Imagine a game with rich strategy, yet simple rules. Imagine a game which only took 5-15 minutes per session, yet had enough depth and replayability to keep you occupied for hours at a time.

Imagine no longer; Mayhem Intergalactic is here!

In a nutshell, Mayhem Intergalactic is a turn-based 4X strategy game. It provides a streamlined version of the gameplay found in other turn-based strategy games, freeing you from resource micromanagement and letting you concentrate on actual strategy.

In Mayhem Intergalactic, you start with one planet in a randomly-generated or pre-made galaxy. Your job is to conquer more planets, expand your empire, and wipe out the other empires vying for total domination. Your opponents can be human (internet and LAN play are both supported) or computer-controlled.

To accomplish this task, you have only two moves available: Moving ships between planets, and upgrading planets. Once ordered to move, ships can't turn around or change direction until they reach their destination. When they do, if enemies are present a battle will occur, and the winner takes control of the planet.

Ships are built automatically every turn at all your planets, at a rate depending on the size of the planet. You can increase the rate by upgrading the planet, at the cost of one turn's production from that planet.

That's it. The above is a complete, if superficial, description of the rules. What it doesn't tell you is the depth of the resulting gameplay. As a master of Mayhem, you have dozens of tactics and strategies at your disposal. Blitzkrieg or defense-in-depth? Power on through the front lines or sneak around the back? Attack with full strength and leave yourself open to counterattack, or split your fleet and risk total annihilation? And those are just the obvious ones.

Mayhem Intergalactic is "finished", and yet under continual improvement; regular patches add new features and content, all of which are free for existing customers. Fan feature requests are seriously considered.

There is no DRM.

Key features:

  • This uniquely streamlined take on the classic "4X" (eXplore, eXpand, eXploit, eXterminate) genre provides your strategy fix in minutes, not hours.
  • A stirring dynamic soundtrack spurs you on to glorious victory!
  • Randomly-generated and hand-crafted maps offer interesting and varied tactical situations.
  • Create your own galaxies, then conquer them — or share them with friends.
  • Simple rules, emergent strategy. Dozens of tactics await discovery.
  • An alien wearing a monocle!

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Smoke from the Victorian bushfires mixes with clouds over Warrandyte. Photo: Nick Carson.In February 2009, bushfires swept through the state of Victoria, Australia, killing 173 people (initial estimates were higher), destroying 2,200 houses, and leaving hundreds more people injured and thousands more homes damaged. 7,500 people were left homeless. That's a lot of people.

As a fellow Aussie, and having had my own close encounter with a (much smaller) bushfire back in 2003, I knew I had to help somehow. So I pledged half of the proceeds from sales of my indie game, Mayhem Intergalactic, to the Australian Red Cross's bushfire appeal, starting from the day the fires took hold (February 7th) through to March 14th.

Donation receipt Due largely to the inevitable lengthy delays involved in getting money from distributors and having it wired internationally, and also to this little thing I’ve got going on called “final year of university” and a lack of fondness for doing complicated accounting (this was harder to sort out than you’d think), I hadn’t actually done this until a few days ago. But now I have, which means I can reveal how much money we raised:

$1,055.02!
(in Australian dollars)

Wowsers! Thank you so much to everyone who chipped in!

Unfortunately the specific Australian Red Cross bushfire appeal which I was intending to donate the money to actually ended before I received the money (doh!), so I couldn't donate to it. Instead, I rounded up to $1,100 and donated the money to the Australian Red Cross’s “Where It’s Needed - Australia” category, that being the closest available. Mea culpa. I hope nobody is too disappointed about that. I'm sure some of the money will find its way to any bushfire victims who are still in need. Even if not, rest assured that it all went to a good cause.

Photo at top-right by Nick Carson.

What game is this?

Mayhem Intergalactic, a game with rich strategy, yet simple rules. Mayhem Intergalactic is a game which only takes 5-15 minutes per session, yet has enough depth and replayability to keep you occupied for hours at a time

In a nutshell, Mayhem Intergalactic is a turn-based 4X strategy game. It provides a streamlined version of the gameplay found in other turn-based strategy games, freeing you from resource micromanagement and letting you concentrate on actual strategy. See this earlier news post containing gameplay details, or watch the video below:


Mayhem Intergalactic screenshot Mayhem Intergalactic screenshotMayhem Intergalactic screenshot
Easy as 1.2.3: Mayhem Intergalactic updated

Easy as 1.2.3: Mayhem Intergalactic updated

News 0 comments

Mayhem Intergalactic has been updated to version 1.2.3. In addition to the amusing version number (well, I’m amused) this update introduces a new feature...

50% of proceeds to help Aussie bushfire victims

50% of proceeds to help Aussie bushfire victims

News 17 comments

I hereby pledge to donate 50% of the proceeds from sales of my indie game (both via Steam, and direct sales via my website), starting from the 7th of...

Mayhem Intergalactic now on Steam - new features, also available direct from dev

Mayhem Intergalactic now on Steam - new features, also available direct from dev

News 3 comments

Turn-based 4X strategy game with a streamlined version of old-school 4X gameplay released on Steam. Now with achievements! Mayhem Intergalactic frees...

