Manhunt is a stealh action third person and first person shooter with elements of Psychological horror. You are James Earl Cash,an convict that was supposed to be excuted with an lethal injection in public...but you were actualy heavily setaded and you wake up and find out that you are in Carcer City...

Post feature Report RSS Manhunt Trainer List

This is the feature list for Manhunt trainer made my wolfman102

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Debug OptionsOption From Project manhunt

  • Action - Show CreditsDisplays "Not possible during a game!"
  • Show Damage SpheresAll hunters have damage spheres around them, showing the various limbs and such that can be damaged.
  • D Sphere Max SpeedChanges the speed of which the character models are damages, in examples of slow motion it would double the time of deformation.-
  • D Sphere Max DecayAlters the limits of how much the character meshes are allowed to deform, such as when heads are blown off.-
  • D Sphere Max ScaleAlters the size of the damage sphere, the smaller the sphere the more precise the player has to be in attacking a hunter.-
  • Player Damage MapControls the ease of shown damage when Cash has been hit, such as bruises and blood.-
  • Player SweatAllows you to adjust the amount of sweat visible on Cash it generally adjusts itself in game depending on Cash's current state, it is affected by the stamina meter.-
  • Player BloodAdjusts the various levels off blood shown on Cash.-
  • Player BruisesAdjusts the various levels off bruises shown on Cash.-
  • i Transparent BSPRemoves all textures in the level apart from the character models, requires exit from current level to work.-
  • i BSPUnknown.-
  • i HuntersUnknown. Possibly displayed the hunters name.-
  • Toggle Node InfoUnknown.-
  • Toggle Location NamesUnknown. Possibly displayed the locations name.-
  • Toggle entity bboxUnknown.-
  • Toggle cam. infl. sphUnknown.-
  • "gbTVPForcein"Unknown.-
  • "gbDisplayVPL'S"Unknown.-
  • "gbSfxText"Unknown. Probably the text displayed on the execution camera, such as the "Rec" that is shown.-
  • "gbDisplaySFXText"Unknown.-
  • "gbColSFXOutput"Unknown.-
  • "gbDrawSoundRadius"Alters the radius that the sound is output.-
  • "gbTextureID"Unknown.-
  • "BtextureAssignOn"Unknown.-
  • Camera Pitch TweakChanges the pitch of the camera behind Cash.-
  • Integrity Check "OneOff"Does nothing.-
  • Integrity Check "Toggle"Does nothing.-
  • Mem. InfoDoes nothing. Likely was used to check the texture memory during the creation process.-
  • Mem. Report to LOGLikely saved a document of the memory used. Not enabled.-
  • Mem. Area infoWould have been used to display the ammount of memory used in a specific location. Not enabled.-
  • Crosshair TypeWas likely an option to change the the crosshair when aiming. Not enabled.-
  • Weather CloudyAllows for various degrees of cloud adjustment, it works numerically.-
  • Weather WindyAllows for various degrees of wind adjustment, it works numerically.-
  • Weather RainyAllows for various degrees of rain adjustment, it works numerically.-
  • Weather ThunderAllows for various degrees of thunder adjustment, it works numerically.-
  • Weather FoggyAllows for various degrees of fog adjustment, it works numerically.-
  • Weather ClearClears all weather effects in the scene and sets it to the ambient scene level.-
  • Weather FreeDisables all weather effects.-
  • FX mode AADisabled. Unsure of its purpose.-
  • FX mode AA rad.Disabled. Unsure of its purpose.-
  • FX nightvisionDisabled. Likely controlled the FX of night vision-
  • FX nightvis. col. RDisabled. Likely the colouring of the FX for night vision.-
  • FX nightvis. col. GDisabled. Likely the colouring of the FX for night vision.-
  • FX nightvis. col. BDisabled. Likely the colouring of the FX for night vision.-
  • FX ArtFilterDisabled. Likely the colouring of the execution camera.-
  • FX ArtFilter rad (indoors)Disabled. Likely the colouring of the execution camera.-
  • FX ArtFilter R (indoors)Disabled. Likely the colouring of the execution camera.-
  • FX ArtFilter G (indoors)Disabled. Likely the colouring of the execution camera.-
  • FX ArtFilter B (indoors)Disabled. Likely the colouring of the execution camera.-
  • FX ArtFilter rad (Cloudy)Disabled. Likely the weathering colouring effects for the execution camera.-
  • FX ArtFilter R (Cloudy)Disabled. Likely the weathering colouring effects for the execution camera.-
  • FX ArtFilter G (Cloudy)Disabled. Likely the weathering colouring effects for the execution camera..-
  • FX ArtFilter B (Cloudy)Disabled. Likely the weathering colouring effects for the execution camera.-
  • FX ArtFilter rad (Rainy)Disabled. Likely the weathering colouring effects for the execution camera.-
  • FX ArtFilter R (Rainy)Disabled. Likely the weathering colouring effects for the execution camera.- FX
  • ArtFilter G (Rainy)Disabled. Likely the weathering colouring effects for the execution camera.- FX
  • ArtFilter B (Rainy)Disabled. Likely the weathering colouring effects for the execution camera.- FX
  • ArtFilter rad (Foggy)Disabled. Likely the weathering colouring effects for the execution camera.- FX
  • ArtFilter R (Foggy)Disabled. Likely the weathering colouring effects for the execution camera.- FX
  • ArtFilter G (Foggy)Disabled. Likely the weathering colouring effects for the execution camera.- FX
  • ArtFilter B (Foggy)Disabled. Likely the weathering colouring effects for the execution camera.- FX
