Take command of your army and expand your reign in Medieval II. Direct massive battles featuring up to 10,000 bloodthirsty troops on epic 3D battlefields, while presiding over some of the greatest Medieval nations of the Western and Middle Eastern world. Spanning the most turbulent era in Western history, your quest for territory and power takes you through Europe, Africa, and the Middle East, and even onto the shores of the New World.

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About Westeros: Total War with 5 comments by Toho on Jan 26th, 2012

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House Baratheon of Storm's End
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The Westeros: Total War team is proud to present a new preview of a re-done House Baratheon of Storm's End. Credits: Units by Murfmurf with the exception of the Household Guard, made byEmperor of Hell.Special thanks to: Rusichi: Total War, Edric Storm, 1066, Broken Crescent, Ornamentum, Lord Calidor and members of the M&B OSP community such as Dejawolf, Narf, Pino, Fred and Wee.

Peasants

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A peasant levy drawn from a lord's holdings. They are weakly armed and armoured, but cheap and available in plentiful supply.

Levy Spearmen

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A levy of peasants with slightly more training than most. Armed with spears and stout oak shields they are a common sight in Westerosi armies.

Levy Bowmen

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These levied peasants are armed with bows. They are not as capable as their professional comrades but very useful enmasse nonethless.

Stormland Spearmen

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These men are professional spearmen, their equipment and training paid for by their leige lord. In battle they are a stalwart defensive unit against most opposition.

Stormland Pikemen

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Stormland Pikemen are lethal both in attack and defence. Rarer than spearmen due to their extensive training, they are extremely valuable troops and anathema to enemy cavalry.

Stormland Longbowmen

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Professional longbowmen are drawn from a lord's domain from the peasant population. Often beginning their lives as gamesmen and hunters, they are now amongst the most lethal archers in a Westerosi army.

Stormland Crossbowmen

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Easy to manufacture and cheap, crossbows are a common sight on a Westerosi battlefield. The Stormlands is no exception, and these men are more readily available than their longbow wielding comrades, and deadly at close range.

Stormland Men-at-Arms

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These men are those most readily available heavy infantry to a Stormlands general. Used wisely they are effective shocktroops and deadly to light infantry.

Stormland Infantry

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Whilst many in Westeros prefer the axe or sword, the Stormlands is different. Here the warhammer is the weapon of choice. These men have taken it a step further, and wield huge poleaxes and bucklers, easily smashing apart enemy formations.

Stormland Mounted Men-at-Arms

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Mounted versions of their infantry comrades, Mounted Men-at-Arms are a compromise between scouts and more heavily armed knights.

Sworn Swords User Posted Image
Sworn Swords are minor landholders and knights, in this case from the Stormlands. They are good heavy cavalry, and although lacking the plate of noblemen, they are still very well armoured.

Stormland Nobles User Posted Image
Nobles are the elite fighting force of the Westerosi world. Hailing from the most wealthy and powerful of the Stormland families, they are encased in castle-forged steel and ride equally armoured destriers.

Kingswood Hunters User Posted Image
These men have been drawn from the Kingswood south of King's Landing and north of Storm's End. They are archers without peers, and are deadly at range.

March WardensUser Posted Image
March Wardens are veteran soldiers from the Dornish borderlands. As such they have adopted many Dornish practices and styles, including a shorter recurve bow. They are excellent archers, and when switching to sword and shield in melee, they are equally capable.

Household Guard User Posted Image
These men are the personal guard of the Baratheon family, or in the case, Renly. They are veterans one and all,and versatile with both spear and sword.

Knights of Storm's EndUser Posted Image

These knights sworn to the Baratheon household have taken up their image of their masters. They also fight in their style, switching to a warhammer when their lance has been used.

We hope you've enjoyed this preview! As ever, nothing is final and small changes may be made. Feel free to ask any questions! And here's a sig!
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Much love, Murf.


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Post comment Comments  (30 - 40 of 49)
Jewek
Jewek Aug 7 2007, 10:02pm says:

Cant you extend the turn in the campain?? if some one know pleas tell me!

+1 vote     reply to comment
mUniChCDN
mUniChCDN Mar 29 2010, 7:04pm replied:

u can make each turn 1 year instead of 2 years if thats what u mean

+2 votes     reply to comment
freakinwat
freakinwat Dec 23 2009, 7:29am replied:

Maybe search for the notepad where it says how many turns, then change it?
I dunno, that'd take you ages.

+1 vote     reply to comment
Jewek
Jewek Aug 3 2007, 8:40pm says:

Whay have no one done a Napoleon MOD to this game yet?? there are Napoleon mods to Rome: Total War and
Medeival: Total War. Do any one know if it will be a Napolen mod for this game?

0 votes     reply to comment
elementwewf
elementwewf Jul 23 2007, 5:43pm says:

to use mongols or aztecs in grand campaign u need to beat it

0 votes     reply to comment
Achilliezz
Achilliezz Jul 12 2007, 10:01am says:

I just wanna know if therz a GAME FREAK out there dat can tell me how 2 use da Aztecs or da Mongols in the grand campaign mode or if its totally impossible can somebody hollah at me??!!!

+1 vote     reply to comment
Keromalas
Keromalas Oct 17 2009, 10:33pm replied:

Notz whenz youz talkz allz gansterz like tiz...

Only way to play Aztecs is to A) Beat the campaign or B) Cheat. No I will not tell you how to cheat. Figure it out or watch youtube.

+1 vote     reply to comment
mei6352
mei6352 Jun 25 2007, 1:37pm says:

11223344,HOHO.Who are you

0 votes     reply to comment
Robenator
Robenator May 15 2007, 9:52pm says:

I've always wanted to conquer the whole world in this game however, even the long campaign doesn't provide enough time, at least for me. Does any one know which file and which value to edit to extend the campaigns? If at all possible, or if there's any mods out there that do this.

+1 vote     reply to comment
Ilsamir_Lord
Ilsamir_Lord Jun 1 2007, 12:57am says:

You can double (or triple, or quadruple etc.) the number of turns by going into data/world/maps/campaign/imperial campaign, opening descr_strat.txt then find the line that says "timescale 2.00". This basically means that there will be two years per turn, so changing it to 1.00 will double the campaign time limit, making 0.50 will quadruple it etc.

Hope that helps, though I'm not sure if it will extend the campaign or just mean that each turn covers a shorter period of time - you can check this easily though by clicking on the faction shield icon and looking for turns remaining - though I'm sure you already knew about that :D

+1 vote     reply to comment
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Medieval II: Total War
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Windows
Publisher
Sega
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Released Nov 14, 2006
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Medieval II: Total War: Kingdoms, Released Aug 27, 2007
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