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Malevolence: The Sword of Ahkranox is a procedurally generated, turn-based first person roguelike set in an infinite world with infinite environments, items, weapons, spells, potions, cities, NPCs, quests and even dialogue. It's being made out of Australia, but involves a team of people from all over the world.



We keep a regularly updated development blog on BlogSpot, as well as maintain an official Facebook Fan Page and Twitter Feed, which I heartily encourage you to join if you're on those networks, as we keep them regularly updated with info about the game!

Here is some of what people have had to say about the title so far:

"A 3D roguelike? Shut up and take my money!"
"Best game i have EVER seen on this site"
"Freaking gorgeous! Best-looking roguelike ever."

"Just divorced skyrim.. Marry Me!!!"

"You guys are a constant inspiration to indie devs everywhere"

"I have never been so impressed. This is AMAZING work"
"This engine just blows my mind"
"With every article you guys post I want to play Malevolence more and more"
"When can I start giving you money? Please, take my money!!!"
"A system shock 1 like interface and an elder scrolls feel... I love it!"
"Dont ever stop! This game looks absolutely beautiful in all three of my main ways: Depth, Detail and Beauty!"
"Wow, this game looks like it has definite promise!"
"How did i not find out about this sooner?"
"ARGH SO HARD TO WAIT!!!"
"This game looks awesome! Brings back so many memories."
"I hate rpgs, but this looks AMAZING"
"Infinite items, infinite world, infinite quests. Guys, I think I'm in love!"
"I KEEP THROWING MONEY AT THE SCREEN!!!! WHY IS NOTHING HAPPENNING?????"
"I think I may have just done a little love wee. "

Anyway, I hope you like it! And remember to please join the social networks to follow our development!

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Sunset in Lsnu-Gody's Keep Town Generation The desert...
Blog RSS Feed Report abuse Latest News: Another Beta Update

2 comments by CumQuaT on May 19th, 2013

So another big beta update has gone out now! Definitely worth checkout out the list of what we've added, as it's a big one! Here's a video explaining some of the major changes that have happened:


If you'd like the full list, you can find it here.

We've been adding it lots, and lots, and lots of new stuff. Much of it has also been aesthetic. We have lots of fun new things for you.

One thing is the addition of a new permadeath leaderboard:

So now you can see where your character compares to other people playing.

We've also updated the appearance of mines:

But we've done heaps of really solid stuff. We've added the first guild (thieve's den) added guard tower functionality, magic shops, farm functionality, monsters in the countryside, more sounds and music... It's a big update.

Here's a let's play video by one of the fans showing off some of the new stuff:


Sorry this is a bit of a rambling post, but I'm REALLY tired after this weekend ;) I'll be back with more later :) In the meantime, enjoy!

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Launcher Update - 11-Feb-2013

Launcher Update - 11-Feb-2013

Feb 11, 2013 Patch 1 comment

This is an update to the Malevolence Launcher to allow for manual selection of offline mode play.

Malevolence Beta (with demo!)

Malevolence Beta (with demo!)

Feb 3, 2013 Demo 21 comments

This is the full beta build of the game. Feel free to download and try out the demo mode! It's the full game, just without the ability to save :)

Post comment Comments  (340 - 350 of 361)
Domo_Skully_
Domo_Skully_ Aug 18 2011, 3:57am says:

will this be free? if so, how much it cost?

+3 votes     reply to comment
CumQuaT
CumQuaT Aug 18 2011, 7:18am replied:

We are aiming to have the price around US$40. We have had alot of people working on the game for so long that they deserved to get paid, but with out publishers, we can keep the cost down compared to industry games.

+1 vote     reply to comment
Domo_Skully_
Domo_Skully_ Aug 20 2011, 3:17am replied:

thnx

+2 votes     reply to comment
_1dt3k_
_1dt3k_ Sep 9 2011, 4:22am replied:

That's still a bit pricey for an indie game.

+4 votes     reply to comment
CumQuaT
CumQuaT Sep 9 2011, 4:52am replied:

It's a fluid price point at the moment, but that's where we're standing at the moment.

0 votes     reply to comment
SYNYST3R1
SYNYST3R1 Sep 11 2011, 2:39pm replied:

Someone has been smoking crack. $40 for an indie game? That is ridiculous especially since you don't have a publisher. This is not a AAA title.

+3 votes     reply to comment
CumQuaT
CumQuaT Sep 11 2011, 5:58pm replied:

Then don't buy it ;-) very simple solution there!

+1 vote     reply to comment
Fib
Fib Sep 13 2011, 2:56pm replied:

Well said sir!

Since when do the words indie game equate to ****** game? Just because these people don't have a publisher, doesn't mean it won't be AAA quality. If it's a small team, they're probably working harder than most large corporations. Developing games isn't easy... Plus the profits generated by this game may be the only means for these developers to live. Shouldn't they be paid for their hard work?

+4 votes     reply to comment
Devux
Devux Aug 17 2011, 7:50pm says:

So excited to be working on this with everyone :D It's coming along so well!

+1 vote     reply to comment
CumQuaT
CumQuaT Aug 17 2011, 8:16pm replied:

And we're very lucky to have you on board!

+2 votes     reply to comment
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Malevolence: The Sword of Ahkranox
Platform
Windows
Developed By
CumQuaT
Engine
Custom Built
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Release Date
Released Jan 30, 2013
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8.9

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Highest Rated (2 agree) 8/10

Malevolence beta is turning into an amazing project with epic goals! I have never heard of limitless locations in a procedurally generated world, but they did it! All the Role Playing elements are here and the exploration is a huge part of the game. The current beta still has a lot of work to be done as the shaders and lighting still need to be optimized, but the developers have really put themselves in a new level of game design due to the massive amounts of assets, weapons, characters and locations…

Feb 15 2013, 1:57pm by booman

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Theme
Fantasy
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Single Player
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Indie
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