Megabyte Punch is an electro beat 'em up/platforming/fighting game in which you build your own fighter. Every creature in the game is made of separate parts. Parts have their own powers and bonuses (like gun arms for a shoot ability) and you can attach them to yourself freely. You travel through different environments, search for hidden parts and battle other creatures for theirs. This is the adventure mode. Then there is the fight mode. Here you can fight other players in a destructible arena with the abilities your customized creature gives you.

The game takes place in an computer world filled with creatures called Megac. As a young Megac, you fight to enter the Grand Tournament, the biggest fighting competition there is, to compete for the title of strongest of the world!

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9 comments by TimReptile on Jul 12th, 2013

We are excited to announce that Megabyte Punch is done and will be released August 6 for PC, Mac & Linux! After almost 2 years of development we have finished Megabyte Punch. Quite a lot of you already played the game in its alpha or beta phase (thank you for your support!). But looking at all the stuff we added, we think it’s worth playing the game all over again once the final version is released!

August 6

Update 11.5 was the last pre-release update, so there is enough new content to make the final release of the game look shiny. For now we’ll keep the added content and changes a secret, but you will find it out soon enough since August 6 is here in less than a month!

Unfortunately we didn’t manage to Greenlit Megabyte Punch for Steam in time for the release. However, we still hold a solid spot in the top 100 of Greenlight so if you keep voting and telling your friends about the game we might be able to release the game on Steam!

For now, just get hyped and expect an awesome release trailer soon!


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Megabyte Punch DEMO

Megabyte Punch DEMO

Apr 25, 2012 Demo 5 comments

This is the demo version (standalone) of Megabyte Punch. (Updated August 6)

Post comment Comments  (30 - 40 of 321)
lrmcba
lrmcba Aug 8 2013, 10:00am says:

Just a question, the "Special Edition" is the same that the "Regular Edition" plus the bonus content? or is another version of the game?

+1 vote     reply to comment
TimReptile
TimReptile Aug 8 2013, 11:53am replied:

It's the same game, "just" added content!

+1 vote     reply to comment
TimReptile
TimReptile Aug 8 2013, 4:45am replied:

It actually does support controllers! :)

+1 vote     reply to comment
DarkSpriteStudios
DarkSpriteStudios Aug 8 2013, 4:55am replied:

Wicked , are you going to plan and do a multiplayer version

+1 vote     reply to comment
B1acky
B1acky Aug 8 2013, 5:42pm replied:

There is split screen local co-op and versus mode :]

+1 vote     reply to comment
DarkSpriteStudios
DarkSpriteStudios Aug 9 2013, 4:06am replied:

I know I just want to play online with other people around the world , test out my parts. I be help to wrote the server code for free , just to see how far we could push game as it is a wicked game

+2 votes     reply to comment
TENTACLE_BOSS
TENTACLE_BOSS Aug 9 2013, 8:13am replied:

I support this, and so do many people on the Greenlight page. It seems to be the only thing missing from this game. Just a basic online versus component, and maybe co-op if you want to push it a little further. That extra effort goes a long way if it's possible to implement.

+1 vote     reply to comment
DarkSpriteStudios
DarkSpriteStudios Aug 9 2013, 8:32am replied:

Well I said that I will help if they need it , let see what they say , I would also love to see this on the a console or handheld

+1 vote     reply to comment
Gn0meSlice
Gn0meSlice Aug 9 2013, 11:06am replied:

GameStick, anyone? ;)

+1 vote     reply to comment
DarkSpriteStudios
DarkSpriteStudios Aug 9 2013, 11:17am replied:

I was thinking about the ps vita

+1 vote     reply to comment
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Megabyte Punch
Platforms
Windows, Mac, Linux
Developer
Reptile
Engine
Unity
Contact
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Official Page
Megabytepunch.com
Release Date
Released May 7, 2012
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9.3

156 votes submitted.

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Highest Rated (4 agree) 9/10

Reptile is doing wonderful things with this game. It's art style, music, and gameplay are all wonderfully mature for an alpha state game. It's 100% worth what they're asking for it right now, and I can only see this game's quality increase with promised bug fixes, new parts, levels, and other features on their way. Reptile has shown themselves to be attentive to the concerns of the community and I have faith that this final product will be a very memorable experience. There are problems, but that…

Jan 7 2013, 11:08pm by Tolma

Style
Genre
Adventure
Theme
Fighter
Players
Single & Multiplayer
Project
Indie
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