So, what is Major League Wizardry?
It's a turn-based and free to play trading card game, where wizards battle in the arena to climb the ranks in the Major League Wizardry. The universe is a fantasy sports universe, where wizards are regarded as stars with cheerleaders, fans, coaches, etc.

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As a player you collect and trade cards, build your decks and level up your monsters. The game is asynchronous meaning that you send your turn to the opposing player, and can have more games running at the same time. Its simple, fast paced and easy to learn, yet allowing for strategic moves and card combinations.


Features
The finished game will have trading, deck building, friend lists, a combo system, four schools, 150+ unique cards, ranking, skinning, animations (You can see the animations on the Spine forum, Esotericsoftware.com.) and much more. We will also introduce "Training": a new concept where you can use real physical cards to train your monsters in the game, preparing them for the next battle.


Website: Mlwcards.com

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1 comment by GameMadeStudio on Mar 20th, 2014

So, it's been a while!

And that was not the intention. Thing is, we've been insanely busy trying to get a couple of features done before GDC. This means that our focus has not been put on bug fixing as much as we've hoped. This means that the game still has  couple of severe bugs and some of them will still crash the game.

The reason for us to focus on new features is simply because we want to test new stuff before we fix bugs - and because we want to get done before GDC!

In our development we aim to quickly prove a point, a feature or a mechanic and then move on. Fixing bugs has not been as high on the priority list up until now. But after we've introduced the shop, friend system, and a new tutorial as well as a challenge system - our focus will almost solely be on bugs and performance. 

Get the game for Android here



The Shop

The shop will soon be done - hopefully before GDC. In the beginning the shop will only include booster packs and we won't introduce real money purchases just yet. This means that for now, in the beta, you'll have to earn the money you want to spend in the shop by doing challenges and competing against opponents. 

New Tutorial

The tutorial we have now sucks... It really does, and we fear that we scare away the users. So that's why we're introducing a brand spanking new tutorial, which has more interactivity, less explanations and a more "free" character - ie. we don't force the player (too much) to do stuff, but rather let people explore for themselves. Also, another ting about the tutorial is to give people rewards as quickly as possible!

Soon To Come: Challenges!

In the best "get-three-stars"-style we're going to introduce a range of challenges that sets the player up against various enemies with different decks that should be tackled in different ways in order to get Gold Trophy! Originally we wanted to post-pone the challenges to a later date, but seeing that Single Player is by far the most played feature, we want to add to this feature as soon as we can. Also, we want to give the players a sense of progression while playing the game. We will get the challenges out as soon as we can in order to keep on tweaking them.

Game Developer Conference!

We'll be present at GDC this year! So if you want to hook up and have a chat, please let us know either here or through hello@mlwcards.com if you think we should have chat at GDC. Otherwise feel free to stop by the Nordic Pavillion where we'll also hang around. 


New Cards - Now With Rarity!

We've added a lot of new illustrations and animations to the card pool and will hopefully soon have all the placeholders replaced with final graphics, although it takes a lot of time and ressources to get done. We've also added rarity to the cards represented by the ribbon in the top right corner - this is also something that we want to tweak over the next couple of weeks before the official launch.

So, What's next??

Apart from the features above, we will now be entering a bug-fixing/polishing/performance-increasing mode and only focus on that before the official launch. We will also be giving some attention to some of the new features, especially the Combo system and Leveling of cards, which are high on the priority list. BUT - we also want the game to work and not crash. So that's the aim for the next couple of weeks!

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Major League Wizardry for Windows

Major League Wizardry for Windows

Feb 5, 2014 Full Version 0 comments

Play live games, play asynchronous, play single player, collect cards, build decks and defeat your friends in epic card battles! Download free for PC/Mac...

Major League Wizardry for Mac

Major League Wizardry for Mac

Feb 5, 2014 Full Version 0 comments

Play live games, play asynchronous, play single player, collect cards, build decks and defeat your friends in epic card battles! Download free for PC/Mac...

Post comment Comments
DarkDino
DarkDino Feb 5 2014, 3:55pm says:

Cool battle system :) i like this game!.

+2 votes     reply to comment
GameMadeStudio
GameMadeStudio Feb 6 2014, 2:52am replied:

Thanks DarkDino!

+1 vote     reply to comment
Coded_Ninja
Coded_Ninja Jan 11 2014, 2:47pm says:

Looks like a promising diamond in the rough! Very good! Keep it up

+2 votes     reply to comment
GameMadeStudio
GameMadeStudio Jan 15 2014, 3:12pm replied:

Hi Coded_Ninja - thank you so much!

+1 vote     reply to comment
DreadKnight666
DreadKnight666 Jan 8 2014, 10:33am says:

Pretty cool project I must say, gonna keep an eye on it :)
I'm doing one along the same lines, but focusing more on the turn based strategy aspect instead of TCG and bumping into the same key learnings and to-do items overall. MLW is one of the most promising alternatives.

+2 votes     reply to comment
GameMadeStudio
GameMadeStudio Jan 15 2014, 3:14pm replied:

Hi DreadKnight666 - thanks a ton! Would love to share learning notes, so don't hesitate to ask. We always look for inspiration in others learnings and process

+1 vote     reply to comment
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Major League Wizardry
Developer
Game Made Studio
Engine
Custom Built
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Official Page
Mlwcards.com
Release Date
TBD
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Style
Genre
Turn Based Strategy
Theme
Comedy
Players
Multiplayer
Project
Indie
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Latest tweets from @mlwcards

@GameSkinny made this fantastic behind the scenes interview with @DavidReeckmann thanks! @L2Danielle T.co via @sharethis

5hours 31mins ago

New update out now! T.co We're testing new rules - please give feedback at T.co #indie #gamedev #tcg

Mar 27 2014, 12:45pm

Presenting the game @swissnexSF @TransmediaSF #GDC2014 #IndieGame #gamedev T.co

Mar 21 2014, 1:00am

The biggest update so far! Introducing new features (including booster packs!!!) T.co via @IndieDB T.co

Mar 20 2014, 3:24pm

RT @GamesBeat: 99 Levels to Hell T.co by @wita great read guys looking fwd to play! @bom667 #dkgame

Feb 19 2014, 3:25am

Every fantasy game needs a female hottie… And Cinder Ella is smoking hot! #screenshotsaturday #tcg #indie #Gamedev T.co

Feb 15 2014, 12:46pm

@ItsKumquat @JacobHerold have fun guys!! :)

Feb 12 2014, 12:20pm

From AndroidShock: A New Sport? Major League Wizardry T.co #android via @androidshock #Gamedev #indie #TCG

Feb 10 2014, 10:16am

@esotericsoft no but now I did! And thank you so much!! Many of your issues are already in the works, including login and better tutorial ;)

Feb 9 2014, 4:14pm

Gooper seems perfect to try out @EsotericSoft's free form deformation in #spine :) T.co

Feb 9 2014, 1:09pm

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Major League Wizardry
Major League Wizardry
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