Megabyte Punch is an electro beat 'em up/platforming/fighting game in which you build your own fighter. Every creature in the game is made of separate parts. Parts have their own powers and bonuses (like gun arms for a shoot ability) and you can attach them to yourself freely. You travel through different environments, search for hidden parts and battle other creatures for theirs. This is the adventure mode. Then there is the fight mode. Here you can fight other players in a destructible arena with the abilities your customized creature gives you.

The game takes place in an computer world filled with creatures called Megac. As a young Megac, you fight to enter the Grand Tournament, the biggest fighting competition there is, to compete for the title of strongest of the world!

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We are excited to announce that Megabyte Punch is done and will be released August 6 for PC, Mac & Linux! After almost 2 years of development we have finished Megabyte Punch. Quite a lot of you already played the game in its alpha or beta phase (thank you for your support!). But looking at all the stuff we added, we think it’s worth playing the game all over again once the final version is released!

August 6

Update 11.5 was the last pre-release update, so there is enough new content to make the final release of the game look shiny. For now we’ll keep the added content and changes a secret, but you will find it out soon enough since August 6 is here in less than a month!

Unfortunately we didn’t manage to Greenlit Megabyte Punch for Steam in time for the release. However, we still hold a solid spot in the top 100 of Greenlight so if you keep voting and telling your friends about the game we might be able to release the game on Steam!

For now, just get hyped and expect an awesome release trailer soon!


Megabyte Crunch - Update 11.5

Megabyte Crunch - Update 11.5

News 2 comments

After 1.5 years of development we are finally reaching the final stage of the game, we will announce an official launch date soon!

Megabyte Punch Update 11

Megabyte Punch Update 11

News 3 comments

In-game configurable input, 9 new hidden colors, the Cybra (mini-boss) and quite a bit more! Update 11 has arrived.

Megabyte Punch Update 10

Megabyte Punch Update 10

News 8 comments

Megabyte Punch is updated! Again! As fitting for an update in Beta, lots of fixes and tweaks next to a lot of minor additions.

Technical Punching

Technical Punching

News 3 comments

This is a technical article. If you're looking to make your own little brawler or just interested in how exactly the combat in Megabyte Punch works, this...

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Megabyte Punch DEMO

Megabyte Punch DEMO

Demo 7 comments

This is the demo version (standalone) of Megabyte Punch. (Updated August 6)

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soonpurered
soonpurered

bat i hef now thine to pay it wif

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soonpurered
soonpurered

i want riley this game the demo is all nice

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Hazmatbrigade
Hazmatbrigade

Hey! I'm going to be writing a "First Impressions" article for this game as my first contribution to Gather Your Party (can't be a review, not technically released, semantics). I've had the game since October of last year, and have loved it more and more with every update. I really can't wait for the addition of online multiplayer if you guys choose to do so.

Good luck with the game guys! It's shaping up to be a great one!

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TimReptile Creator
TimReptile

Thanks Tyler! It was a nice article!
For those who are interested: Gatheryourparty.com

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Kwama57
Kwama57

Wow!! Delightful surprise for an indie game in Beta stage! I would just like some more work on the inventory interface for an easier sorting and view of the parts, and welcome more RPG elements. Music is great, design is cool, fantastic!

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TimReptile Creator
TimReptile

Thanks! :)

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JirachiKid
JirachiKid

Got this game yesterday, and it's pretty awesome. This being part Smash Brothers, I feel right at home since I have played those games. I get quite a bit of humor when I send enemies flying and they tear through blocks.

I have something to report, as well. At Level 3, Stage 1, there's a curved tunnel where there is a chain of bombs that I believe are supposed to go off one after another clearing away blocks, but a few of them are a bit too far apart. Did you need the Drill Arm to carefully get through, or slam an enemy through the blocks? I got past that part, but I got blown up in the process. I just wondered if this could be a slight design oversight.

Also, will there be more variety of attacks you can use? I've seen a lot of parts (up to Level 4), but not much in the way of attacks.

In any case, keep up the good work!

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TimReptile Creator
TimReptile

Thanks for reporting that issue...We are aware of this one! They should explode correctly...however , there is a little issue with the shock wave triggering those bombs. It will be fixed in the upcoming update. :) There will be more attacks yes!

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DoubleJayFG
DoubleJayFG

Update 11 was awesome with the new effects, colors, smarter airborne enemies and all, but I didn't get why you took away the virus imunity from most of the parts that previously had it and why there is no imunity to green gas at all. At least you could make those parts reduce the damage taken form those gas clouds.

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TimReptile Creator
TimReptile

Thanks man, there is no immunity for the green virus anymore for two reasons. First thing was level design, some parts of the levels we designed with those virus clouds were quite useless if you got the immunity. On top of that, it's possible to make a nice virus build for your fighter. This build will become useless when your opponent can be immune to all your attacks. I'm glad you like the update though! :)

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Megabyte Punch
Platforms
Windows, Mac, Linux
Developer
Reptile
Engine
Unity
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Highest Rated (4 agree) 9/10

Reptile is doing wonderful things with this game. It's art style, music, and gameplay are all wonderfully mature for an alpha state game. It's 100% worth what they're asking for it right now, and I can only see this game's quality increase with promised bug fixes, new parts, levels, and other features on their way. Reptile has shown themselves to be attentive to the concerns of the community and I have faith that this final product will be a very memorable experience. There are problems, but that…

Jan 7 2013 by Tolma

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Adventure
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Fighter
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