Megabyte Punch DEMO
Apr 25, 2012 Demo 3 commentsThis is the demo version (standalone) of Megabyte Punch.
Megabyte Punch is an electro beat 'em up/platforming/fighting game in which you build your own fighter. Every creature in the game is made of separate parts. Parts have their own powers and bonuses (like gun arms for a shoot ability) and you can attach them to yourself freely. You travel through different environments, search for hidden parts and battle other creatures for theirs. This is the adventure mode. Then there is the fight mode. Here you can fight other players in a destructible arena with the abilities your customized creature gives you.
The game takes place in an computer world filled with creatures called Megac. As a young Megac, you fight to enter the Grand Tournament, the biggest fighting competition there is, to compete for the title of strongest of the world!
2 comments by TimReptile on May 11th, 2013
We uploaded the latest version of Megabyte Punch. The version number is 11.5 and you probably won't see a lot of differences with the previous update since most of it is under the hood. We fixed a silly color bug that was only noticeable when you installed the game for the first time with Update 11. We also added some AI fight mode behavior they are a bit less suicidal now. The HUD is a bit more subtle and dynamically scales to your screen resolution. We also added 5 new parts that are currently only available in the part store. You can find the full list of changes below.
We didn't work on Megabyte Punch full time last weeks. We also worked on our little competitive baseball fighting game Lethal League which you can play here:Lethalleague.reptile-games.com
So what's up next? Well, we are going to finish up Megabyte Punch! After 1.5 years of development we are finally reaching the final stage of the game, we will announce an official launch date soon! We are trying to set up some sort of a close Beta (for testing purposes) for who have pre-ordered the game. More details on this will follow later though. We will now lock up our self in the office to start the official crunch, there is a lot left to do!
General fixes and changes:
+ Dynamic HUD size
+ 5 new parts
+ Ai behavior
+ more bombs in Ancient tech to prevent getting stuck
+ some sort of display platform in your house (The camera zooms in to check your parts)
* fixed a color bug
* fixed minor issues- Deleted the version update notifier in the menu (Playtomic quit their services)
~ Minor changes in a few fighting stages
Combat and movement tweaks:
~ Uppercut and Pound ability a bit less overpowered
~ Megabyte Punch punches through a shield now
~ Slicedash a bit more powerful
~ Increased the hitbox of the ground up attack
~ Slightly increased the virus slice ability hitbox
This is the demo version (standalone) of Megabyte Punch.
Highest Rated (2 agree) 10/10
Really a great game that is under the radar. I mean this mixes mega man, and super smash bros into one game, two games so many people love. Yet somehow this game isn't getting nearly the love it should be. I sincerely suggest people check this game out.
Nov 29 2012, 9:58am by kyleschmelzer
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A minor thing but my Xbox 360 wireless pad disconnected while playing and I lost all control.
Can't even exit properly with the keyboard and no idea when I last saved.
I'd like to suggest a control swapping function or at least the ESC key to always be functional.
Just kinda sucks to get stuck like that due to a controller disconnection.
Just thought I'd gripe about it before I Alt+F4 and lose my progress.
Still a great game though ofcourse. One of my favorites :P
Ah that is annoying! We are going to figure something out for this!
I can't find the colorizer for the default paint job (blue/red). Can anyone tell me where to find it?
And any tips on finding the other colorizers?
Just added a new thread on the forum to help you out with the color capsules :)
Desura.com
Awesome, thanks!
Anyone else having trouble with using a 360 controller in MB Punch? I'm enjoying the game but I've found that using the 360 controller (which I find more comfortable for the majority of the game) makes it almost impossible to drop through platforms.
The only way I've found to make it work is to press my palm against the stick and rapidly fan it back and forth, and even then it takes a couple seconds before I manage to drop down.
Hold down and press Jump with the controller instead of double-tap :)
Thanks for your feedback Tolma!
1. There is still a lot to do in the balancing/ flow of the levels, so we will definitely look into this!
2. Good point, also this is something that needs a lot more tweaking and testing :)
SPOILER ALERT
I finally got to the Binary Fortress, and I have to say that it's the most frustrating thing so far in the game. The flying enemies are far too hard to hit because they can spam their attacks at about the same rate as you can get into the air to attack them. That combined with the fact that their attacks are homing half the time makes them devils to get rid of. Drill using AI is the damn hardest to deal with and they're everywhere and they're way too accurate with the drill (a problem exacerbated in tournament mode). It's way too easy to die in the first stage when jumping at that one point kills you if you forget. The door tease at the end of stage three was torture, as I only had one life left at that point and no fume hood. And finally, when I got to the boss, he had two little minions that annoyed the hell out of me (added insult to injury at that point. I was pretty angry). I know that Binary Fortress is the newest level, but I just had a hell of a time with it and thought I might share my thoughts. The only redeeming part was the room where the Subprograms were fighting the Empire. That was pretty neat to see in the middle of the level. Sorry for the mini-rant.
Thanks man, the homing attacks of those flying guys is terrible to fight against and useless to fight with so that ability will be replaced by something else more interesting and playable. The thing with the drill is that they use it too often, something we can tweak. We made the binary fortress pretty difficult since this is one of the final stages, however we are currently redesigning big parts of these levels because they are way to punishing. We are also replacing some virus clouds with a new kind of hazard block that are actually quite fun! I'm glad you did make it to the boss fight though! Thanks for your mini-rant we see some points where we can greatly improve these levels!