You are a security guard who accompanied a group of space colonists on their trip on the huge space ship, the Marathon. Suddenly, aliens who call themselves Pfhor attack the ship and massacre the colonists. What's worse, the aliens damage the omniscient super-computers on Marathon. One of them is heavily damaged, and the other becomes insane! Caught in the midst of the battle between the two AIs, trying to stay alive in the onslaught of the Pfhor, you begin the desperate fight for survival... In this first-person shooter, you have a variety of weapons that serve you in your battle against your enemies. Different types of enemies (organic or mechanical) take different amounts of damage depending on the weapon. You can also fire from two weapons (such as pistols) simultaneously. Shooting enemies is not the only thing you will do in "Marathon". It is possible to communicate with the damaged AIs of the ship by looking at messages they send you via computers. The story is unraveled...

Report abuse Marathon//Max Update 1
Filename
marathon_max_update_1.zip
Type
Patch
Uploader
mrpayback
Date
Jul 12th, 2009
Size
0.06mb (65,859 bytes)
Downloads
490 (2 today)
Mirrors
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Description

Download this if you have 1.0. This file provides technical fixes and improvements to gameplay. Unzip into your Marathon//Max folder to install.


Marathon//Max 1.0 Update 1
Changelog

BASIC CHANGES
- Deathmatch opponents are now more difficult
- Weapons were rebalanced in power
- Some bugs and typos fixed
 
DETAILED CHANGES
- Removed all effects from 'bullet time' (not used in Marathon//Max)
- Bot dodges replaced with strafing
- All hitstun animations set to minimum animation time
- Bots will now auto-reload without an animation if shot to prevent a reload loop
- Increased fusion primary fire from 30 to 45 damage
- Increased minimum rocket damage from 10 to 40
- Increased rocket hotspot radius from 1 to 2.5 meters
- Lowered rocket splash radius from 6 to 5 meters
- Increased corpse-flinging effects of rockets
- Changed "End-of-game Carnage Report" to "Postgame Carnage Report"
- Extremity hits no longer deal less damage (headshots are still +50%)
- Swapped the color of the Magnum and Assault Rifle ammo boxes
- Increased the ragdoll timeout to prevent animations from freezing during long falls

- Fixed an issue with the shotguns not firing on medium and low projectile settings

Preview Image
Marathon//Max Update 1
Comments
reece44
reece44 Sep 3 2009, 4:15am says:

How can I install this update???
Do I copy paste the update to the Marathon//Max folder??

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Marathon
Platform
PC
Developer & Publisher
N/A
Engine
Unknown
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Official Page
Bungie.net
Release Date
Released Dec 18, 1994
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MD5 Hash
f2d5d80f058a04b9fc75d995ee741fc2
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Public Domain Released Jan 17, 2000
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