Men of War: Assault Squad 2 features new single player style skirmish modes that take players from extreme tank combat to deadly sniper stealth missions. Commanders can now faceoff against opponents on various new multiplayer 1v1 – 4v4 maps. To truly bring the battles to life though there is the new 8v8 game mode designed for huge battles on spectacular maps. This new Assault Squad game brings significant game engine and visual improvements as well, with special attention paid to ones that were highly requested by the players.

Description

Read Below! Don't forget to configure set /interaction_entity /human.inc to your liking! Installation: Drag and Drop to an existing mod. If it asks to overwrite the human.inc in that mod, please backup the mod your copying over so you can switch back later if you wish to delete this mod.

Preview
(OLDLAG)Radio+MLG mod 1.2.3! only works for 3.126
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Morpheus__ Author
Morpheus__ - - 605 comments

This is gonna need some testing! Again, lol :|
Tell me if it works, or if there are any bugs!

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agzaz
agzaz - - 10 comments

Pardon me sonne , i got a problem here. i installed the mod and seem to have an error when i start the game. I think it's about the text limit or something ,how do i fix it? Your seem to work fine.

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Morpheus__ Author
Morpheus__ - - 605 comments

okay, I finally found out what it really is, it isn't the tags, but the {set "blah" 1}'s. I added too many of them O_o, gonna try and replace them with something that won't go over the limit. This is only a problem with mods that have other heavily altered inc files.

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agzaz
agzaz - - 10 comments

but in your video it seem to work fine. Is there another way to copy the the code instead of the whole thing? I really like the MLG though.

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Morpheus__ Author
Morpheus__ - - 605 comments

try this one Pastebin.com

go down to the very bottom of the page and copy the raw paste data.

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agzaz
agzaz - - 10 comments

Finally! it work! Thank you so much Sonne!

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Morpheus__ Author
Morpheus__ - - 605 comments

10/10 Will Fix Crash Again -IGN

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Morpheus__ Author
Morpheus__ - - 605 comments

To turn on MLG mode, go to set/interaction_entity/human.inc

and set it from

{if rand 0.0 {tags add "MLG_MODE"}}
to
{if rand 1.0 {tags add "MLG_MODE"}}

To make the radio play music goto human.inc and set

{if rand 0.0 {tags add "MUSIC"}}
to
{if rand 1.0 {tags add "MUSIC"}}

you can change the music by going to
sounds/sonne2/MLG/MUSIC

to make a radio effect on sound, goto latest version of audacity-effects-equalization--> select curve which is at the bottom ->walkietalkie

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Morpheus__ Author
Morpheus__ - - 605 comments

Damn, I forgot to include Tanks shooting Mountain Dew this whole time. 1.2.2 will include:

I.imgur.com

I.imgur.com

and tanks shooting Mountain Dew XD

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Troubleshoot
Troubleshoot - - 8 comments

this word " search in the editor's human equipment menu for radiousa, you will see radios for the faction and player. equip it to your troop and he/she will use that " make me confuse ._.
can u explain in detail way pls. i want to try this mod

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Morpheus__ Author
Morpheus__ - - 605 comments

C:\Program Files (x86)\Steam\SteamApps\common\men of war assault squad

there you will see the mow_assault_squad_ed application

click on that

when its done loading, press f3,
then hover your mouse over breeds
click mp
click eng
click rifle

then place that unit on the map, select it again,

hold ctrl + w while selecting that unit,

click inventory and then search for radiousa.

AND KABOOM!!!

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Troubleshoot
Troubleshoot - - 8 comments

and i cant find {if rand 0.0 {tags add MLG_MODE"}} * im using notepad windows

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Guest
Guest - - 689,283 comments

use Pspad or Notepad++ to open the file.

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Morpheus__ Author
Morpheus__ - - 605 comments

Was about to say that,

Guest :Score 103

Sonne2 :Score -9001 X_x

Illuminati Confirmed!???

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Guest
Guest - - 689,283 comments

i dont think i deserve that score lol XD

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Morpheus__ Author
Morpheus__ - - 605 comments

Its better than my negative over nine thousand score doe

#REKT

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Troubleshoot
Troubleshoot - - 8 comments

Eh! actually im playing MOW xd !

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Troubleshoot
Troubleshoot - - 8 comments

can u make the video and upload it pls

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Morpheus__ Author
Morpheus__ - - 605 comments

goto mow_editor.exe in your men of war folder, been a long time since I've played that game :\, heck the cd is already FUBAR right now..

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Morpheus__ Author
Morpheus__ - - 605 comments

by the way, tell me at which point your at

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Morpheus__ Author
Morpheus__ - - 605 comments

1.2.2 IS ALMOST HERE! Just gotta check some more bugs.

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agzaz
agzaz - - 10 comments

cant wait! HYPE! HYPE!

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Morpheus__ Author
Morpheus__ - - 605 comments

Okay, just gotta confirm if units throw knives at close range.

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Xamot
Xamot - - 26 comments

Sonne2 I have yet to find this anywhere ?

"to make a radio effect on sound, goto latest version of audacity-effects-equalization--> select curve which is at the bottom ->walkietalkie"

Could you tell me in a little more detail which folders to start in
please and thanks for the great work for MoW AS2

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Morpheus__ Author
Morpheus__ - - 605 comments

thats for the audio editing program audacity Audacityteam.org, so you can make your own radio sounds for the game.

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Xamot
Xamot - - 26 comments

Edit: Oct 20

maybe a potential problem, not sure, but I have been having nothing but problems reloading saved games since using this new script. So far the only thing I can say for sure is it has to do with mostly AI dead or maybe "dying" ones. Going into the "mission" file in a save game folder and deleting some of the extras in the dead guys "entity" will finally get the save to work. It is a trial and error and I'm trying to nail it down. But at the moment no save game has reloaded perfectly.

