Megabyte Punch is an electro beat 'em up/platforming/fighting game in which you build your own fighter. Every creature in the game is made of separate parts. Parts have their own powers and bonuses (like gun arms for a shoot ability) and you can attach them to yourself freely. You travel through different environments, search for hidden parts and battle other creatures for theirs. This is the adventure mode. Then there is the fight mode. Here you can fight other players in a destructible arena with the abilities your customized creature gives you.

The game takes place in an computer world filled with creatures called Megac. As a young Megac, you fight to enter the Grand Tournament, the biggest fighting competition there is, to compete for the title of strongest of the world!

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9 comments by TimReptile on Jul 12th, 2013

We are excited to announce that Megabyte Punch is done and will be released August 6 for PC, Mac & Linux! After almost 2 years of development we have finished Megabyte Punch. Quite a lot of you already played the game in its alpha or beta phase (thank you for your support!). But looking at all the stuff we added, we think it’s worth playing the game all over again once the final version is released!

August 6

Update 11.5 was the last pre-release update, so there is enough new content to make the final release of the game look shiny. For now we’ll keep the added content and changes a secret, but you will find it out soon enough since August 6 is here in less than a month!

Unfortunately we didn’t manage to Greenlit Megabyte Punch for Steam in time for the release. However, we still hold a solid spot in the top 100 of Greenlight so if you keep voting and telling your friends about the game we might be able to release the game on Steam!

For now, just get hyped and expect an awesome release trailer soon!

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Megabyte Punch DEMO

Megabyte Punch DEMO

Apr 25, 2012 Demo 5 comments

This is the demo version (standalone) of Megabyte Punch. (Updated August 6)

Post comment Comments  (70 - 80 of 321)
rivalus Aug 2 2013, 5:42pm says:

I'm interested in buying. Just asking, would I get Steam code if I pre-order now in Desura?

+1 vote     reply to comment
TimReptile Creator
TimReptile Aug 3 2013, 11:11am replied:


+1 vote   reply to comment
rivalus Aug 4 2013, 1:34am replied:

Thanks! Already bought it! Can't wait to play the full version :D
Truth is I was considering Skullgirl. But, I thought about it for quite awhile, and I think I'm already fall in love with Megabyte Punch, so it almost a no brainer.

+1 vote     reply to comment
liamdawe Jul 20 2013, 1:55pm says:

Any ETA for the Linux version yet guys? <3

+3 votes     reply to comment
TimReptile Creator
TimReptile Jul 23 2013, 9:15am replied:

August 6, on the release date!

+2 votes   reply to comment
liamdawe Jul 23 2013, 11:01am replied:

Ah okay, how come this page doesn't list Linux? (It's the reason I asked).

+2 votes     reply to comment
TimReptile Creator
TimReptile Jul 23 2013, 11:06am replied:

Because we didn't have a public linux build. We did closed beta testing for the linux version.

+2 votes   reply to comment
liamdawe Jul 23 2013, 11:09am replied:

Fair enough, thanks for confirming :), looking forward to seeing it and thank you for the Linux support <3

+2 votes     reply to comment
EaglEyeLoco Jul 6 2013, 1:46pm says:

Featured Megabyte Punch in my Indie Spotted series. Great mix of Smash Bros. and Medabots gameplay

+1 vote     reply to comment
TimReptile Creator
TimReptile Jun 24 2013, 5:21pm says:

If you like Megabyte Punch, please give us a yes vote on Steam Greenlight!


+3 votes   reply to comment
s_d May 31 2013, 12:45pm says:

Awesome game! Thanks for bringing it to Linux (soon) :-)

+2 votes     reply to comment
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Megabyte Punch
Windows, Mac, Linux
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Release Date
Released May 7, 2012
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Highest Rated (4 agree) 9/10

Reptile is doing wonderful things with this game. It's art style, music, and gameplay are all wonderfully mature for an alpha state game. It's 100% worth what they're asking for it right now, and I can only see this game's quality increase with promised bug fixes, new parts, levels, and other features on their way. Reptile has shown themselves to be attentive to the concerns of the community and I have faith that this final product will be a very memorable experience. There are problems, but that…

Jan 7 2013, 11:08pm by Tolma

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