Mayhem Intergalactic: Easy to understand, hard to explain

Mayhem Intergalactic: Easy to understand, hard to explain

News 0 comments

A few people have asked me to post an explanation of Mayhem Intergalactic's gameplay. I've made a couple of attempts, but evidently I'm not doing very...

Mayhem Intergalactic v1.2.3 Demo

Mayhem Intergalactic v1.2.3 Demo

Demo 0 comments

This is a free feature-limited demo with no time limit or usage limit. It showcases the Quick Start singleplayer mode and has restricted multiplayer capabilities...

Mayhem Intergalactic v1.2.2 Demo

Mayhem Intergalactic v1.2.2 Demo

Demo 0 comments

This is a free feature-limited demo with no time limit or usage limit. It showcases the Quick Start singleplayer mode and has restricted multiplayer capabilities...

Mayhem Intergalactic v1.2.1 Demo

Mayhem Intergalactic v1.2.1 Demo

Demo 0 comments

This is a free feature-limited demo with no time limit or usage limit. It showcases the Quick Start singleplayer mode and has restricted multiplayer capabilities...

Mayhem Intergalactic v1.2 Demo

Mayhem Intergalactic v1.2 Demo

Demo 2 comments

This is a free feature-limited demo with no time limit or usage limit. It showcases the Quick Start singleplayer mode and has restricted multiplayer capabilities...

Post comment Comments  (20 - 30 of 33)
udm
udm

In case Chris is too busy to explain the game, allow me:

When you start the game, you can customise the galaxy setting the way you want it. Once you enter the game, your objective is to colonise the other planets. There's no researching or any complicated mumbo jumbo found in Master of Orion or other 4X games. The game is turn based, so every turn, you decide which planet you want to colonise. It's about 25% luck based - neutral planets have NPCs which you will need to overcome to colonise.

There's no "control" over combat - you just select the size of the fleet you want to move, and click on where you want to move it. Then, you end turn. Every turn, you can choose to upgrade a planet's production levels. Again, it's very simplified and streamlined. Just select and click and presto! Your planet will produce more ships. However, the drawback is, when you upgrade a planet's production, it has to wait 2 turns later before it starts producing again, so this adds another layer of strategy

Sounds simple? You bet it is. However, it's also very addictive

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inventivedingo Creator
inventivedingo

Thanks for posting your explanation, udm, I appreciate it. :-)

Reply Good karma+3 votes
udm
udm

You're welcome. Also good job on putting up that new vid.

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digitalmouse
digitalmouse

Crispy's gone legit! go, dawg, go!

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inventivedingo Creator
inventivedingo

Hi digitalmouse! Long time no see.

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Robots!
Robots!

you mean something like this? Newgrounds.com ?

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udm
udm

No. It's turn based. Star Baron is real time

I suggest you take a look at the demo

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udm
udm

piper: its not. It's like chess in space. It's fast and addictive, so I recommend all of you to give the demo a shot

I noticed that the average rating was 7. Have those who voted actually played the demo? Sorry but I think this game deserves more than that

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piper647
piper647

It look like Galactic Civ with less graphics improvement.

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Robots!
Robots!

yeah, an explanation of gameplay would improve downloads.

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essemgee
essemgee

No offense, but I have no clue what this game is about. Looks like a space adventure, but to what extent? I try to see a video of some sort that shows (or lies) about game content so I can make a more informed decision followed with some sort of explanation I should expect in the game along with features. If you could point me to this kind of resource, I can then decide if I want to partake. I study space adventures a lot, almost to a sickness and I always want to delve into something new.

Thank you.

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inventivedingo Creator
inventivedingo

None taken. :-) You're right, I need to fiddle with this page a bit more to make it more obvious.

It's a turn-based strategy game. It's stripped-down compared to most turn-based strategy games, however; there is no economy, no tech tree, and only one kind of ship.

This simplification makes it easier to learn and quicker to play through (I can easily finish a game in 10 minutes), without noticeably hurting gameplay depth. The strategies available to you are subtle and more natural (less "designed", more "emergent") than in some other games.

I hope to put a video up soonish. If you want to see it as soon as it's out, I suggest adding the game to your watched list. Or, if you don't want to wait, it won't take long to check out the demo (see the link above).

Reply Good karma+2 votes
[$#!T-Happens]
[$#!T-Happens]

sounds cool

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Zirty
Zirty

Sound's like a Galcon ripoff... But it's in D , cool !

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inventivedingo Creator
inventivedingo

I actually started work on Mayhem Intergalactic six months before Galcon was made, and it was 90% feature-complete two months before Galcon was made. :-) The two games didn't influence each other's development at all.

But yeah, they're coincidentally similar in some ways, though they play and feel very different. The most obvious difference is that Galcon is real-time while Mayhem Intergalactic is turn-based.

It is indeed made in D. In fact, I believe it's the first D game ever to go on sale (and the only one I know of that's out right now, period).

Thanks for your interest, all!

Reply Good karma+2 votes
ScarySquirrel
ScarySquirrel

This reminds me of Risk with upgradeable territories and no "Conquer Cards".

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inventivedingo Creator
inventivedingo

Yeah, it's been said. :-)

Reply Good karma+2 votes
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Mayhem Intergalactic
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