Mana Aegis is a roguelike pixel platformer with strong emphasis on free character development throughout many diverse environments.
The game's focus is based on balancing your equipment, which adds new skills, grants bonuses and affects the way you approach all aspects of the world. There is no inventory, no micro management, no same levels, no true death and no time to waste. There are diverse artifacts to help you deliver enemies into their deaths and there is mana gained from doing so, which in term fuels your Mana Aegis artefact, which grants you exceptional power and allows you to advance through time and space, to new worlds.

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Blog RSS Feed Report abuse Latest News: New game direction. Improved everything!

1 comment by virgiltuser on Feb 26th, 2015

Hello guys,

We are very eager to let you know that after a long wait we have resumed work on Mana Aegis. There has been a change of plans regarding the game's direction, as we have re-assessed the entire project. The game's genera is now Roguelike-Platformer. We feel that this new take will allows us to expand into much more ideas and game-play mechanics, as well as lengthen the overall experience so that we can fit many in-game rewards for those who strive to beat the game.
With this occasion we have updated the Mana Aegis page here on indieDB. The new game description has been changed and all images in the gallery are now from actual gameplay!

So what stays from the original concept?
Pixel Graphics.
For one, we'll keep the pixel graphics style as it has been very well received by the audience. Do note that we have already and will continuously improve on this important aspect.
Ease of play. Second and most important aspect that stays and will be greatly improved upon is simplicity. We want players to easily hop-in and play the game. But! We also want hardcore players to control the game's transparent complexity. We'll create a special news just for this huge change!
Control. It will be as simple as 6 buttons. 4 directions and 2 attack buttons, 1 for each hand. There shall, of course, be auxiliary buttons for pause, character sheet and other non-directly-game related events.
COOP. As one of the most important features, we intend to keep COOP and possibly add multiplayer as well. Coop support will be available directly to 4 players.

Story. What is being completely discarded is the game's story. While the game is roguelike and you will replay the game a lot, we still want to pun sense into it all. The new story will easily tie it all together. Casual players can run free through the world of Mana Aegis, while hardcore players can take time to discover the Lore of the game's universe and anticipate the plot.
RPG\Classes. There has been great focus on the RPG side of the game. While we can't say RPG is going for good, we are making it possible for players to completely ignore it without a lot of impact. If you can master your character, you don't need to necessarily keep up with all the math behind the game's system. There are no more classes and sub-classes, even though armor and weapons combinations will be the main focus.
Inventory. To further simplify gameplay and focus on the fun side of things, we have decided to remove the need for inventory management. This will also prevent "cheating" by switching skills given by equipment.
Economy. Again, on our path to simplify gameplay, we've come to the conclusion that gold is not something sheep and other mana-based lifeforms carry around :)

Story. We have not given up on the story aspect. We have improved it and written it in such way that everything will now make sense.
More equipment. There will now be more armors and weapons. Each armor and weapons type will automatically give players new, diverse and powerful abilities.
Abilities. Given by each piece of armor and weaponry, players can simultaneously have 4 different abilities. Example of abilities is: teleport, double jump, special weapon attacks, sprint, cloak, etc.
Artifacts. They are a new type of item that can be gathered and used passively to obtain helpful new powers. Artifacts will be many, diverse and have paramount importance to completing the game!
More, unique enemies. We plan to make all enemies unique. We aim to make it so that 2 exact looking monsters won't have different stats and abilities. This will increase the number of monsters greatly, but we feel as this feature will further simplify the way players approach the game.
More worlds. Random worlds. Due to the roguelike aspect, we can no longer contain the game within a single world, as originally planned. There will now be 9, very different worlds which offer all new enemies, obstacles, challenges and platforming rules. But this is not enough either, as we want to increase gameplay value to a maximum - so we are making each of the 9 worlds random. You must advance through each world in order, but within each world, nothing will ever be the same.
Generous bonus system. We have put together a very rewarding bonus system so that we ensure there will be 0% frustration and that players will want to finish the entire experience at least once! Dying will always feel as a natural next step during the entire experience. There will be unlockable weapons, armors, artifacts, achievements, bonus art, story comics and new game modes!

There are even more new changes which we'll list right here on indieDB and on our facebook page. We invite you to stick around and follow the game's evolution - we promise to make it a beautiful ride!

Post comment Comments  (0 - 10 of 19)
virgiltuser Creator
virgiltuser Feb 13 2015, 6:00pm says:

Guys, check out the new image gallery of Mana Aegis for some cool FUllHD in-game wallpapers! Here or on our official Mana Aegis facebook page:

+2 votes   reply to comment
Guest Nov 21 2014, 9:25am says:

includes halberds = sold

+1 vote     reply to comment
virgiltuser Creator
virgiltuser Nov 30 2014, 6:34pm replied:

Includes! :D

+1 vote   reply to comment
Narudan Nov 15 2013, 9:35am says:

sorry i dont understand what you say we can play free alpha this year or not?

+1 vote     reply to comment
virgiltuser Creator
virgiltuser Feb 3 2014, 8:57am replied:

Mana Aegis is now the 2nd project running through Scorpius Games as we need to quickly bring another game to full completion: I Shall Remain. We are still working on Mana Aegis, just at a slower pace, and the alpha will still be free for all. We expect to bring the alpha in the 2nd semester of this year and we thank you all for staying on the ship with us :)

+1 vote   reply to comment
snowkk Oct 29 2013, 2:00pm says:

Love the game style ! :D

+2 votes     reply to comment
Coded_Ninja Oct 11 2013, 5:25pm says:


+2 votes     reply to comment
madmax2012 Oct 8 2013, 5:38am says:

Sweet gfx :D

+2 votes     reply to comment
lagemanngui Oct 6 2013, 5:47pm says:

Yeah, just the way I like it!

+2 votes     reply to comment
javi98_portal Sep 29 2013, 4:34pm says:


+2 votes     reply to comment
virgiltuser Creator
virgiltuser Sep 29 2013, 5:42pm replied:

Release date is TBA until the end of this year. BUT! Worry not as we plan to release a free pre-alpha for you to try by the end of this year :D

+1 vote   reply to comment
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Mana Aegis
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Scorpius Games
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Mana Aegis
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