  • ArtFilter rad (Clear)Disabled. Likely the weathering colouring effects for the execution camera.- FX
  • ArtFilter R (Clear)Disabled. Likely the colouring for the execution camera.-
  • FX ArtFilter G (Clear)Disabled. Likely the colouring of the execution camera.-
  • FX ArtFilter B (Clear)Disabled. Likely the colouring of the execution camera.-
  • FX Raster LinesDisabled. Likely the scan lines for the execution camera.-
  • FX DrugDisabled. Not sure of its purpose, possibly was used for the opening cut scene when Cash is awakened.-
  • FX Scene RDisabled. Likely the colouring for the execution camera.-
  • FX Scene GDisabled. Likely the colouring for the execution camera.-
  • FX Scene BDisabled. Likely the colouring for the execution camera.-
  • FX Scene ADisabled. Likely the colouring for the execution camera.-
  • FX ModeDoes nothing maybe used for the night vision effect that was later dropped from the game.-
  • Slow MotionNot enabled. Was likely a removed feature.-
  • Decal Test ModeUnknown, probably to do with the execution camera.-
  • Decal Test TypeUnknown, probably to do with the execution camera.-
  • Decal Test SizeUnknown, probably to do with the execution camera.-
  • Decal Test rnd. AngleUnknown, probably to do with the execution camera.-
  • Decal Use BG ColourUnknown, likely was to do with the colour values of the execution camera.-
  • Decal BG Int. OnlyWas probably used to control the background colouring during the execution camera.-
  • Decal BG Int. FactorUnknown, probably to do with the execution camera.-
  • Light Cone ToggleUnsure, but is likely the enemys point of vision.-
  • Toggle Hunter & Entity InfoDisabled, was likely used for model information.-
  • Z Clear OnlyUnknown.-
  • Tex. Cache FixUnknown an early patch maybe.-
  • Reset Game StateTakes the game back to the default settings.-
  • Inventory InfoShows how many items/weapons you have each of the four types are shown by a number.-
  • Screen Calib. LinesDisplay lines that spilt the screen into 4 sections. Used for screen positioning.-
  • Frame CounterDisplays current frame rate of the game.-
  • Dump Debug infor <, > or SelectUnknown. Likely jumped between information of what is currently on screen.-
  • Debug Font X SizeChanged the font size on the X axis.-
  • Debug Font Y SizeChanged the font size on the Y axis.-
  • Map (0 = old, 1=new)0 adds the map and 1 removes it.-
  • HudTurns off the HUD, also disables you from using items.-
  • Safezone Node checkUnknown.-
  • BSP CheckUnknown.-
  • BSP Check HaloUnknown.-
  • BSP Check ResetUnknown.-
  • Memory InfoUnknown, displays “mem. used = 0”.-
  • Ambient LightSimilar to the brightness option this makes the level brighter with less shadows.-
  • Camera ModesAllows to toggle between, 1st, free and 3rd person cameras.-
  • Toggle God ModeMakes the player invincible.-
  • Kill HuntersKills all the hunters in the given range.-
  • Kill Radius (0)Calculated the kill area for the “Kill Hunters” option.- Idle HuntersMakes hunters idle for the remainder of the scene.-
  • Disable HuntersDisables hunters on the spot.-
  • Ignore PlayerAll Hunters and allies ignore you.-
  • Cheat All >Enables the use of a weapon depending on the scene.-
  • Cheat All <Turns off the Cheat All > option..-
  • Cheat Left >Enables the use of a weapon depending on the scene.-
  • Cheat Left <Turns off the Cheat Left > option.-
  • Cheat Right >Enables the use of a weapon depending on the scene.-
  • Cheat Right <Turns off the Cheat Right > option.-
  • Cheat Back >Enables the use of a weapon depending on the scene.-
  • Cheat Back <Turns off the Cheat Back > option.-
  • Complete LevelAny current scene is completed.-
  • Open Bonus LevelsBonus scenes unlocked.-
  • Unlock Bonus FeaturesBonus features unlocked, art panels etc.-
  • Give All Stars100 Stars Unlocked.-
  • Open Normal LevelsLets you access all the normal scenes in the game.-
  • Kill PlayerKills Cash, likely for testing the game boundaries.-
  • Performance InfoUnknown- PauseUnknown, it does nothing. Name seems a bit obvious though.-
  • HC : Display ValuesThis option does nothing but I assume it was for testing.-
  • HC : Toggle ON/OFFThis is for cut scenes which require the camera shakes, simulating that someone is walking or running.-
  • Twitch FreqUsed to adjust how much the camera shakes.-
  • Decay PowerUnknown.-
  • Twitch ScaleI believe that this changes the way the HC option works.-
  • Vel and ChangeUnknown what this does I suspect it has something to do with the camera, likely the velocity.
Post comment Comments
Guest
Guest - - 688,997 comments

Very interesting especially from the point of understanding how the game was built and what were the features not implemented like slo-mo.

Is it possible to change the player models?

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Jetpoweredglim Author
Jetpoweredglim - - 42 comments

I'm not sure... never try or thought of that :).

Reply Good karma+1 vote
TheMetalGuy
TheMetalGuy - - 10 comments

Thx

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diokara34
diokara34 - - 14 comments

Hey Man great trainer but i dont seem to understand how to make it work all the time i mean i put the trainer in the manhunt folder and i run the trainer first
before running the game and it doesnt work what am i missing?

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Lalita02
Lalita02 - - 1 comments

how do we even install this mod
can someone say me a complete guide for newbies

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