Megabyte Punch is an electro beat 'em up/platforming/fighting game in which you build your own fighter. Every creature in the game is made of separate parts. Parts have their own powers and bonuses (like gun arms for a shoot ability) and you can attach them to yourself freely. You travel through different environments, search for hidden parts and battle other creatures for theirs. This is the adventure mode. Then there is the fight mode. Here you can fight other players in a destructible arena with the abilities your customized creature gives you.

The game takes place in an computer world filled with creatures called Megac. As a young Megac, you fight to enter the Grand Tournament, the biggest fighting competition there is, to compete for the title of strongest of the world!

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9 comments by TimReptile on Jul 12th, 2013

We are excited to announce that Megabyte Punch is done and will be released August 6 for PC, Mac & Linux! After almost 2 years of development we have finished Megabyte Punch. Quite a lot of you already played the game in its alpha or beta phase (thank you for your support!). But looking at all the stuff we added, we think it’s worth playing the game all over again once the final version is released!

August 6

Update 11.5 was the last pre-release update, so there is enough new content to make the final release of the game look shiny. For now we’ll keep the added content and changes a secret, but you will find it out soon enough since August 6 is here in less than a month!

Unfortunately we didn’t manage to Greenlit Megabyte Punch for Steam in time for the release. However, we still hold a solid spot in the top 100 of Greenlight so if you keep voting and telling your friends about the game we might be able to release the game on Steam!

For now, just get hyped and expect an awesome release trailer soon!


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Megabyte Punch DEMO

Megabyte Punch DEMO

Apr 25, 2012 Demo 5 comments

This is the demo version (standalone) of Megabyte Punch. (Updated August 6)

Post comment Comments  (20 - 30 of 321)
Carnival73
Carnival73 Aug 18 2013, 3:31am says:

You've come a very long way with this. I am shocked that it's not on Steam yet. I would've paid fifty bucks for this back in my teens for the Sega Genesis and ranked it up there with Sonic & Toe Jam.

The Sega influence really shines through.

+2 votes     reply to comment
Gn0meSlice
Gn0meSlice Aug 28 2013, 11:40am replied:

Got greenlit today on Steam!

+3 votes     reply to comment
Carnival73
Carnival73 Aug 10 2013, 3:59pm says:

Hi, this might just be that my Logitech game pads got out of wack but could also be Megabytes' programming.

When using two Logitech game pads, both set to X-Input, either controller takes control of both players at the same time in a two player game.

Both game pads share the same hub but not the same port. Also one is wired and the other one is wireless. It might just be that I have an unusual combonation of game pads hooked up.

+1 vote     reply to comment
TimReptile
TimReptile Aug 11 2013, 4:20pm replied:

Can you check if player 1 has Default Gamepad Controls 1 and player 2 got Default Gamepad Controls 2 :)

+1 vote     reply to comment
Carnival73
Carnival73 Aug 17 2013, 5:39am replied:

Hey, sorry it took so long. Waited for another Logitech Wirelss to come in the mail (previously dualing my wireless with a corded and getting strange results in some games).

Anywho, both of the player controls were set properly: 1 for player 1 and 2 for player 2 but I had to click on the 'default reset button for game pad 2 which was using keyboard keys for commands.

Using the default resest button instantly put in the proper game pad keys and allowed the game to recognize that I was using two different controllers.

All good now and for anyone else with the same issue (confused by my explanation) - Go to Options>Input>Player 2 and click the 'Default Game Pad' button.

+1 vote     reply to comment
Zone-Spyker
Zone-Spyker Aug 9 2013, 8:42pm says:

played the entire game through,
I was glad to be a part of the alpha ^^
can't wait for more

+1 vote     reply to comment
TimReptile
TimReptile Aug 10 2013, 10:50am replied:

Hope you like it! And thanks for being here so early on in the development!

+1 vote     reply to comment
Zone-Spyker
Zone-Spyker Aug 10 2013, 2:32pm replied:

I loved it!
was nice to see something grow!

+1 vote     reply to comment
Stranno
Stranno Aug 9 2013, 9:12am says:

Finished.

Youtube.com

The final enemy is tricky if you dont choose the right parts.

Great game, i like the Smash Bros combat system and parts customization.

+2 votes     reply to comment
megaflux
megaflux Aug 8 2013, 4:46pm says:

congrats on actually getting there! hope you make a billion $ so you can get your hands on the gundam license.

+3 votes     reply to comment
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Megabyte Punch
Platforms
Windows, Mac, Linux
Developer
Reptile
Engine
Unity
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Official Page
Megabytepunch.com
Release Date
Released May 7, 2012
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Highest Rated (4 agree) 9/10

Reptile is doing wonderful things with this game. It's art style, music, and gameplay are all wonderfully mature for an alpha state game. It's 100% worth what they're asking for it right now, and I can only see this game's quality increase with promised bug fixes, new parts, levels, and other features on their way. Reptile has shown themselves to be attentive to the concerns of the community and I have faith that this final product will be a very memorable experience. There are problems, but that…

Jan 7 2013, 11:08pm by Tolma

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Adventure
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Fighter
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Single & Multiplayer
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