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Malevolence: The Sword of Ahkranox is a procedurally generated, turn-based first person roguelike set in an infinite world with infinite environments, items, weapons, spells, potions, cities, NPCs, quests and even dialogue. It's being made out of Australia, but involves a team of people from all over the world.



We keep a regularly updated development blog on BlogSpot, as well as maintain an official Facebook Fan Page and Twitter Feed, which I heartily encourage you to join if you're on those networks, as we keep them regularly updated with info about the game!

Here is some of what people have had to say about the title so far:

"A 3D roguelike? Shut up and take my money!"
"Best game i have EVER seen on this site"
"Freaking gorgeous! Best-looking roguelike ever."

"Just divorced skyrim.. Marry Me!!!"

"You guys are a constant inspiration to indie devs everywhere"

"I have never been so impressed. This is AMAZING work"
"This engine just blows my mind"
"With every article you guys post I want to play Malevolence more and more"
"When can I start giving you money? Please, take my money!!!"
"A system shock 1 like interface and an elder scrolls feel... I love it!"
"Dont ever stop! This game looks absolutely beautiful in all three of my main ways: Depth, Detail and Beauty!"
"Wow, this game looks like it has definite promise!"
"How did i not find out about this sooner?"
"ARGH SO HARD TO WAIT!!!"
"This game looks awesome! Brings back so many memories."
"I hate rpgs, but this looks AMAZING"
"Infinite items, infinite world, infinite quests. Guys, I think I'm in love!"
"I KEEP THROWING MONEY AT THE SCREEN!!!! WHY IS NOTHING HAPPENNING?????"
"I think I may have just done a little love wee. "

Anyway, I hope you like it! And remember to please join the social networks to follow our development!

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Sunset in Lsnu-Gody's Keep Town Generation The desert...
Blog RSS Feed Report abuse Latest News: Another Beta Update

2 comments by CumQuaT on May 19th, 2013

So another big beta update has gone out now! Definitely worth checkout out the list of what we've added, as it's a big one! Here's a video explaining some of the major changes that have happened:


If you'd like the full list, you can find it here.

We've been adding it lots, and lots, and lots of new stuff. Much of it has also been aesthetic. We have lots of fun new things for you.

One thing is the addition of a new permadeath leaderboard:

So now you can see where your character compares to other people playing.

We've also updated the appearance of mines:

But we've done heaps of really solid stuff. We've added the first guild (thieve's den) added guard tower functionality, magic shops, farm functionality, monsters in the countryside, more sounds and music... It's a big update.

Here's a let's play video by one of the fans showing off some of the new stuff:


Sorry this is a bit of a rambling post, but I'm REALLY tired after this weekend ;) I'll be back with more later :) In the meantime, enjoy!

Media RSS Feed Latest Video
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Launcher Update - 11-Feb-2013

Launcher Update - 11-Feb-2013

Feb 11, 2013 Patch 1 comment

This is an update to the Malevolence Launcher to allow for manual selection of offline mode play.

Malevolence Beta (with demo!)

Malevolence Beta (with demo!)

Feb 3, 2013 Demo 21 comments

This is the full beta build of the game. Feel free to download and try out the demo mode! It's the full game, just without the ability to save :)

Post comment Comments  (300 - 310 of 361)
Fib
Fib Dec 7 2011, 4:34pm says:

I finally just realized what you mean by "procedurally generated weapons". Will you show the 3d models of these weapons as well?

Going off of what you said on facebook, if there are 4 parts to each weapon, 50 variations of the parts, and 8 weapon types, that's 1600 different 3d models!!! So if each model takes 15 minutes to create, that's still 400 hours worth of work. That's 10 weeks of full time work. Plus if you have to create a 2d version of each part for the inventory then that's twice the work! I hope you have multiple artists.

I'm not saying that it can't be done, I'm just saying that it's a lot of work. It will definitely be worth it in the end though I think.

+3 votes     reply to comment
TimeCrab
TimeCrab Dec 6 2011, 6:20am says:

Voted!

+2 votes     reply to comment
CumQuaT
CumQuaT Dec 6 2011, 8:31am replied:

Fantastic! Thank you!

+1 vote     reply to comment
Alucard_Sn1p3r87
Alucard_Sn1p3r87 Dec 4 2011, 12:28am says:

What kind of games are you looking back on when making this game?

+1 vote     reply to comment
CumQuaT
CumQuaT Dec 4 2011, 1:50am replied:

For most parts, Might & Magic, Wizardry and Eye of the Beholder. For every other part, Daggerfall and Ultima :)
But we're also putting our own spin on it, to make it our perfect idea of an RPG!

+1 vote     reply to comment
cptmashek
cptmashek Dec 2 2011, 7:43pm says:

Wow, this game looks like it has definite promise! Watching, can't wait to play.

+2 votes     reply to comment
CumQuaT
CumQuaT Dec 2 2011, 9:16pm replied:

Thank you! :D

+1 vote     reply to comment
cptmashek
cptmashek Dec 3 2011, 8:55pm replied:

You're most welcome. I look forward to seeing this baby in action. On my own computer, that is. ;)

+2 votes     reply to comment
CumQuaT
CumQuaT Dec 3 2011, 10:20pm replied:

And we can't wait to assist you in that noble endeavour ;)

+1 vote     reply to comment
CumQuaT
CumQuaT Dec 1 2011, 11:35pm replied:

Thank you! And thanks for stopping by our page!

+1 vote     reply to comment
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Malevolence: The Sword of Ahkranox
Platform
Windows
Developed By
CumQuaT
Engine
Custom Built
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Release Date
Released Jan 30, 2013
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8.9

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Highest Rated (2 agree) 8/10

Malevolence beta is turning into an amazing project with epic goals! I have never heard of limitless locations in a procedurally generated world, but they did it! All the Role Playing elements are here and the exploration is a huge part of the game. The current beta still has a lot of work to be done as the shaders and lighting still need to be optimized, but the developers have really put themselves in a new level of game design due to the massive amounts of assets, weapons, characters and locations…

Feb 15 2013, 1:57pm by booman

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Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
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