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2065: Humanity prepares itself for the colonization of Mars. The early history of the red planet, however, holds some mysterious surprises. There is already life on Mars – (un)dead life.


Guide your crew through a breathtaking single-player campaign and solve the mystery of the undead. Well-thought-out base building and skillful resource management are the key to fending off zombie attacks. The game challenges your creativity and each level demands new tactical approaches. It is up to you to make quick, clear decisions and limit the spread of these creatures. This is the only way for you and your crew to get through the mission safely.


Steam Early Access - September 26


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November Update!

Our first big update since our Early Access launch is here, bringing you two new levels to play!! YAY!! Level 14 – “Phantom” and level 15 – “Sanguine Mesa” of the campaign are now ready and implemented. What’s more? We’ve gathered a lot of great feedback and suggestions from the community, and have already managed to implement some of them in this update. Besides of a lot of bug fixes we’ve also made huge optimizations in regards to our crowd simulation, and have reduced the memory footprint.

Let’s have a closer look at the new features:

Level 14 – Phantom:

17-11-06_level14


A wide and open ranged level with huge amount of enemies coming from basically every direction. Discover large craters and old relics of the former times.

Level 15 – Sanguine Mesa:

17-11-06_level15


You’ll be landing at some very unstable ground here. You should better listen to Cpt. Tobin. Does it remind you of level 3? Yes, but this time…. it’s different!

Lander shield:

17-11-06_shield


The lander now has an optional shield which can be activated in it’s ring menu. The shield protects the lander from minor attacks, and gives you additional time to deal with the attacking enemies while keeping the health of the lander at 100%. Certainly some of you are desperately waiting for this feature :)

No destroyed buildings task:

17-11-06_noBuildingsLost


In regards to the difficulty, we have removed the “no destroyed buildings” from the victory task while keeping the “no crew lost” task. So you do not have to worry anymore if you’ve lost a building or not. But you still have to keep an eye out for your crew ;) Quick tip: You can evacuate a crew out of a building by double right click on the building.

Crew fire range:

17-11-06_crewFireRange


Crew has now an increased fire range from 6 to 8. This way the crews reaction to enemy attacks is improved.

Crew mutation:

17-11-06_crewInfected


Crew members turns now into a zombie after their death. This idea came from one of our testers and we liked it so much we had to implement it. It also makes your crew even more valuable.

Bomber:

17-11-06_bomberStun


Bomber explodes after death and stuns crew members around.

Bug fixes and optimizations:

17-11-06_action2


In addition to all the bug fixes and visual improvements, we’ve also made great optimizations in regards to our crowd simulation which can now handle even more enemies!! Muahaha!
We had quite some fun stress testing our game:

17-11-06_bomberFun2

17-11-06_crowd


The overall feedback concerns the difficulty in the game – we hear you! This update already reduces the difficulty and frustration level while maintaining the challenge. We have also adjusted the wave countdown timers in every level. That means that the enemy indicators of a wave are showing up much earlier than before. This helps a lot in regards of preparations.

We are still evaluating additional features and suggestions from the community and happy for further feedback. Post them in the official Steam community forum here:
Steamcommunity.com
Thank you for your support!
Over and out!


Update log:

—————-

NEW:

  • Added Lander shield which can be activated from it’s ring menu
  • Camera tutorial can now be skipped with space key
  • Added Early Access end screen
  • Crew mutates into a zombie when dying
  • Removed no destroyed buildings from the 100% victory task
  • Bomber explodes on death and stuns crew members around

CHANGES:

  • Increased fire range of crew member
  • Increased health of boss enemies
  • No worries perk adds 2000 instead of 1000 more build material

OPTIMIZATIONS:

  • Huge Performance optimisation in regards to the crowd simulation
  • Additional smaller performance optimisations
  • Reduced memory footprint
  • Improved explosion effects
  • Improved camera shake
  • Improved Bomber jetpack animation
  • Hub build grids do now have a circular shape
  • Hubs do not react when crew distribution tool is active
  • Wave countdown indicator times has been adjusted for every level
  • Additional level wave optimizations

BUGFIXES:

