Master of Tactics is a 4X Space Turn Based Strategy Game. It has a tactical combat system making the game heavy on strategy with a deep technology tree. It is also light on micro management! Master of Tactics is set in the future, just after the discovery of interstellar space travel and involves a race to explore the galaxy, colonise new worlds, and control the galaxy's strategic resources. Features: Custom Craft Design, Tactical Battle System, Strategic Resources, Diplomacy (espionage, sabotage, trading) and Random Galaxy Generation.
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Nov 16 2013 Anchor | ||
Hello, MoT! So, more keybindings would be great. The specific keys I indicate for different options don't matter, they're just used as a starting point. So, some ideas to start with (lots inspired by Dominions 4, if you've ever played it):
Is there a way, in battle, to turn a ship but not move at all? Would be nice to be able to turn towards an enemy and not use up extra movement (even might allow turn, fire, turn kind of stuff). In battle, you're already using [Shift] as an action modifier, so another one for 'only turn' could work too ([Alt]?) Edited by: wyantb |
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Nov 16 2013 Anchor | ||
I shall try to get most of this in version 1.07... ESC - Exit all windows (good idea) Battle View, Ability to restrict a craft's movement to turn only - Good idea. Galaxy View Battle View I may implement n/j on all screen for consistency. I will also consider reminding a player to move a craft to explore or have auto explore! |
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Nov 18 2013 Anchor | ||
Probably, yes. The player can organize ships into fleets, though; n/j wouldn't take the user to specific ships, just toplevel groups that have no decisions (speaking of fleets, why does the fleet view show individual ships and not the fleets they're grouped into? I don't care that CraftName1-50 are moving towards the enemy planet, I care that FleetA is moving there and has 50 ships). So if you only have, say, 5 fleets, each with 50 ships, without orders, the player could flip through those pretty quickly.
Most of the time, I give out orders without using Express Click. Therefore, most of the time I don't get automatically moved onto the next ship. With all the battle keybindings I'm suggesting, the intent is to be able to move through movement more easily, as well as actually control the movement that does happen. Want to have some small fighters run along the outside, but point inward and do a driveby along the way? Move, turn, shoot, turn, move...No way Express Click and the autofocus next craft situation can deal with that. |
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Nov 19 2013 Anchor | ||
I shall change the fleet window so it displays the fleet instead of all crafts in the fleet - thanks for pointing that out, sometime its hard to see the wood for the trees! |
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