Megabyte Punch is an electro beat 'em up/platforming/fighting game in which you build your own fighter. Every creature in the game is made of separate parts. Parts have their own powers and bonuses (like gun arms for a shoot ability) and you can attach them to yourself freely. You travel through different environments, search for hidden parts and battle other creatures for theirs. This is the adventure mode. Then there is the fight mode. Here you can fight other players in a destructible arena with the abilities your customized creature gives you.

The game takes place in an computer world filled with creatures called Megac. As a young Megac, you fight to enter the Grand Tournament, the biggest fighting competition there is, to compete for the title of strongest of the world!

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9 comments by TimReptile on Jul 12th, 2013

We are excited to announce that Megabyte Punch is done and will be released August 6 for PC, Mac & Linux! After almost 2 years of development we have finished Megabyte Punch. Quite a lot of you already played the game in its alpha or beta phase (thank you for your support!). But looking at all the stuff we added, we think it’s worth playing the game all over again once the final version is released!

August 6

Update 11.5 was the last pre-release update, so there is enough new content to make the final release of the game look shiny. For now we’ll keep the added content and changes a secret, but you will find it out soon enough since August 6 is here in less than a month!

Unfortunately we didn’t manage to Greenlit Megabyte Punch for Steam in time for the release. However, we still hold a solid spot in the top 100 of Greenlight so if you keep voting and telling your friends about the game we might be able to release the game on Steam!

For now, just get hyped and expect an awesome release trailer soon!

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Megabyte Punch DEMO

Megabyte Punch DEMO

Apr 25, 2012 Demo 5 comments

This is the demo version (standalone) of Megabyte Punch. (Updated August 6)

Post comment Comments  (50 - 60 of 321)
Gn0meSlice Aug 6 2013, 10:54am says:

Something I forgot to ask in my other comment; will you be updating the game files on IndieGameStand as well with the special edition? Not all of them use Desura! :)

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TimReptile Creator
TimReptile Aug 6 2013, 2:42pm replied:

Hmm yeah that was the plan but there is some stuff I need to discuss with the IGS guys, since there are some things I can't talk about yet regarding IGS. :)

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lrmcba Aug 6 2013, 10:06am says:

A W E S O M E.
I want this for my notebook at work, but sadly i dont have internet conection or wi-fi. Need internet Activation? DRM? How big is the game?

+1 vote     reply to comment
rivalus Aug 6 2013, 5:09pm replied:

Internet Activation? None. DRM? Nope. How big is the game? In size: 141 MB. So, you can download it and take it anywhere you want.
Just helping a fellow game:-)

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lrmcba Aug 6 2013, 7:41pm replied:


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Adoray Aug 6 2013, 10:06am says:


+1 vote     reply to comment
Gn0meSlice Aug 6 2013, 9:49am says:

Final release! Great job guys!

+1 vote     reply to comment
Psychoray Aug 6 2013, 1:50am says:

It's here! Sadly I won't be able to play today, but I'll take a day off tomorrow to make up for it ;)

+1 vote     reply to comment
thuyquai Aug 5 2013, 9:09pm says:

lol, I was so tempted in pre-order but now I can get it with just 12 bucks :))

+1 vote     reply to comment
Desinightus Aug 5 2013, 9:05pm says:

If we already bought the game will we be able to upgrade to the special edition or do we have to buy the game over again? (btw totally stoked for tomorrow! can't wait for the game :D)

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Megabyte Punch
Windows, Mac, Linux
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Release Date
Released May 7, 2012
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Highest Rated (4 agree) 9/10

Reptile is doing wonderful things with this game. It's art style, music, and gameplay are all wonderfully mature for an alpha state game. It's 100% worth what they're asking for it right now, and I can only see this game's quality increase with promised bug fixes, new parts, levels, and other features on their way. Reptile has shown themselves to be attentive to the concerns of the community and I have faith that this final product will be a very memorable experience. There are problems, but that…

Jan 7 2013, 11:08pm by Tolma

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