Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards? That's Mage Tower in a nutshell. We're building something really ambitious - a world that you can build to your own whim, while carefully balancing resources, knowledge, and external threats.

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0 comments by RedButtonGames on Sep 26th, 2013

To those who know me personally, much of the following information is review. For those who don't, hopefully this will explain quite a bit.

Hello - I'm Daniel Frandsen, the President / Founder / Lead Programmer for Red Button Games. Usually when I speak as the company, I use generic pronouns like "we," but since this post is more personal I'll be talking as myself.


The Past

Mage Tower has had a sporatic update cycle. I apologize upfront about not communicating what was going on, especially when it's part of my responsibility to keep company followers up-to-date. When Mage Tower began development (May 2012), I jumped in as a full-time developer. I planned on slowly ramping up other involvement through a part-time developer and artist, making a monthly update cycle reasonable. Since then, the other involved parties dropped off (through no one's fault), and I was contacted with a once-in-a-lifetime job opportunity (August 2012). The interview process took a while, but I ended up accepting an offer (November 2012) shortly before launching Mage Tower on Desura (December 2012) and another update (January 2012).

Throughout the next 7 months, I moved across the country, sold my house, started a new job, and got married. My update schedule for Mage Tower dropped from then full-time to now just a sliver of the time I wanted to commit to it. Communication dissipated, and I became somewhat nervous to check Desura to see what new dissenting comment I would see. Finally, a new update released (August 2013), and I was happy to see people still interested and to see people who seemed to understand (on some level) what I might be going through.

The Future

Now that things are more settled, I have a bit more time to work on updates. However, I'm not going to depend on my time for the release schedule as much as I can help it. To help with that, I'll be working on making updates even smaller, making them more feasible to be on a regular schedule. Second, I'm hoping to bring on more people who would be interested in the project. I'm a bit...picky about who I work with, but it's become clear that giving more of my own time wouldn't make a reliable schedule.

I hope that helps explain my perspective and why things might be moving slower than you'd like. Trust me, I want to play the "full" game of Mage Tower just as much as you - it's just going to take a bit of time. :)

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Mage Tower Alpha - Demo - Mac

Mage Tower Alpha - Demo - Mac

Sep 4, 2012 Demo 0 comments

Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards? That's Mage Tower in a nutshell. We're building...

Mage Tower Alpha - Demo - Windows

Mage Tower Alpha - Demo - Windows

Sep 4, 2012 Demo 1 comment

Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards? That's Mage Tower in a nutshell. We're building...

Post comment Comments  (20 - 30 of 57)
Bigpather12
Bigpather12 Feb 3 2013, 11:03am says:

and will therd be lots of enemy types?

+2 votes     reply to comment
RedButtonGames
RedButtonGames Apr 15 2013, 1:59am replied:

Yup! Or rather, there will be a good variety of things to interact with, which may become enemies or allies.

+1 vote     reply to comment
Bigpather12
Bigpather12 Feb 3 2013, 10:57am says:

awwoke looking game one question

1.will there be side quests?

+1 vote     reply to comment
Kindlesmith
Kindlesmith Jan 25 2013, 4:53am says:

gah, all this waiting for people to make their games at a near complete stage is taking forever XD I'm keeping tabs on over 20 different games, bored as all heck. It really isn't fair when games in development sound better than what is already released. Hurry up would ya! XD ;) My life span isn't long enough to try out everything!

+4 votes     reply to comment
d10sfan
d10sfan Jan 23 2013, 2:14pm says:

with upgrading to unity 4, are you going to be releasing linux builds?

+1 vote     reply to comment
leandro213
leandro213 Jan 16 2013, 5:25pm says:

This would need to be 75% off before I would even consider it.

+2 votes     reply to comment
mjgajda
mjgajda Jan 12 2013, 4:07pm says:

Why don't you try to contact Paradox whether you can reuse engine of their "A Game of Dwarves"?
Then you could concentrate on making the gameplay content, and engine improvements instead of engine.

0 votes     reply to comment
neronix17
neronix17 Jan 23 2013, 10:39am replied:

That engine was terrible and so was the game, I generally like games from Paradox but that one was like it was in a box for 10 years after they developed it before releasing it. This game on the other hand already looks and feels better than A Game of Dwarves.

+2 votes     reply to comment
ds39uuca
ds39uuca Jan 10 2013, 3:30pm says:

i as many I hope track this
It sounds interesting, but not paying for till its a bit better

Keep up the work, and one day, mayve when its playable and good, you will get customers
OOOOh that was mean, sry

-4 votes     reply to comment
Janppa
Janppa Jan 4 2013, 4:43pm says:

The game sounds really interesting and I can see a lot of potential in it! I'm just wondering what are some of the key features when the game is finished. What makes it different from Dwarf Fortress and Towns and all those other games like this?

But yeah, definitely tracking this. I'll see what the next few patches brings us before deciding if I should buy this.

+2 votes     reply to comment
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Mage Tower
Platforms
Windows, Mac, Linux, Web
Developer
Red Button Games
Engine
Unity
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Official Page
Redbuttongames.com
Release Date
Released Dec 6, 2012
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Lowest Rated (4 agree) 1/10

This is currently the shell of a game (even for Desura). At the moment, it is only a construction sim, and a buggy one at that. Additionally, updates are slow to appear (1-2 month interval).

Gnomoria is much more polished and selling for less. Additionally, the pace of updates is much quicker (new patch every Tuesday; rarely skips a week, but delivers a larger patch the next week if he does). If you're looking to invest in a DF style management game, Gnomoria's return is much higher at this time.

Dec 15 2012, 11:20am by pancakebandit

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