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Malevolence: The Sword of Ahkranox is a procedurally generated, turn-based first person roguelike set in an infinite world with infinite environments, items, weapons, spells, potions, cities, NPCs, quests and even dialogue. It's being made out of Australia, but involves a team of people from all over the world.

We keep a regularly updated development blog on BlogSpot, as well as maintain an official Facebook Fan Page and Twitter Feed, which I heartily encourage you to join if you're on those networks, as we keep them regularly updated with info about the game!

Here is some of what people have had to say about the title so far:

"A 3D roguelike? Shut up and take my money!"
"Best game i have EVER seen on this site"
"Freaking gorgeous! Best-looking roguelike ever."

"Just divorced skyrim.. Marry Me!!!"

"You guys are a constant inspiration to indie devs everywhere"

"I have never been so impressed. This is AMAZING work"
"This engine just blows my mind"
"With every article you guys post I want to play Malevolence more and more"
"When can I start giving you money? Please, take my money!!!"
"A system shock 1 like interface and an elder scrolls feel... I love it!"
"Dont ever stop! This game looks absolutely beautiful in all three of my main ways: Depth, Detail and Beauty!"
"Wow, this game looks like it has definite promise!"
"How did i not find out about this sooner?"
"This game looks awesome! Brings back so many memories."
"I hate rpgs, but this looks AMAZING"
"Infinite items, infinite world, infinite quests. Guys, I think I'm in love!"
"I think I may have just done a little love wee. "

Anyway, I hope you like it! And remember to please join the social networks to follow our development!

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Sunset in Lsnu-Gody's Keep Town Generation The desert...
Blog RSS Feed Post news Report abuse Latest News: Christmas Update

0 comments by CumQuaT on Dec 19th, 2013

Hi all! We're back and almost ready to push out the Christmas update, which will - among other things - introduce the new Shaderless gameplay mode!

Not everyone has the most up-to-date PC and Malevolence is a pretty power-hungry game, so for those who have trouble getting the game to run at nominal speed, the shaderless mode will make the game FLY. Seriously, we've had it running on a Celeron laptop with onboard video at nearly 50fps.

It's not as visually pretty to run the game in this mode, as obviously many video concessions had to be made, but in our eyes it still looks pretty good considering it's an extremely low detail mode:

Countrysides have probably suffered the most, since they are - by far - the most graphically draining part of the game's engine, but still, it gives the game quite a nice retro feel to play in it, and many of our test team (who have quite powerful computers) have been opting to play in this mode by choice since it makes the game feel much more old-school to them, and more nostalgic:

It's quite a far cry from what the game looks like normally!

In addition to this, we were lucky enough (thanks to your generous votes) to be nominated for Indie Game of the Year this year! Now it's coming to the end of the final voting on the nominees and we'd love to get your support once more. If you can please click the vote button up above once more and give us your support once again, that would be great! And don't forget to share the link everywhere, as I think there's only about a day to go!

Anyway, we're pushing this update out within the next 48 hours, so we hope you enjoy it! Once it goes out, our team is having a short break over Christmas and then we'll be getting to work on finishing the procedural quest system ready for release!

Merry Christmas, lads and ladies! I hope you have a wonderful end of year. Don't drink too many bottles of Blatherbeard's Brew!

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Launcher Update - 11-Feb-2013

Launcher Update - 11-Feb-2013

Feb 11, 2013 Patch 1 comment

This is an update to the Malevolence Launcher to allow for manual selection of offline mode play.

Malevolence Beta (with demo!)

Malevolence Beta (with demo!)

Feb 3, 2013 Demo 23 comments

This is the full beta build of the game. Feel free to download and try out the demo mode! It's the full game, just without the ability to save :)

Post comment Comments  (370 - 378 of 378)
Domo_Skully_ Aug 16 2011 says:

I hate rpgs, but this looks AMAZING. re-creating the old style rpg would be great and i cant wait till finished. GREAT work and dont die out

+4 votes     reply to comment
CumQuaT Creator
CumQuaT Aug 16 2011 replied:

Thanks! We're definitely going to see this through to the end!

+2 votes   reply to comment
Fib Aug 15 2011 says:

This game looks amazing. I applaud you for recreating the old PC first person RPG. I loved those games back in the day.

Although I really enjoyed the free roaming style much better with the option to go turn based. Just like Might and Magic 6 - 9, those were my favorite games when I was younger. I hope to see this game adopt free roaming exploration, but if not I will still play it anyway. Great job on this game!

+7 votes     reply to comment
CumQuaT Creator
CumQuaT Aug 15 2011 replied:

Thank you for the kind comments! Unfortunately, free roaming won't be available in this one, however, there is a free-look option, so at any time you can break out of the 90 degree limitations and look around you with full freedom.

However, if this one is successful enough, we have plans to use the technology to make a sequel that is free roaming like Oblivion, but still with the infinite world! All comes down to how well this one is received and what sales are like when it's released.

+3 votes   reply to comment
Serygala Sep 18 2011 replied:

A word of advice. I know that you are putting in tons of blood sweat and tears in your game. I've been doing stuff long enough myself to know that your own game seems always totally brilliant. However, you can get a ton of competing AAA games for 40 $ and pretty much every other indie game...or even multiple games. I doubt that you will have many sails as this clearly aims to the "classic roleplaying game" audience which isn't large. You have been putting a lot of effort in the visuals, its great! But can't compete with most AAA titles and judgine by the looks of the sword...the combat won't either. My advice would be to sell it for a lot less. That way you will most likely gain more profit from it as more people buy it.

+2 votes     reply to comment
CumQuaT Creator
CumQuaT Sep 18 2011 replied:

Thank you for the advice, but as I've said twice now, the price point is fluid and will be lowering close to release. It has not been locked in yet and will likely be around the $25 mark.
However, that being said, the game isn't being made with the intent of making a fortune. We're making it because WE want to play it! It's being posted on here in case anyone else is interested in watching it progress!

+2 votes   reply to comment
Serygala Sep 21 2011 replied:

Thats a whole different story then :) Best luck with the game!

+3 votes     reply to comment
CumQuaT Creator
CumQuaT Sep 21 2011 replied:

Thank you :)

+2 votes   reply to comment
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Malevolence: The Sword of Ahkranox
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Released Jan 30, 2013
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Highest Rated (4 agree) 8/10

Malevolence beta is turning into an amazing project with epic goals! I have never heard of limitless locations in a procedurally generated world, but they did it! All the Role Playing elements are here and the exploration is a huge part of the game. The current beta still has a lot of work to be done as the shaders and lighting still need to be optimized, but the developers have really put themselves in a new level of game design due to the massive amounts of assets, weapons, characters and locations…

Feb 15 2013 by booman

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