Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas. In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer. All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans.
This is a near total overhaul of Divide and Conquer's audio. It expands the soundtrack significantly. Allowing some factions to have totally unique music playlists in campaign and on the battlefield. It also revamps the weapon impact sound effects on the battle map.
This is a large overhaul of Divide and Conquer's audio experience. It touches both music and battle sound effects.
The music has been greatly expanded allowing for many factions to have totally unique music associated with them. For example, Khand's music now has a distinctly Mongolian feel to it, while Umbar(Ar Adunaim) has a very sinister and ominous sound to them, Rohan sounds more or less as you would expect, Bree's music is tailor made to put a smile on your face. Not all factions have totally unique music playlists, but all factions' music playlists have been improved in one way or another.
On the battlemap, all weapon types now have a set of unique sound effects that play in various contexts. This is actually a port of a mod created for Europa Barbarorum II. They have a video showcase that will show off the sound effects in game far better than I could ever describe! Just ignore the fact that the units in the video aren't LOTR units, listen to the sounds. ;)
The only sounds not included are the arrow and bow sounds. Those sound effects remain vanilla for now. I may look into changing those in the future.
1. Install Divide and Conquer v2.1 Moddb.com
2. Merge the data folder found in the download with the data folder in your mod install location. Usually something like steam/steamapps/common/Medieval II Total War/mods/Third_Age_3. Say yes to overwrite when prompted.
3. Navigate to data/sounds in your mod folder and delete Events.dat and Events.idx.
4. Start the game up normally and enjoy!
Should be save game compatible. Also should be compatible with all future versions of DAC :)