Payned Action improves the effects and the gameplay of Max Payne 2. New muzzleflash, tracerround and blood animations,
new weaponsounds, some Bullettime changes and a kick function (no KungFu!), but just look at the features below.
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Payned Action v.1.41 by ANB_Seth - deutsch
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Das Mod:
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In Payned Action werden die Effekte und das gameplay von Max Payne 2 so richtig aufgemotzt. Es gibt neue Lauffeuer, Tracerround und Blut animationen,
neue Sounds für die Waffen und einige Änderungen an der Bullettime. Max kann jetzt auch treten (kein KungFu!). Aber genug, die Infos stehen unten.
Neu in v 1.41
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- verbesserte Lauffeuer für ingrams und M4
- Neue Sounds für Beretta, M4 und MP5
- Schusswunden in cutscenes
Neu in v 1.3
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- Verbesserte Effekte
- Neu Bluttexturen
- Gegner schießen ungenauer
- Neue Bullettime sounds
- Leuchtende Tracerrounds nur noch bei Schnellfeuerwaffen
- genauere Shotgun
- Geänderte Schussanimationen für Mp5 und Shotgun
und
- Schallgedämpfte Berettas ( aus dem "Silenced Berettas" mod von fyrwurxx (models von fluffy)
Features:
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- Neue Lauffeuer Effekte für alle Waffen
- Neue (filmreife) Tracerround Effekte - is zwar nich ganz realistisch, sieht aber geil aus.
- Neue Melee Funktion - Der Kick. Damit kann Max Objekte wegtreten, oder Gegner zu Boden stoßen
- Neue Bullettime - so wie in Max Payne 1
- Kamerafahrt beim Nachladen in der Bullettime
- Keine automatische BT wenn Max in den shootdodge geht.
(Die Datei "Payned Action v.1.2 - final - autoBTdodge.mp2m" enthält dieses Feature nicht)
- Neue shootingsounds für Beretta, Desert Eagle, MP5, M4, AK47, Shotgun, Striker
- Neue reloadsounds für Beretta, Desert Eagle
- Neue Bluteffekte und Texturen
- Neue Kugeleinschläge auf Kugelsicheren Westen
- Neue Kugeleinschläge mit Shotgun, Striker, Sawed-Off
- Detailiertere Kugeleinschläge mit den Ingrams
- Kugeln machen mehr Schaden
- Kugeln durchdringen Gegner
- Man kann mehr Munition mit sich herumtragen
- Gegner werden von Shotgunsalven umgeworfen (Anmerkung: zumindest, wenn sie nicht sofort drauf gehen)
Bugs:
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- hoffentlich keine...
Feedback:
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- Wenn euch das mod gefällt, oder nicht, oder ein bisschen, oder wenn ihr meint es wäre das mieseste was euch
je untergekommen ist, gebt mir bescheid, Oder auch nicht - jdoe2@gmx.de
- Wenn ihr Teile des Mods für eure eigenen benutzen wollt - VERPISST EUCH!! Nein, war nur spaß. Mailed mir einfach.
Und jetzt viel Spaß :)
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Payned Action v.1.41 by ANB_Seth - english
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The Mod:
--------
Payned Action improves the effects and the gameplay of Max Payne 2. New muzzleflash, tracerround and blood animations,
new weaponsounds, some Bullettime changes and a kick function (no KungFu!), but just look at the features below.
New in v 1.41
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- improved muzzleflah-effects for ingrams and m4
- new sounds for beretta, m4 and mp5
- wounds in cutscenes
New in v 1.3
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- improved effects
- New Blooddecals
- decreased accuracy for enemy projectiles
- New bullettime sounds
- Flashing tracerroundeffects just for automatic weapons
- changed shootanimation for mp5 and shotgun
and
- silenced berettas from the silenced berettas mod from fyrwurxx (models from fluffy)
Features:
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- New muzzleflash effects for all guns and rifles
- New Tracerroundeffects (very movielike)
- New Melee function - the kick. You can kick objects or enemys.
- New Bullettime - gamespeed like in Max Payne 1, no yellow fading and stuff
- rotating camerea when reloading in Bullettime
- No auto-bullettime when shootdodging (not in "Payned Action v.1.2 - final - autoBTdodge.mp2m")
- New shooting sounds for Beretta, Desert Eagle, MP5, M4, AK47, Shotgun, Striker
- New reload sounds for Beretta and Desert Eagle
- New (cool) bloodeffects and Decals
- New bullethits on Kevlars and Helmets
- New bullethits with Shotgun, Striker and Sawed-Off
- more detailed bullethits with the ingrams
- Bullets make more damage
- Bodypenetrating bullets
- bigger Poketsize (up to 1000)
Bugs:
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- god, I hope not...
Feedback:
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- If you like my mod, or not, or just a bit, or if you think this is the lousiest thing ever seen
by the human eye, mail me, or not - For questions/comments/suggestions - contact me at jdoe2@gmx.de
- If you would like to use stuff out of this mod - GO TO HELL! No, just kidding. Please, just contact me.
And now, enjoy it :)
Ive been looking for this exact thing! Improves the effects and sounds without muddling up the gameplay with useless additions. Thank you!
I love the Mod but my only two complaints are as followed:
Cons:
*Bigger Poketsize (up to 1000)
This should be reverted back to it's default Ammo Capacity for DOA Difficulty only.
*No Dual Sawed-Off Shotguns :(
I really want Dual Sawed-Off Shotguns. 2 Shells per trigger pull(Instant Kill at Close-Medium Range) with a longer reload speed 8-10 seconds unless you reload inbetween shots but also the longer reload speed should leave you vulnerable if you get flanked, so be careful.
Other than the Cons I absolutely love this Mod. I just wiped Kaufman and his Goons out on Dead_On_Arrival Difficulty with the Silenced 9mm Beretta along with Bullet-Time to get those Instant Kill Headshot. I also did NOT take any Damage from Kaufman or his goons and I did this so Precisely that Kaufman and his Goons did NOT fire a single shot. That is how ******* awesome this Mod is. Pure Luck and Skill was on my side.