Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards? That's Mage Tower in a nutshell. We're building something really ambitious - a world that you can build to your own whim, while carefully balancing resources, knowledge, and external threats.

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0 comments by RedButtonGames on Sep 26th, 2013

To those who know me personally, much of the following information is review. For those who don't, hopefully this will explain quite a bit.

Hello - I'm Daniel Frandsen, the President / Founder / Lead Programmer for Red Button Games. Usually when I speak as the company, I use generic pronouns like "we," but since this post is more personal I'll be talking as myself.


The Past

Mage Tower has had a sporatic update cycle. I apologize upfront about not communicating what was going on, especially when it's part of my responsibility to keep company followers up-to-date. When Mage Tower began development (May 2012), I jumped in as a full-time developer. I planned on slowly ramping up other involvement through a part-time developer and artist, making a monthly update cycle reasonable. Since then, the other involved parties dropped off (through no one's fault), and I was contacted with a once-in-a-lifetime job opportunity (August 2012). The interview process took a while, but I ended up accepting an offer (November 2012) shortly before launching Mage Tower on Desura (December 2012) and another update (January 2012).

Throughout the next 7 months, I moved across the country, sold my house, started a new job, and got married. My update schedule for Mage Tower dropped from then full-time to now just a sliver of the time I wanted to commit to it. Communication dissipated, and I became somewhat nervous to check Desura to see what new dissenting comment I would see. Finally, a new update released (August 2013), and I was happy to see people still interested and to see people who seemed to understand (on some level) what I might be going through.

The Future

Now that things are more settled, I have a bit more time to work on updates. However, I'm not going to depend on my time for the release schedule as much as I can help it. To help with that, I'll be working on making updates even smaller, making them more feasible to be on a regular schedule. Second, I'm hoping to bring on more people who would be interested in the project. I'm a bit...picky about who I work with, but it's become clear that giving more of my own time wouldn't make a reliable schedule.

I hope that helps explain my perspective and why things might be moving slower than you'd like. Trust me, I want to play the "full" game of Mage Tower just as much as you - it's just going to take a bit of time. :)

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Mage Tower Alpha - Demo - Mac

Mage Tower Alpha - Demo - Mac

Sep 4, 2012 Demo 0 comments

Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards? That's Mage Tower in a nutshell. We're building...

Mage Tower Alpha - Demo - Windows

Mage Tower Alpha - Demo - Windows

Sep 4, 2012 Demo 1 comment

Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards? That's Mage Tower in a nutshell. We're building...

Post comment Comments  (50 - 57 of 57)
brataccas
brataccas Dec 11 2012, 5:23pm says:

IS there enemy in this game?

+1 vote     reply to comment
RedButtonGames
RedButtonGames Dec 11 2012, 8:36pm replied:

The game is still in Alpha, so the game is more of a sandbox at this point. As development of the game moves forward, there will be multiple groups to interact with, such as orcs, villagers, dragons, etc. However, you'll be able to determine how you interact with them. You could ally with the villagers to push back the hoards...or do the opposite, and pillage and plunder.

+5 votes     reply to comment
Domo_Skully_
Domo_Skully_ Dec 7 2012, 1:00am says:

Sounds awesome!

+4 votes     reply to comment
newts
newts Nov 22 2012, 10:27pm says:

Looks cool! Tracking

+3 votes     reply to comment
alescofet
alescofet Oct 14 2012, 8:56am says:

Tracking!! if DF is the most enjoying game in the world, in 3d would be awesome

+3 votes     reply to comment
Zollec
Zollec Sep 10 2012, 5:51pm says:

Hmm I love DF, and I love the look of this game. Mega tracking :)

+3 votes     reply to comment
ZombieJ
ZombieJ Sep 5 2012, 5:52am says:

Well, 3D DF is the game everyone wants... I'm really excited about this project - Good Luck!

+5 votes     reply to comment
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Mage Tower
Platforms
Windows, Mac, Linux, Web
Developer
Red Button Games
Engine
Unity
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Official Page
Redbuttongames.com
Release Date
Released Dec 6, 2012
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Lowest Rated (4 agree) 1/10

This is currently the shell of a game (even for Desura). At the moment, it is only a construction sim, and a buggy one at that. Additionally, updates are slow to appear (1-2 month interval).

Gnomoria is much more polished and selling for less. Additionally, the pace of updates is much quicker (new patch every Tuesday; rarely skips a week, but delivers a larger patch the next week if he does). If you're looking to invest in a DF style management game, Gnomoria's return is much higher at this time.

Dec 15 2012, 11:20am by pancakebandit

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Grand Strategy
Theme
Fantasy
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Single Player
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