Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards? That's Mage Tower in a nutshell. We're building something really ambitious - a world that you can build to your own whim, while carefully balancing resources, knowledge, and external threats.

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0 comments by RedButtonGames on Sep 26th, 2013

To those who know me personally, much of the following information is review. For those who don't, hopefully this will explain quite a bit.

Hello - I'm Daniel Frandsen, the President / Founder / Lead Programmer for Red Button Games. Usually when I speak as the company, I use generic pronouns like "we," but since this post is more personal I'll be talking as myself.


The Past

Mage Tower has had a sporatic update cycle. I apologize upfront about not communicating what was going on, especially when it's part of my responsibility to keep company followers up-to-date. When Mage Tower began development (May 2012), I jumped in as a full-time developer. I planned on slowly ramping up other involvement through a part-time developer and artist, making a monthly update cycle reasonable. Since then, the other involved parties dropped off (through no one's fault), and I was contacted with a once-in-a-lifetime job opportunity (August 2012). The interview process took a while, but I ended up accepting an offer (November 2012) shortly before launching Mage Tower on Desura (December 2012) and another update (January 2012).

Throughout the next 7 months, I moved across the country, sold my house, started a new job, and got married. My update schedule for Mage Tower dropped from then full-time to now just a sliver of the time I wanted to commit to it. Communication dissipated, and I became somewhat nervous to check Desura to see what new dissenting comment I would see. Finally, a new update released (August 2013), and I was happy to see people still interested and to see people who seemed to understand (on some level) what I might be going through.

The Future

Now that things are more settled, I have a bit more time to work on updates. However, I'm not going to depend on my time for the release schedule as much as I can help it. To help with that, I'll be working on making updates even smaller, making them more feasible to be on a regular schedule. Second, I'm hoping to bring on more people who would be interested in the project. I'm a bit...picky about who I work with, but it's become clear that giving more of my own time wouldn't make a reliable schedule.

I hope that helps explain my perspective and why things might be moving slower than you'd like. Trust me, I want to play the "full" game of Mage Tower just as much as you - it's just going to take a bit of time. :)

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Mage Tower Alpha - Demo - Mac

Mage Tower Alpha - Demo - Mac

Sep 4, 2012 Demo 0 comments

Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards? That's Mage Tower in a nutshell. We're building...

Mage Tower Alpha - Demo - Windows

Mage Tower Alpha - Demo - Windows

Sep 4, 2012 Demo 1 comment

Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards? That's Mage Tower in a nutshell. We're building...

Post comment Comments  (10 - 20 of 57)
Bashful
Bashful Aug 2 2013, 2:16pm says:

So I take it the game is dead now then... Any chance Desura will give us a refund?

+5 votes     reply to comment
Henley Staff
Henley Aug 22 2013, 8:45pm replied:

Alpha Funding means that you support a game during development. Chances are the developer has to do other things to you know live and such. So sometimes delays happen, but guess what he just updated the game. So no need to loose faith just yet!

+2 votes   reply to comment
Bashful
Bashful Aug 24 2013, 10:09pm replied:

I dont mind supporting games in alpha however when there is not even a 'hi, we are still here' from the devs in 4 months and the game still in the very early stages made it look ike that. Happy they have started updating again but have lost faith that needs to be restored again.

+2 votes     reply to comment
Kindlesmith
Kindlesmith Jul 31 2013, 7:22pm says:

-sigh- the next game "in development", or a more accurate term being "not in development at all". There has been no news of anything since a reply on April 15th and no update on information since 5 months back. This is why you don't pay for stuff that hasn't been completed, the morale of the story :)

+2 votes     reply to comment
Vhorthex
Vhorthex Jul 20 2013, 7:06pm says:

Ah man, did this go under? In april they said they would "soon" post an update.

+1 vote     reply to comment
Kindlesmith
Kindlesmith May 13 2013, 2:56am says:

No news on the current goings ons with this development? Would be nice for an update somewhere so it's not listed as being 3 months inactive.

+7 votes     reply to comment
lonewolfs202
lonewolfs202 Apr 11 2013, 11:43am says:

the game is dead no ?

+1 vote     reply to comment
RedButtonGames Creator
RedButtonGames Apr 15 2013, 1:57am replied:

Nope! But we did have a shift in staff for the game, which has slowed development. We'll probably address this soon in a blog post, since we're getting updates out much slower than we originally wanted.

+1 vote   reply to comment
stinkytaco
stinkytaco Mar 1 2013, 4:50am buried:

(buried)

This game reminds me of my fat wife. Slow and sort of awkward.

-11 votes     reply to comment
TamElbrun
TamElbrun Feb 25 2013, 3:51am says:

Has potential, but if it's alright may i make two requests?

The menu icons are fuzzy as hell and way bigger than they need to be. It would be nice to have a way to resize them and/or clean up the fuzzyness.

The edge-scrolling is much too sensitive and seems to go off well before my mouse is at the actuall edge of the screen. a way to turn that down/off would be apreciated.

That aside, keep up the good work.

+3 votes     reply to comment
RedButtonGames Creator
RedButtonGames Apr 15 2013, 1:59am replied:

Thanks for the feedback! Both of those are great points, which we've noticed in the past before.

The edge-scrolling issue will probably be tweaked in the next update. As far as the menu icons go, those will be tweaked at some point, but we'll probably focus on getting more in the game before revising the UI too much.

+1 vote   reply to comment
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Mage Tower
Platforms
Windows, Mac, Linux, Web
Developer
Red Button Games
Engine
Unity
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Redbuttongames.com
Release Date
Released Dec 6, 2012
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Lowest Rated (4 agree) 1/10

This is currently the shell of a game (even for Desura). At the moment, it is only a construction sim, and a buggy one at that. Additionally, updates are slow to appear (1-2 month interval).

Gnomoria is much more polished and selling for less. Additionally, the pace of updates is much quicker (new patch every Tuesday; rarely skips a week, but delivers a larger patch the next week if he does). If you're looking to invest in a DF style management game, Gnomoria's return is much higher at this time.

Dec 15 2012, 11:20am by pancakebandit

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