Take command of your army and expand your reign in Medieval II. Direct massive battles featuring up to 10,000 bloodthirsty troops on epic 3D battlefields, while presiding over some of the greatest Medieval nations of the Western and Middle Eastern world. Spanning the most turbulent era in Western history, your quest for territory and power takes you through Europe, Africa, and the Middle East, and even onto the shores of the New World.

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Map of Norway in SS Bitta fun Bitta fun
Blog RSS Feed Post news Report abuse Latest News: Campaign Map unveiled

2 comments by Hross on Oct 4th, 2010

It's always exciting working on new projects, and although 1:13 is not new, the new focus of the project (moving to M2TW) has been unexpectedly popular. Some of the old team have decided to stay on board, since leaving ETW. But what has been great is the response in the latest recruiting drive.
Having a new mapmaker on board is a great boost to morale, and having a map will be a massive strong foundation for all the rest of the modding work we have yet to come.

We are already discussing things such as new ground textures -obviously we can't have things like green grass and farmland. We will probably use some textures from vanilla such as desert, snow and perhaps keep some green in some areas such as pine forests and some savanna or jungle at the fringes of the world. We have some ideas to replace tree models with skyrise and destroyed city blocks, so instead of forests you will see a grey and desolate landscape, rather than a medieval one.

The map is the first step in making hard decisions on factions, not just the roster but also their identities and how they should play out in the campaign. On our map for instance, Britain is a set of small mountainous islands at the fringe of Europa, so we will angle them to be naval and use eilte units rather than massed conscripts.

UPDATE:

About the map itself. We wanted to really get into the world of a post-apocalyptic future and so we've taken up some recognisable themes such as climate change and nuclear devastation. As you can see, in our future- the polar ice caps have melted and the sea levels risen to drown out much of the world as we know it. The map is based on actual scientific projections. The circle where the Arctic used to be is something we call 'the Halo'- it's a concrete structure, a pure-water storage facility, all that remains of what was once trapped in the ice sheets. This massively valuable resource of unpolluted water is going to be one of the major fighting grounds for the campaign, which is why we placed it in the centre of our world.

So, I'll leave you with that for now- and be sure to press 'watch this mod' on the right hand side to see our develops with textures, strat models and a preview of the campaign map layout. We will also shortly be revealing our factions roster and unit rosters.

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M2TW Units Addon Mod v2.1

M2TW Units Addon Mod v2.1

Dec 18, 2014 Full Version 1 comment

(This is an update to Units Addon Mod v2.1. If any administrator is reading this, please delete the older version 2.0, thank you.) This mod will add an...

XVIIth Century Mod

XVIIth Century Mod

Apr 25, 2012 Full Version 7 comments

Here is the most recent version of the XVIIth Century Mod. The files come in a .zip file and there is no installer.

animations

animations

Jan 16, 2010 Patch 25 comments

Basically theese are new animations for Medieval II: Total War (swordsmen, bowmen, spearmen etc)..which make battles look more awesome and enjoyable...

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Post comment Comments  (30 - 40 of 52)
RetardiusMaximus
RetardiusMaximus Jul 19 2008, 12:34pm says:

love this game

+2 votes     reply to comment
jfw98
jfw98 Apr 7 2008, 10:26pm says:

I have the same problem as simoshizzle. can anyone help me out!!!!

+2 votes     reply to comment
simoshizzle
simoshizzle Aug 19 2007, 3:29pm says:

ive installed road to jerusalem mod for metw but when i open the game is closes on the main screen why? can some help?

+2 votes     reply to comment
Jewek
Jewek Aug 7 2007, 10:02pm says:

Cant you extend the turn in the campain?? if some one know pleas tell me!

+1 vote     reply to comment
mUniChCDN
mUniChCDN Mar 29 2010, 7:04pm replied:

u can make each turn 1 year instead of 2 years if thats what u mean

+2 votes     reply to comment
freakinwat
freakinwat Dec 23 2009, 7:29am replied:

Maybe search for the notepad where it says how many turns, then change it?
I dunno, that'd take you ages.

+1 vote     reply to comment
Jewek
Jewek Aug 3 2007, 8:40pm says:

Whay have no one done a Napoleon MOD to this game yet?? there are Napoleon mods to Rome: Total War and
Medeival: Total War. Do any one know if it will be a Napolen mod for this game?

0 votes     reply to comment
elementwewf
elementwewf Jul 23 2007, 5:43pm says:

to use mongols or aztecs in grand campaign u need to beat it

0 votes     reply to comment
Achilliezz
Achilliezz Jul 12 2007, 10:01am says:

I just wanna know if therz a GAME FREAK out there dat can tell me how 2 use da Aztecs or da Mongols in the grand campaign mode or if its totally impossible can somebody hollah at me??!!!

+1 vote     reply to comment
Keromalas
Keromalas Oct 17 2009, 10:33pm replied:

Notz whenz youz talkz allz gansterz like tiz...

Only way to play Aztecs is to A) Beat the campaign or B) Cheat. No I will not tell you how to cheat. Figure it out or watch youtube.

+1 vote     reply to comment
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Medieval II: Total War
Platform
Windows
Publisher
Sega
Engine
Custom Built
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Release Date
Released Nov 2006
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Style
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Real Time Strategy
Theme
Medieval
Players
Single & Multiplayer
Project
AAA
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Medieval II: Total War: Kingdoms
Medieval II: Total War: Kingdoms Single & Multiplayer Real Time Strategy
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