Imagine a game with rich strategy, yet simple rules. Imagine a game which only took 5-15 minutes per session, yet had enough depth and replayability to keep you occupied for hours at a time.

Imagine no longer; Mayhem Intergalactic is here!

In a nutshell, Mayhem Intergalactic is a turn-based 4X strategy game. It provides a streamlined version of the gameplay found in other turn-based strategy games, freeing you from resource micromanagement and letting you concentrate on actual strategy.

In Mayhem Intergalactic, you start with one planet in a randomly-generated or pre-made galaxy. Your job is to conquer more planets, expand your empire, and wipe out the other empires vying for total domination. Your opponents can be human (internet and LAN play are both supported) or computer-controlled.

To accomplish this task, you have only two moves available: Moving ships between planets, and upgrading planets. Once ordered to move, ships can't turn around or change direction until they reach their destination. When they do, if enemies are present a battle will occur, and the winner takes control of the planet.

Ships are built automatically every turn at all your planets, at a rate depending on the size of the planet. You can increase the rate by upgrading the planet, at the cost of one turn's production from that planet.

That's it. The above is a complete, if superficial, description of the rules. What it doesn't tell you is the depth of the resulting gameplay. As a master of Mayhem, you have dozens of tactics and strategies at your disposal. Blitzkrieg or defense-in-depth? Power on through the front lines or sneak around the back? Attack with full strength and leave yourself open to counterattack, or split your fleet and risk total annihilation? And those are just the obvious ones.

Mayhem Intergalactic is "finished", and yet under continual improvement; regular patches add new features and content, all of which are free for existing customers. Fan feature requests are seriously considered.

There is no DRM.

Key features:

  • This uniquely streamlined take on the classic "4X" (eXplore, eXpand, eXploit, eXterminate) genre provides your strategy fix in minutes, not hours.
  • A stirring dynamic soundtrack spurs you on to glorious victory!
  • Randomly-generated and hand-crafted maps offer interesting and varied tactical situations.
  • Create your own galaxies, then conquer them — or share them with friends.
  • Simple rules, emergent strategy. Dozens of tactics await discovery.
  • An alien wearing a monocle!

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Blog RSS Feed Report abuse Latest News: Mayhem Intergalactic's Aussie bushfire appeal: Follow-up

4 comments by inventivedingo on Jul 19th, 2009

Smoke from the Victorian bushfires mixes with clouds over Warrandyte. Photo: Nick Carson.In February 2009, bushfires swept through the state of Victoria, Australia, killing 173 people (initial estimates were higher), destroying 2,200 houses, and leaving hundreds more people injured and thousands more homes damaged. 7,500 people were left homeless. That's a lot of people.

As a fellow Aussie, and having had my own close encounter with a (much smaller) bushfire back in 2003, I knew I had to help somehow. So I pledged half of the proceeds from sales of my indie game, Mayhem Intergalactic, to the Australian Red Cross's bushfire appeal, starting from the day the fires took hold (February 7th) through to March 14th.

Donation receipt Due largely to the inevitable lengthy delays involved in getting money from distributors and having it wired internationally, and also to this little thing I’ve got going on called “final year of university” and a lack of fondness for doing complicated accounting (this was harder to sort out than you’d think), I hadn’t actually done this until a few days ago. But now I have, which means I can reveal how much money we raised:

$1,055.02!
(in Australian dollars)

Wowsers! Thank you so much to everyone who chipped in!

Unfortunately the specific Australian Red Cross bushfire appeal which I was intending to donate the money to actually ended before I received the money (doh!), so I couldn't donate to it. Instead, I rounded up to $1,100 and donated the money to the Australian Red Cross’s “Where It’s Needed - Australia” category, that being the closest available. Mea culpa. I hope nobody is too disappointed about that. I'm sure some of the money will find its way to any bushfire victims who are still in need. Even if not, rest assured that it all went to a good cause.

Photo at top-right by Nick Carson.

What game is this?

Mayhem Intergalactic, a game with rich strategy, yet simple rules. Mayhem Intergalactic is a game which only takes 5-15 minutes per session, yet has enough depth and replayability to keep you occupied for hours at a time

In a nutshell, Mayhem Intergalactic is a turn-based 4X strategy game. It provides a streamlined version of the gameplay found in other turn-based strategy games, freeing you from resource micromanagement and letting you concentrate on actual strategy. See this earlier news post containing gameplay details, or watch the video below:


Mayhem Intergalactic screenshot Mayhem Intergalactic screenshotMayhem Intergalactic screenshot
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Mayhem Intergalactic v1.2.3 Demo

Mayhem Intergalactic v1.2.3 Demo

Feb 14, 2009 Demo 0 comments

This is a free feature-limited demo with no time limit or usage limit. It showcases the Quick Start singleplayer mode and has restricted multiplayer capabilities...

Mayhem Intergalactic v1.2.2 Demo

Mayhem Intergalactic v1.2.2 Demo

Jan 30, 2009 Demo 0 comments

This is a free feature-limited demo with no time limit or usage limit. It showcases the Quick Start singleplayer mode and has restricted multiplayer capabilities...

Mayhem Intergalactic v1.2.1 Demo

Mayhem Intergalactic v1.2.1 Demo

Jan 24, 2009 Demo 0 comments

This is a free feature-limited demo with no time limit or usage limit. It showcases the Quick Start singleplayer mode and has restricted multiplayer capabilities...

Mayhem Intergalactic v1.2 Demo

Mayhem Intergalactic v1.2 Demo

Nov 30, 2008 Demo 2 comments

This is a free feature-limited demo with no time limit or usage limit. It showcases the Quick Start singleplayer mode and has restricted multiplayer capabilities...

Post comment Comments  (30 - 33 of 33)
Zirty
Zirty Dec 1 2008, 6:49pm says:

Sound's like a Galcon ripoff... But it's in D , cool !

+2 votes     reply to comment
inventivedingo Creator
inventivedingo Dec 6 2008, 5:35am replied:

I actually started work on Mayhem Intergalactic six months before Galcon was made, and it was 90% feature-complete two months before Galcon was made. :-) The two games didn't influence each other's development at all.

But yeah, they're coincidentally similar in some ways, though they play and feel very different. The most obvious difference is that Galcon is real-time while Mayhem Intergalactic is turn-based.

It is indeed made in D. In fact, I believe it's the first D game ever to go on sale (and the only one I know of that's out right now, period).

Thanks for your interest, all!

+2 votes   reply to comment
ScarySquirrel
ScarySquirrel Jan 25 2009, 8:38am replied:

This reminds me of Risk with upgradeable territories and no "Conquer Cards".

+2 votes     reply to comment
inventivedingo Creator
inventivedingo Jan 25 2009, 11:46pm replied:

Yeah, it's been said. :-)

+2 votes   reply to comment
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Mayhem Intergalactic
Platform
Windows
Developed By
inventivedingo
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Release Date
Released Jul 2, 2007
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Turn Based Strategy
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