Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards? That's Mage Tower in a nutshell. We're building something really ambitious - a world that you can build to your own whim, while carefully balancing resources, knowledge, and external threats.

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To those who know me personally, much of the following information is review. For those who don't, hopefully this will explain quite a bit.

Hello - I'm Daniel Frandsen, the President / Founder / Lead Programmer for Red Button Games. Usually when I speak as the company, I use generic pronouns like "we," but since this post is more personal I'll be talking as myself.


The Past

Mage Tower has had a sporatic update cycle. I apologize upfront about not communicating what was going on, especially when it's part of my responsibility to keep company followers up-to-date. When Mage Tower began development (May 2012), I jumped in as a full-time developer. I planned on slowly ramping up other involvement through a part-time developer and artist, making a monthly update cycle reasonable. Since then, the other involved parties dropped off (through no one's fault), and I was contacted with a once-in-a-lifetime job opportunity (August 2012). The interview process took a while, but I ended up accepting an offer (November 2012) shortly before launching Mage Tower on Desura (December 2012) and another update (January 2012).

Throughout the next 7 months, I moved across the country, sold my house, started a new job, and got married. My update schedule for Mage Tower dropped from then full-time to now just a sliver of the time I wanted to commit to it. Communication dissipated, and I became somewhat nervous to check Desura to see what new dissenting comment I would see. Finally, a new update released (August 2013), and I was happy to see people still interested and to see people who seemed to understand (on some level) what I might be going through.

The Future

Now that things are more settled, I have a bit more time to work on updates. However, I'm not going to depend on my time for the release schedule as much as I can help it. To help with that, I'll be working on making updates even smaller, making them more feasible to be on a regular schedule. Second, I'm hoping to bring on more people who would be interested in the project. I'm a bit...picky about who I work with, but it's become clear that giving more of my own time wouldn't make a reliable schedule.

I hope that helps explain my perspective and why things might be moving slower than you'd like. Trust me, I want to play the "full" game of Mage Tower just as much as you - it's just going to take a bit of time. :)

Mage Tower Alpha 0.1.4 "Wandering Monster" Update Released!

Mage Tower Alpha 0.1.4 "Wandering Monster" Update Released!

News 4 comments

Mage Tower releases the "Wandering Monster" update, adding additional races, NPCs, damaging spells, floating mages, and more!

Red Button Bulletin 7: Mage Tower Q&A

Red Button Bulletin 7: Mage Tower Q&A

News 3 comments

After our release on Desura, we got a lot of questions about the game. We've taken the time to respond to some of these questions.

Mage Tower Alpha 0.1.3 "Sleepy Time" update released!

Mage Tower Alpha 0.1.3 "Sleepy Time" update released!

News 1 comment

Mage Tower releases the "Sleepy Time" update (Alpha 0.1.3). Adds a day/night cycle, fatigue, interior lighting, and more!

Mage Tower Released on Desura

Mage Tower Released on Desura

News 2 comments

Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards.

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Mage Tower Alpha - Demo - Mac

Mage Tower Alpha - Demo - Mac

Demo 0 comments

Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards? That's Mage Tower in a nutshell. We're building...

Mage Tower Alpha - Demo - Windows

Mage Tower Alpha - Demo - Windows

Demo 1 comment

Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards? That's Mage Tower in a nutshell. We're building...

Post comment Comments  (20 - 30 of 57)
Bigpather12
Bigpather12

and will therd be lots of enemy types?

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RedButtonGames Creator
RedButtonGames

Yup! Or rather, there will be a good variety of things to interact with, which may become enemies or allies.

Reply Good karma+1 vote
Bigpather12
Bigpather12

awwoke looking game one question

1.will there be side quests?

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Kindlesmith
Kindlesmith

gah, all this waiting for people to make their games at a near complete stage is taking forever XD I'm keeping tabs on over 20 different games, bored as all heck. It really isn't fair when games in development sound better than what is already released. Hurry up would ya! XD ;) My life span isn't long enough to try out everything!

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d10sfan
d10sfan

with upgrading to unity 4, are you going to be releasing linux builds?

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leandro213
leandro213

This would need to be 75% off before I would even consider it.

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mjgajda
mjgajda

Why don't you try to contact Paradox whether you can reuse engine of their "A Game of Dwarves"?
Then you could concentrate on making the gameplay content, and engine improvements instead of engine.

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neronix17
neronix17

That engine was terrible and so was the game, I generally like games from Paradox but that one was like it was in a box for 10 years after they developed it before releasing it. This game on the other hand already looks and feels better than A Game of Dwarves.

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ds39uuca
ds39uuca

i as many I hope track this
It sounds interesting, but not paying for till its a bit better

Keep up the work, and one day, mayve when its playable and good, you will get customers
OOOOh that was mean, sry

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Janppa
Janppa

The game sounds really interesting and I can see a lot of potential in it! I'm just wondering what are some of the key features when the game is finished. What makes it different from Dwarf Fortress and Towns and all those other games like this?

But yeah, definitely tracking this. I'll see what the next few patches brings us before deciding if I should buy this.

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Mage Tower
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Windows, Mac, Linux, Web
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Red Button Games
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Lowest Rated (4 agree) 1/10

This is currently the shell of a game (even for Desura). At the moment, it is only a construction sim, and a buggy one at that. Additionally, updates are slow to appear (1-2 month interval).

Gnomoria is much more polished and selling for less. Additionally, the pace of updates is much quicker (new patch every Tuesday; rarely skips a week, but delivers a larger patch the next week if he does). If you're looking to invest in a DF style management game, Gnomoria's return is much higher at this time.

Dec 15 2012 by pancakebandit

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