Anyone else having this problem ??

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Morpheus__ Author
Morpheus__ - - 605 comments

which men of war are you using? Men of War, AS1 or AS2?

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Xamot
Xamot - - 26 comments

Sorry Sonne2, I presumed because we were in the AS2 forums that was a given. But Yes ! Men of War Assault Squad 2 ONLY, all dlc's except modern. Fully patched.

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Xamot
Xamot - - 26 comments

ok here is the error in question

"spawn human[136:mp/ger/mgun]"

I had a screen capture, but cant get anything but text working here

p.s. It might have something to do with the "Interaction" lines in their entities. Most dead guys have a line about revival script enabled and numbers. However two of the mgunners I found were {Dying} instead of {Dead} and they had a whole string of stuff about weapons jamming and not being able to move (cant imagine why ?? they're dead) and a lot of other stuff I cant remember now.

p.p.s. No that didn't work, changed them both from dying to dead, I'll keep looking

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Xamot
Xamot - - 26 comments

OK got it, under the player number, and the MID number and Able or not there is a "Weaponry" section. If I delete that the save works. Some just seem to have the reload part and that works I think. But I was deleting it all in testing and only notice a few others later that didn't seem to make the save crash. Deleted everything between {Able and {Chassis, I'm betting its the Accuracy part

Human "mp/ger/sturmovik" 0x96ea
{Position 2532.31 -2121.16}
{xform zl 107.49 y 1.51}
{SpawnedInFog}
{Extender "vitality"
{Dying}
{Health
{current -32.538}
}
{Stamina
{current 0}
}
}
{Interaction
{Flags "revival_script_enabled" "gun_jamming_enabled" "ingame_jam_modifiers" "winter_sound" "terrain_influence" "random_fix_timer" "hangfire" "cant_move" "jam_fix_animations"}
{Calls
{6269 0.253}
{6330 48.107}
{5886 16.016}
{3231 0.115}
{3234 0.115}
{3236 0.115}
{3641 589.913}
}
}
{DisableObstacles}
{Player 1}
{MID 648}
{Able "-select" "personage"}
{Weaponry
{State
{Ammo "weapon_bullet"
{reload}
}
{AccuracyByMotion
{value 0.818805}
{prevposition 2545.83 -2123.47 13.1702}
{prevdirection 0.886476 0.160222 0.434155}
}
}
}
{Chassis
{MovementMode 2}
{MovementSpeed 0.02625}
}
{NameId 77 79}
{Cover
{sector 2532.31 -2121.16 {type "hide_stand"}
{wall 2606.52 -2105.1 2500.4 -2138.56}
{row 0}
{link 0xe1a0}
}
}
{LastDyingAnimation "stand_die_spot_1"}
{FsmState "dead"}
}
{Entity "sg44" 0x96ec
{Extender "stuff"
{Item "sg44" filling "pistol" "ammo" 26}
}
}

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Morpheus__ Author
Morpheus__ - - 605 comments

Hmmm, did this also happen with the revival script and jamming script before the MLG mod? Yikes, AS2 always seems to find a way to mess up something lol.

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Xamot
Xamot - - 26 comments

Yea, it does seem that way HAHAHA.

But first off, we are really lucky in the fact that the "Devs" continue to support their games and the community. A lot of companys DON'T!

Secondly, I must say that the newest patches have made the play ability much much better at least for SP. I opted into the new beta yesterday and so far its been good.

OK, no I didn't seemed to have problems before I downloaded your bundle pack here. a) I started using your revival script a ways back and we had lots of discussions back in the older forums.
b) I never got into your jamming script at all, don't know why
c) I never got your MLG script either because I did not know what it was?? looked like a force field, too spacey for me !

So I wanted your radio guys and revival and grabbed this pack, and that's when the reload problems started. Good news I have been able to "fix" the saves, Bad news it takes a lot of perseverance and scrolling to do so, and I get frustrated just like any other 'modder'
But hey if we didn't enjoy it we wouldn't do it right ??

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Morpheus__ Author
Morpheus__ - - 605 comments

lol, its probably the tags, go into set/interaction_entity and rename human.inc to human2.inc then rename humansetold.inc to human.inc and try saving/reloading again. It will remove many MLG features, but its worth a shot.

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Xamot
Xamot - - 26 comments

Well maybe, but it stopped doing it now. I disabled Jamming Mod and at first it didn't make a difference, see some of the soldiers in the game still had that info in their entities. After a couple of saves and a few tweaks the saves stopped acting up and now the game saves and restores like nothing was ever wrong. Its most certainly tied in with the Jamming Mod and that Weaponry section "if" a soldier dies while that's active in his entity the game freaks out and can't process that

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Morpheus__ Author
Morpheus__ - - 605 comments

hmm, thats pretty weird man. then again the jamming script does have some things that must be improved regarding units dying in animation.

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agzaz
agzaz - - 10 comments

Hey sonne, sorry for bothering you but how did you make that custom background video(the shia labeouf one) on the main menu? what tool did you use?

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Morpheus__ Author
Morpheus__ - - 605 comments

Video to Video Converter Videotovideo.org

Audio:
move the video into the exe, click .mp3, convert it, rename it to main_theme.mp3 and put into mod/resource/music/

Video:
move the video into the exe, click .avi format, after clicking ok, look to the right and scroll down until you see audio options, look at disable audio and switch it to yes, convert and put that into mod/resource/video

You have to remove the audio otherwise the video will be glitchy and you will get REKT.


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agzaz
agzaz - - 10 comments

Dank you . Not gonna get rekt again after countless failure of black screen and "damn it was to fast" video. hehe

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Guest
Guest - - 689,283 comments

lol put in cod mw2 10th preg spinning death head :D

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