Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas. In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer. All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans.

Add addon Report New MUSIC SUB-MOD for TA:TW Divide and Conquer1.2
Filename
New_MUSIC_SUB-MOD.rar
Category
Music
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Mr_Nygren
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693.77mb (727,472,755 bytes)
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511 (1 today)
MD5 Hash
fe3b4e5fbded4d597640feef94a5d913
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Description

Using mostly what was already implemented in Third Age Total War: Divide and Conquer, i have shortened down alot of full songs, removed all the medieval 2 vanilla songs completely, changed places of when a certain song will play and made the game experience more epic. The main focus being to give most factions unique music instead of all the good factions sharing their music, and all the evil ones sharing theirs etc. I wanted to have most factions feel more unique - and create the epic feeling of the movies when playing! I have mostly used what was already in there, but removed not only entire songs but also cut the existing ones into smaller pieces. I have added some clips of songs in as replacements for those i removed. But the size is now smaller compared to vanilla. And i must say there are no full songs in there added in by me. One or two full songs may be there from before as i didn't remove everything that was included in the official release. Expect more for less! :D

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New MUSIC SUB-MOD for TA:TW Divide and Conquer1.2
Comments
ericscb
ericscb

Awesome!

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Mr_Nygren Author
Mr_Nygren

Thanks man =). Spent a month (more than eight hours a day) on this but didn't do everything in a row.

Reply Good karma+1 vote
angel199x
angel199x

Thanks for the mod, it's pretty good. Though not quite as seamless (like RAF's music mod for TA 3.2) as there are notable pauses between tracks...at least in the quick battles I've tested. Yet to try campaign though. :)

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Mr_Nygren Author
Mr_Nygren

Yes, i had no choice but to cut the tracks/music.

Reply Good karma+1 vote
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Medieval II: Total War: Kingdoms
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Windows
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Creative Assembly
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SEGA
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Custom
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