Mayhem Intergalactic v1.2.3 Demo
Feb 14, 2009 Demo 0 commentsThis is a free feature-limited demo with no time limit or usage limit. It showcases the Quick Start singleplayer mode and has restricted multiplayer capabilities...
Imagine a game with rich strategy, yet simple rules. Imagine a game which only took 5-15 minutes per session, yet had enough depth and replayability to keep you occupied for hours at a time.
Imagine no longer; Mayhem Intergalactic is here!
In a nutshell, Mayhem Intergalactic is a turn-based 4X strategy game. It provides a streamlined version of the gameplay found in other turn-based strategy games, freeing you from resource micromanagement and letting you concentrate on actual strategy.
In Mayhem Intergalactic, you start with one planet in a randomly-generated or pre-made galaxy. Your job is to conquer more planets, expand your empire, and wipe out the other empires vying for total domination. Your opponents can be human (internet and LAN play are both supported) or computer-controlled.
To accomplish this task, you have only two moves available: Moving ships between planets, and upgrading planets. Once ordered to move, ships can't turn around or change direction until they reach their destination. When they do, if enemies are present a battle will occur, and the winner takes control of the planet.
Ships are built automatically every turn at all your planets, at a rate depending on the size of the planet. You can increase the rate by upgrading the planet, at the cost of one turn's production from that planet.
That's it. The above is a complete, if superficial, description of the rules. What it doesn't tell you is the depth of the resulting gameplay. As a master of Mayhem, you have dozens of tactics and strategies at your disposal. Blitzkrieg or defense-in-depth? Power on through the front lines or sneak around the back? Attack with full strength and leave yourself open to counterattack, or split your fleet and risk total annihilation? And those are just the obvious ones.
Mayhem Intergalactic is "finished", and yet under continual improvement; regular patches add new features and content, all of which are free for existing customers. Fan feature requests are seriously considered.
There is no DRM.
Key features:
4 comments by inventivedingo on Jul 19th, 2009 digg this super bookmark
In February 2009, bushfires swept through the state of Victoria, Australia, killing 173 people (initial estimates were higher), destroying 2,200 houses, and leaving hundreds more people injured and thousands more homes damaged. 7,500 people were left homeless. That's a lot of people.
As a fellow Aussie, and having had my own close encounter with a (much smaller) bushfire back in 2003, I knew I had to help somehow. So I pledged half of the proceeds from sales of my indie game, Mayhem Intergalactic, to the Australian Red Cross's bushfire appeal, starting from the day the fires took hold (February 7th) through to March 14th.
Due largely to the inevitable lengthy delays involved in getting money from distributors and having it wired internationally, and also to this little thing I’ve got going on called “final year of university” and a lack of fondness for doing complicated accounting (this was harder to sort out than you’d think), I hadn’t actually done this until a few days ago. But now I have, which means I can reveal how much money we raised:
Wowsers! Thank you so much to everyone who chipped in!
Unfortunately the specific Australian Red Cross bushfire appeal which I was intending to donate the money to actually ended before I received the money (doh!), so I couldn't donate to it. Instead, I rounded up to $1,100 and donated the money to the Australian Red Cross’s “Where It’s Needed - Australia” category, that being the closest available. Mea culpa. I hope nobody is too disappointed about that. I'm sure some of the money will find its way to any bushfire victims who are still in need. Even if not, rest assured that it all went to a good cause.
Photo at top-right by Nick Carson.
Mayhem Intergalactic, a game with rich strategy, yet simple rules. Mayhem Intergalactic is a game which only takes 5-15 minutes per session, yet has enough depth and replayability to keep you occupied for hours at a time
In a nutshell, Mayhem Intergalactic is a turn-based 4X strategy game. It provides a streamlined version of the gameplay found in other turn-based strategy games, freeing you from resource micromanagement and letting you concentrate on actual strategy. See this earlier news post containing gameplay details, or watch the video below:
This is a free feature-limited demo with no time limit or usage limit. It showcases the Quick Start singleplayer mode and has restricted multiplayer capabilities...
This is a free feature-limited demo with no time limit or usage limit. It showcases the Quick Start singleplayer mode and has restricted multiplayer capabilities...
This is a free feature-limited demo with no time limit or usage limit. It showcases the Quick Start singleplayer mode and has restricted multiplayer capabilities...
This is a free feature-limited demo with no time limit or usage limit. It showcases the Quick Start singleplayer mode and has restricted multiplayer capabilities...
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In case Chris is too busy to explain the game, allow me:
When you start the game, you can customise the galaxy setting the way you want it. Once you enter the game, your objective is to colonise the other planets. There's no researching or any complicated mumbo jumbo found in Master of Orion or other 4X games. The game is turn based, so every turn, you decide which planet you want to colonise. It's about 25% luck based - neutral planets have NPCs which you will need to overcome to colonise.
There's no "control" over combat - you just select the size of the fleet you want to move, and click on where you want to move it. Then, you end turn. Every turn, you can choose to upgrade a planet's production levels. Again, it's very simplified and streamlined. Just select and click and presto! Your planet will produce more ships. However, the drawback is, when you upgrade a planet's production, it has to wait 2 turns later before it starts producing again, so this adds another layer of strategy
Sounds simple? You bet it is. However, it's also very addictive
Thanks for posting your explanation, udm, I appreciate it. :-)
You're welcome. Also good job on putting up that new vid.
Crispy's gone legit! go, dawg, go!
Hi digitalmouse! Long time no see.
you mean something like this? Newgrounds.com ?
No. It's turn based. Star Baron is real time
I suggest you take a look at the demo
piper: its not. It's like chess in space. It's fast and addictive, so I recommend all of you to give the demo a shot
I noticed that the average rating was 7. Have those who voted actually played the demo? Sorry but I think this game deserves more than that
It look like Galactic Civ with less graphics improvement.
yeah, an explanation of gameplay would improve downloads.