This is the demo version (standalone) of Megabyte Punch.
Megabyte Punch is an electro beat 'em up/platforming/fighting game in which you build your own fighter. Every creature in the game is made of separate parts. Parts have their own powers and bonuses (like gun arms for a shoot ability) and you can attach them to yourself freely. You travel through different environments, search for hidden parts and battle other creatures for theirs. This is the adventure mode. Then there is the fight mode. Here you can fight other players in a destructible arena with the abilities your customized creature gives you.
The game takes place in an computer world filled with creatures called Megac. As a young Megac, you fight to enter the Grand Tournament, the biggest fighting competition there is, to compete for the title of strongest of the world!
We uploaded the latest version of Megabyte Punch. The version number is 11.5 and you probably won't see a lot of differences with the previous update since most of it is under the hood. We fixed a silly color bug that was only noticeable when you installed the game for the first time with Update 11. We also added some AI fight mode behavior they are a bit less suicidal now. The HUD is a bit more subtle and dynamically scales to your screen resolution. We also added 5 new parts that are currently only available in the part store. You can find the full list of changes below.
We didn't work on Megabyte Punch full time last weeks. We also worked on our little competitive baseball fighting game Lethal League which you can play here:Lethalleague.reptile-games.com
So what's up next? Well, we are going to finish up Megabyte Punch! After 1.5 years of development we are finally reaching the final stage of the game, we will announce an official launch date soon! We are trying to set up some sort of a close Beta (for testing purposes) for who have pre-ordered the game. More details on this will follow later though. We will now lock up our self in the office to start the official crunch, there is a lot left to do!
General fixes and changes:
+ Dynamic HUD size
+ 5 new parts
+ Ai behavior
+ more bombs in Ancient tech to prevent getting stuck
+ some sort of display platform in your house (The camera zooms in to check your parts)
* fixed a color bug
* fixed minor issues- Deleted the version update notifier in the menu (Playtomic quit their services)
~ Minor changes in a few fighting stages
Combat and movement tweaks:
~ Uppercut and Pound ability a bit less overpowered
~ Megabyte Punch punches through a shield now
~ Slicedash a bit more powerful
~ Increased the hitbox of the ground up attack
~ Slightly increased the virus slice ability hitbox
Highest Rated (3 agree) 9/10
Reptile is doing wonderful things with this game. It's art style, music, and gameplay are all wonderfully mature for an alpha state game. It's 100% worth what they're asking for it right now, and I can only see this game's quality increase with promised bug fixes, new parts, levels, and other features on their way. Reptile has shown themselves to be attentive to the concerns of the community and I have faith that this final product will be a very memorable experience. There are problems, but that…
Jan 7 2013, 11:08pm by Tolma
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