  • Fixed bug: Fixed floating enemies in Level 3 (finally!)
  • Fixed bug: Moving energy hub to a different position enabled more than 4 buildings within range
  • Fixed bug: Crew played confirmation sound when automatically following an enemy
  • Fixed bug: Empty dialog screen pops up when monolith gets destroyed
  • Fixed bug: Tesla lvl3 did not explode when destroyed
  • Fixed bug: Drones tower had a bug when destroyed and not manned
  • Fixed bug: Fixed weird explosion fx on machinegun tower
  • Fixed bug: Fixed Crasher attack animation
  • Fixed bug: Fixed Mutated attack animation
  • Fixed bug: Updated Bloom effect, should fix graphical issues.
  • Fixed bug: Building won’t destroy when not connected to a hub
Today MarZ Rising enters Early Access!

Today MarZ Rising enters Early Access!

News

After more than two and a half years of hard work we reach a great milestone. As you can expect, we’ve been looking forward to this moment for so long...

MarZ Rising - Devlog#15

MarZ Rising - Devlog#15

News 4 comments

We are super excited to announce our release date! MarZ Rising will be available on Steam Early Access on September 26! Turn on your speakers to 11 and...

MarZ Rising - Devlog#14

MarZ Rising - Devlog#14

News 1 comment

ANNOUNCEMENT DAY: Dear Community, today we are proud to announce that our debut game MarZ Rising hits Steam Early Access soon. To spread the news we have...

MarZ Rising - Devlog#13

MarZ Rising - Devlog#13

News

Busy times at doorfortyfour. Our BETA test is currently in progress and we are working on all fronts to fix all bugs and to push MarZ Rising.

Comments  (0 - 10 of 16)
Guest
Guest

nice game.. good job..

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Guest
Guest

Anyone buying it on Early Access? I love the looks of this game and I really want it (The video is absolutely fantastic!) but I've been burnt too many times on EA and Kickstarter. Especially by small teams that delay development or completely give up because of various life obstacles. And this is just a two-man team.

Should I take another chance?

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Corbul
Corbul

is the game just tower defense, or will there be a story about who these zombies are supposed to be?

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doorfortyfourMarc Creator
doorfortyfourMarc

The game is a mixture between RTS and TD (resource management, crew management, micromanagement) There is a story driven single player campaign where you get to know more about the zombies :)

Reply Good karma+2 votes
pkyrkos7
pkyrkos7

Looks awesome! It looks like the older RTS and I mean it in a good way! Keep it up!

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doorfortyfourMarc Creator
doorfortyfourMarc

Thank you! Indeed! MarZ Rising was greatly inspired by the older RTS games like the Command&Conquer; series.

Reply Good karma+1 vote
moddlord1
moddlord1

I love tower defense and rts games so i am tracking this for sure this looks great!!

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INtense! Staff
INtense!

Looking amazing - watching

Reply Good karma+4 votes
Phoenix1747
Phoenix1747

same!

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doorfortyfourMarc Creator
doorfortyfourMarc

That's great! Thank you very much!

Reply Good karma+3 votes
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MARZ RISING
Platforms
Windows, Mac
Developer & Publisher
doorfortyfour
Engine
Unity
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Marzrising.com
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Latest tweets from @doorfortyfour

Weekenddreams on Wednesday: Steam Autumn Sale is on and #MarZRising is 15% off! 🤩🆒 #SteamSale

11hours ago

Love #pixelart? You should then definitely check out @tower57game! Our friend and phenomenal pixelartist @cyangmou… T.co

Nov 16 2017

Just released our November update. Enjoy two new challenging missions, great new features and huge optimizations. C… T.co

Nov 10 2017

It's time to outwit those #Space #Zombies this Halloween! 🎃 🚀 #MarZRising is on #SALE during #Halloween #SteamSale… T.co

Oct 31 2017

This bloody new feature advices you to take care of your crew! #transformation ;) #MarZRising #towerdefense… T.co

Oct 27 2017

Many thanks to all who took part in our #MarZRising lottery at #gamecity2017 Right at the moment our five lucky winners should get a mail :D

Oct 18 2017

Your crew awaits you in the halls of Vienna! #MarZRising @radioFM4 Indie Area @GameCityVienna #gamecity2017 T.co

Oct 13 2017

Thanks for playing #MarZRising @Frazzz101 We had a blast watching it! #indiegame #letsplay #YouTube T.co

Oct 12 2017

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