In this platformer, you play as a boy monk and you will need to get through three levels all set at various times of one day: morning, afternoon and night. Each level offers different challenges and obstacles. The world has many hazards such as sharp spinning saws, dropping spike blocks, and of course those annoying little Selfies.
Watched the talk by Jan from Vlambeer and took some of his suggestions. Camera shake, better projectiles, and camera lerping which helps make the most of the 3D-modeled environments.