Megabyte Punch DEMO
Apr 25, 2012 Demo 3 commentsThis is the demo version (standalone) of Megabyte Punch.
Megabyte Punch is an electro beat 'em up/platforming/fighting game in which you build your own fighter. Every creature in the game is made of separate parts. Parts have their own powers and bonuses (like gun arms for a shoot ability) and you can attach them to yourself freely. You travel through different environments, search for hidden parts and battle other creatures for theirs. This is the adventure mode. Then there is the fight mode. Here you can fight other players in a destructible arena with the abilities your customized creature gives you.
The game takes place in an computer world filled with creatures called Megac. As a young Megac, you fight to enter the Grand Tournament, the biggest fighting competition there is, to compete for the title of strongest of the world!
1 comment by TimReptile on May 11th, 2013
We uploaded the latest version of Megabyte Punch. The version number is 11.5 and you probably won't see a lot of differences with the previous update since most of it is under the hood. We fixed a silly color bug that was only noticeable when you installed the game for the first time with Update 11. We also added some AI fight mode behavior they are a bit less suicidal now. The HUD is a bit more subtle and dynamically scales to your screen resolution. We also added 5 new parts that are currently only available in the part store. You can find the full list of changes below.
We didn't work on Megabyte Punch full time last weeks. We also worked on our little competitive baseball fighting game Lethal League which you can play here:Lethalleague.reptile-games.com
So what's up next? Well, we are going to finish up Megabyte Punch! After 1.5 years of development we are finally reaching the final stage of the game, we will announce an official launch date soon! We are trying to set up some sort of a close Beta (for testing purposes) for who have pre-ordered the game. More details on this will follow later though. We will now lock up our self in the office to start the official crunch, there is a lot left to do!
General fixes and changes:
+ Dynamic HUD size
+ 5 new parts
+ Ai behavior
+ more bombs in Ancient tech to prevent getting stuck
+ some sort of display platform in your house (The camera zooms in to check your parts)
* fixed a color bug
* fixed minor issues- Deleted the version update notifier in the menu (Playtomic quit their services)
~ Minor changes in a few fighting stages
Combat and movement tweaks:
~ Uppercut and Pound ability a bit less overpowered
~ Megabyte Punch punches through a shield now
~ Slicedash a bit more powerful
~ Increased the hitbox of the ground up attack
~ Slightly increased the virus slice ability hitbox
This is the demo version (standalone) of Megabyte Punch.
Highest Rated (2 agree) 10/10
Really a great game that is under the radar. I mean this mixes mega man, and super smash bros into one game, two games so many people love. Yet somehow this game isn't getting nearly the love it should be. I sincerely suggest people check this game out.
Nov 29 2012, 9:58am by kyleschmelzer
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Feedback time!
1: the new forward + normal attack (let's call it 'the jab' for now) is a bit obnoxious. especially if you want to just run up to your opponent and just use your normal three-hit combo, the jab just gets in your way. A good solution would be to map the jab to dash + normal attack (double forward + normal attack). That way you also can't spam it so easily when you're close to your opponent
2: The super-smash bros-like special attack selection system is a bit screwed. Prior to this update, when holding two direction keys, you would always do the special attack mapped to the last direction key you pressed. walking first, then holding the 'up' key while walking, and then doing your special, would execute your 'up' special attack. Now, however, your 'forward' mapped attack overrides everything, so while you're moving, you can only do the 'forward' special attack. It's kind of similar to the problem with the jab: while you're walking, your attack selection becomes clumsy, and you can only select one attack.
3: now that you can slide while doing the down + normal attack (which is a great improvement on it's own), the slice dash ability has become somewhat obsolete. The slice dash has missed out on the damage increases abilities such as slice, uppercut, sniper shot, and machine gun have gotten over the past few updates. I suggest the slice dash' damage is increased. which brings me to point 4:
4: The same goes for other underpowered, neglected abilities such as launch and blaster. The drill and tornado are, digging aside, kind of similar in use, but the drills power is just nothing compared to what the tornado can dish out. Virus slice is a bit too weak too, if you ask me.
[continued]
Heyoo Fonsj,
As you know we really appreciate your feedback! However maybe next time you can post your feedback here: Desura.com so we won't get a huge conversation on the frontpage :D
1. I personally had to get used to the "jab" as well, it's a new way of attacking that requires some tweaking again and feedback from you guys. Mapping the jab to a dash + attack might be an idea. We'll have to discuss it!
2. This is an undesirable effect from some tweaks we did on the ability selection with a controller. Fixing it in the upcoming update.
3. The slice dash is in need of quite some tweaking we maybe have to redesign that whole ability, it doesn't feel right anymore.
4&5. Lot's a balancing is on the to do list, the tricky thing with balancing these abilities is that the effect of the ability is really different if you're fighting against AI or against a human player. For example, I love the use the virus slice against Dion for some hit and run action. Since the knockback is weak and the poison is a bit slow the effect on AI is quite minimal. The same for the uppercut, it's an easy kill ability against AI. In a fight against a human player you can anticipate on the uppercut by using your shield, it's quite difficult to hit a human player with the uppercut so it's quite rewarding if you finally hit someone for 19 damage. I hope this makes sense!
6. This is just a matter of time, we will add more parts and abilities and balance all the parts out more.
Thanks again for your feedback!
[continued]
5: Tornado is pretty overpowered and way too easy to spam, and 19 damage for an uppercut is just plain ridiculous.
6: ability/part diversity: some abilities are restricted to only one part (such as virus slice, or attack speed up), which is a waste, since I think they're cool abilities with a lot of potential, and it's a shame to see them on only one kind of enemy with one specific part in the entire game. It goes the other way around too: for example, hips are predominantly used for spinkicks and plus jumps (although the latest level went in the good direction with a hip that can lay bombs)
and that's it! thanks for removing the awful shield break knockback and annoying frostbyte deep soundtrack, and the new colorizer interface and hub is great. Keep it up!
Look very good :D
is like Smash + Megaman!
I bought Megabyte punch from The Greenlight bundle. I must say it is a really nice game.
Want it on Linux
Please we need a multiplayer option... I know that it is hard to implement, but it will be awesome to duel against friends online
It will be awesome indeed!
All the more reason to get it onto Steam! I really hope that in the future we will be able to change the color of parts from our inventory as well... Doing it part by part in the arena lobby is time consuming...
Changing your colors without punching blocks might be happening in the near future....:)