Independent strategy video game created by Jan Zeleny. The combination of procedurally generated challenges, realistic graphics and board-game-like straightforward rules. It is a challenging business simulation game with everything around cargo delivery. The player acts as a entrepreneur in control of a transport company. He needs to lay tracks on a difficult terrain, invent and buy new vehicles, project routes and compete against economical rules to make as much profit by transporting passengers and various cargo types as possible to beat other players score around the world. Follow me on Twitter: twitter.com/JanZeleny85 Or on Facebook: www.facebook.com/mashinky/ Or Steam: store.steampowered.com/app/598960/Mashinky/

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EA Release date

EA Release date

News 1 comment

Early Access Release date is finally set in stone.

May delayed status report

May delayed status report

News

New status report of Mashinky development is took more than I expected, but it is finally here!

Fourth status report - It summarises my development in 4/2017

Fourth status report - It summarises my development in 4/2017

News

And promissed second status on Mashinky game development in a row ;)

Third status report - It summarises my development in 3/2017

Third status report - It summarises my development in 3/2017

News

Finally another status on Mashinky game development ;) I will post here one more since it is some time from last one.

Status report 2/2017

Status report 2/2017

News

Second status report - It summarises my development in 2/2017

Status report

Status report

News

Very first status report - Is summarise my development from 12/2016 to 1/2017

Greenlight is on!

Greenlight is on!

News

Mashinky Steam Greenlight is finally on! Please vote :) As always, I am glad for any critics, ideas, thoughts..

Game mechanics

Game mechanics

Feature

This short paper describes some of my ideas behind game rules and basic mechanics.

Game pillars / Features

Game pillars / Features

Feature

List of game pillars and features. This is vital part of game-play and user experience and I think that the combination of old-school hardcore mechanics...