, and merhabi also, it is an error with the mod.

I tried all, the mod is buggy.

Reply Good karma Bad karma0 votes

How can i take pictures in men of war AS?

Reply Good karma Bad karma+2 votes

on keybort next to the scroll lock you have ''Print Screen'' button

Reply Good karma Bad karma+1 vote

The Print Screen Key

Reply Good karma Bad karma+2 votes

steam is the best for screenshots you can also use fraps

Reply Good karma Bad karma+1 vote
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Men of War: Assault Squad
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Highest Rated (19 agree) 8/10

Assault Squad is essentially the shinier more visually appealing version of Men of War, I dont find that it adds a lot other than the skirmish mode, some new maps. some new units, and some new models replacing pre-existing ones. It's not exactly groundbreaking however, seeing as it pretty much builds off of the success of it's predecessor, I'm really not even sure why Assault squad was even made, my guess was targetting a streamlined Multiplayer platform, but the game is equally popular as a singleplayer…

Aug 8 2011 by Kastrenzo

Lowest Rated (16 agree) 3/10

Men of War is successful because each game naturally generates its own narrative. It is brilliant because it has character. It is great because (in campaign missions at least) you feel attached to your troops. Assault Squad is Men of War minus all of this, and is horrid. Its lone addition is the new Skirmish mode: a depressing, soulless grind against entrenched AI. Instead of wire-tight combat against a fellow human comes wave after wave of artificially buffed but simple-minded robots; in place…

May 9 2011 by Varsity

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